New animation for Great Weapon Fighter and female walk? Not sure what you're referring to here. We did a pretty major update to our movement sequencers that required rebuilding every movement animation in game (players and NPCs), so it's entirely possible that a "new" animation may simply be the wrong animation playing. Is…
Overall, we're parsing through a lot of very similar feedback about the characterization of the current Warlock animations, and we're deciding the best way to address those. I think the animator responsible for them was given very specific direction, which he nailed, but that direction seems to be out of sync with you guys…
So, about orbs. We kept getting bugs about mis-aligned control wizard orbs. We have two places where orbs get attached: there's a node that floats around over your shoulder when you're out of combat, and then there's a node that's always attached to your hand (and used by a bajillion other things). The alignment between…
Just FYI, this has been discussed internally. No idea what the status of that is, what they might decide to do, or when...but it is at least known about.
That's cool. Neither am I. Okay. I'm with you so far. I'm pretty sure you have as well. Sure. Those that participate in PvP would like new PvP content. But, for a F2P game, the zen store is kind of how we pay our bills and continue to develop new content for everyone. This is kind of like asking is it harder to build a car…
Hey there Equifiles. The hands were moved further apart because we just assumed that all of the horses that players were going to be riding now were of the 'on fire' variety, and we didn't want anyone to suffer debilitating burns. :D We've recently finished up a pass on rider animations and this particular one was made to…
Animation here, so no. (Unless this actually turns out to be an animation bug, in which case holy heck am I in trouble!) I'm just plodding away here while two of our producers are dashing around flailing their arms wildly in the air and threatening to burn the building down, another is curled up in the corner sobbing…
We've purposely not done mounting/dismounting animations because we don't want to slow gameplay down. Which doesn't leave us a lot of options for instanting mounting things. But it's D&D, so...MAGIC!
Pretty sure this kind of thing has to be coordinated through marketing and whatnot. Besides, you're far better off talking to someone like Squez who's less heads down in one very particular segment of the game. Always been a fan of Forgotten Realms. Baldur's Gate, Neverwinter. Also really liked 2nd Edition/Planescape. Not…
Of course! We've got multiple copies of every manual from every edition floating around. And we work very closely with WotC to ensure that what we're putting into Neverwinter fits the most current style of the world of Dungeons and Dragons. Tough to say. Maybe our dragons?
I've done some power animations in the past, but we've spent so much time tweaking, fine-tuning, and revamping powers that I'm not sure how much of what I've done is in the game anymore. More recently I've been working on rigs for our non-human critters, mounts, and companions. D&D has a huge beastiary of creatures, and…
Christopher Bruce here, Senior Animator on Neverwinter. Do a lot of our rigs, 3DS Max tools, technical stuff and occasionally make things run around and do stuff.