Yeah, i know how to counteract it, but it gets a little crazy twice a year when countries change to daylight saving on different days. But I had to make this bug report so they can look into it and while I have no clue why yours is "unharmed" it might be still useful for the devs to know that it is not universally broken.
I'm also a programmer in the GPS tracking field globally so I regularly encounter these issues (on export, import, display and so on), usually caused by correcting for the timezone twice on both the client and the server side or both on save and read. Storing the data in a not timezone dependent way like unix epoch saves…
Well, you might be right about their timezone. But you can also see the pictures I made, there is something fishy. We tested it from different timezones in the guild and the difference is related to their respective timezones.
There might be some connection to my other reported problem, the queue organization one, so yeah there might be a problem when the premade's first party has 2 healers and try to get a tank but they get a 3rd healer, but not sure since I am usually the healer the premade gets by surprise. And yeah since we can't change…
I would be fine with a hideable/optional second bar for these, nothing fancy and most UI elements are already hideable, so it would not really make too much of a development. And yeah I say that as a developer, just not here. :D
It is very annoying to open up it several times for rebuffing. Having to scroll down to the very bottom for potions makes it even worse. Introducing an option to show or hide them would make both teams happy.
So it is the working as intended for chain of scales, but for forger's box the opposite is true? Would make more sense to have both of them show their icons, and sorry but I don't see any reason why they should be any different. Sounds like you just copy+paste "It is working as intended" for all reported oddities.
That is only one approach to the problem - and while it would be even better for groups like mgzem or tomm, for premade random trial groups there is no good reason not to make proper parties out of the queued people, especially in Taiamat. As things currently go, basically every time we get the tanks in the queue last,…
Sorry, but if it is how it was intended, the intentions are wrong or you misunderstood my initial point. First you can't change roles once you are in even if you could - only paladin healers could change to tank, and only if they have a loadout for that. The 9 people group pugging the last slot expects a second tank not a…
The purple telegraph on the ground instead of red is kind of ugly, also - people had trouble avoiding the red when it was consistent everywhere - this uniqueness is very unnecessary. Visual/voice clue on when to change agro would be also helpful for randoms. Normal version might be a bit less annoying if the circles would…
Enfeeblement only has a 6 seconds long effect, so it does not match the description for years now. Arcane empowerment casting is long, the encounters we cast often don't deal damage but go on cooldown, the cooldowns regularly lie to us - come off cooldown, then go back. Singletarget Fireball on tab makes very little sense…
Bug also affects the legendary version and it is still present on mythic version. These mounts were released 2 months ago but still not entirely fixed.
Would you mind escalating this again? Several Weeks passed since the report (April 8) and the top loot is still bugged in the lockbox that should have been tested before release (March 24) but still had every possible bug in the book. This is really getting pathetic.
Conduit of Ice* Other than that everything checks out, I bet there are other spells with the same issues with cc immune targets and control spells on the arcanist side as well.
It is widespread, plenty of new toons have it constantly on, opening everything does not fix it. Similar issues appear with the mailbox, everything read but the indicator still glows, everything deleted .. still the same - the latter affects old account too, once it is broken, broken for the whole account.
Sorry but the Wizard/Thaum changes make no sense: Fireball: Making it an inverse Chill strike was probably a convenient attempt, but a pretty bad one.* Making it a single target spell on Tab is not a solution to anything as we need proper AoE spells not another single target spell and Ray of Enfeeblement is already the…
Not only a serious rework, they are completely broken - most of the cases their damage does not even change whether you have 3xLoyal Avenger with r12s in them, or nothing at all, or only changes the damage by 1. I tried to report it a few times, as others did .. but you know how things work here.
@terramak Any news about rationalizing the Marauder's vouchers a bit? Currently the only use to it is the weekly influence, and defending 1 pile for 5 waves is a bit of a waste there, it could be an interesting event otherwise. DragonFlight and SH PvP become a bit meaningless since the new Guild PVE/PVP matches the…