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What is the Arc Client?
Install Arc

Comments

  • I like the idea of taunts and general aggro management abilities to function as forced target abilities in PvP. If a TR is attacking your CW, taunt him and then for the next 5 seconds or so, he can't target anyone but you. Sadly though, with the stupid interface/HUD/mouse-look system this game has, that could well cause…
  • This is normal for any game. Tanks and healers never have a wait for PvE, whether it is in a queue or not, DPS (everyone else) always does. EQ, EQ2, WoW, AoC, VG, Rift, WAR, DDO, LotRO. These games have all had the same issues. Most of them have found a way to either deal with the issue or at least minimize it, but it…
  • Hmm, a place for my characters to get drunk and forget about the vacuum of content they are about to walk in to when they hit 60. Sounds good!
  • Basically, a lack of community is what happens when you take a game that was originally intended to only have a co-operative online component to it, and try to turn it in to a full blown (yet half arsed) MMORPG. Guilds in this game literally were an after thought, as was communication between players. The game was three…
  • Thanks for the post, OP. A lot of really useful info in it for CW's of any level, not just end game. I am a firm believer that there is no one bud for all players, and that if we all know the basics of the mechanics behind the stats we have, we can all make better choices as to how we want to spec and gear our characters.…
  • I have to ask. Which game exactly is it you are talking about here? because it sure as hell isn't this one.
  • A gaming computer built from scratch will out perform any Mac of the same price. If you google it, there are several web sites that have done comparison over the last few years. With how easy it is to assemble a computer these days, there is no need (or even desire) to do anything other than buy the components and assemble…
  • At best, I'd say it's a few years off. They wouldn't have even started working on it yet, and likely wouldn't until after they have added in a few more regular PvP maps and modes. On top of that, the work in building the zones and the associated systems to go with it would take months.
  • I live about as far away as a person can live from the servers, with my internet connection still travelling down hundreds of kilometers of copper wire, yet I have no appreciable lag. Go figure...
  • If I am in a group, I'd expect to be kicked from that group after 2 or 3 minutes being idle, especially if it was unannounced. There is a huge difference between being kicked from a group for doing nothing and wasting peoples time, and being kicked from the game while you are waiting for something else to happen.
  • What does this have to do with anything? If I am in town, waiting for one of my professions to finish doing what it's doing, and I come to the forums to post about how amateur this game is, I should not be kicked out unless the servers hardware needs the resources for another player. I am not holding anyone up, I am not in…
  • While that works (if you are still at your computer), it would be much easier if the developers simply coded the game so it only kicks players if there is no room for them. Booting people off of an MMO server for being idle is so 2004.
  • Yeah, they did that with a few stats, mostly stats that have an effect on crits (offensively or defensively) and damage reduction. They also treated CC effects in PvP in a totally different manner to how it works in PvE, which is another major thing this game needs. The immunity to control effects when an effect wears off…
  • Truth. Warhammer would have been a great MMO if it weren't for PvP (well, it would have at least been good). AoC could have been exceptional as well. IMO the only game that has got PvP right in the last 10 years was EQ2. When the game launched, it simply wasn't there. They added it in a few years later after they got PvE…
  • Not all do, just most. Personally, I think a character should only be booted from the server if there is a queue to get on. There are reasons for some people to have to run off, and coming back to a character that has been booted out of the game kind of makes you feel like Cryptic just flipped you the bird. This is…
  • For every 10 people you HAMSTER off, there are 10 people that will no longer spend anything because they no longer play.
  • Pissing off your players is never a good design decision, nor is it profitable in the long run. And regardless, I'd happily wager that they would make a higher profit by adding assets to the Zen store as one off purchases. 1,000z for uncommon tools, 1,500z for uncommon people, you're looking at $240 for a very rare person…
  • Truthfully, a respec isn't the right option here. Cryptic should fix their game so the stats they say a given class wants are in fact the stats that class is best off with. Re-assign a few of the effects of each stat for the classes that have things a little out of whack, and the problem has been solved.
  • To me, the reason it is lame is because when you use Zen to purchase a profession asset pack, you have no control over what you may get out of it. If I am purchasing an item using real money for this game, I don't want it to be random luck as to whether I get the item I want or not. As a control wizard taking Alchemy,…
  • While this fact is absolutely right, the fact that this game launched with only one tank and one healer class, in an (MMO) age where most newer games allow players to be anything at any time, is either a sign of an incredibly tight budget, or incredibly poor game design. The fact that they actually split the fighter class…
  • What part of this says "open PvP"? At it's heart, D&D isn't about killing things, and it is certainly not about killing other players. At it's heart, D&D is about story telling. The logic of 'this game is for D&D players, I am a D&D player, I want an open PvP game, therefore this game will have open PvP' is the most flawed…