Would it still be possible to give all the enemies inside the dungeon unique entity names? Right now we have enemies in here that also walk around on the campaign map and even enemies inside the M26 dungeon that have an M25 entity name... Examples of enemies in the dungeon: M26_Drow_Cultist_Scout_Standard…
I've taken the liberty to try and collect bugs from all classes (including Wizard) and put them all in a google spreadsheet. The spreadsheet can be found here: https://docs.google.com/spreadsheets/d/1R9dqSeSmhk8d1nRaK9S2L1NbG2wiICHw-w1UGxLRZSQ/edit?usp=sharing If you have any other bugs that you would like to be added…
The only things not free are: 1) Video scripts of my old videos (for people who really want this) 2) Unprotected versions of the masterwork sheets. The free versions have the same information, but cannot be edited (outside the intended fields to calculate recipe values). So basically you can "buy" the tool here so you can…
Excuse me? Which paywall? Seems like you didn't even check... Ah wait mb, I linked the wrong post https://www.patreon.com/posts/neverwinter-v4-2-57782128
@benyr commendable that you take the time to type all of this, but.. why? It's all literally in the file I posted above.... In 5 languages, color coded, and with all the calculations in there, for sharandar and chultan MW... Save yourself some time :smile: For @"peppa#4404" don't be put off by the fact it's on Patreon. All…
Not for ALL recipes, but I've made and updated a workshop file for a couple years now that covers all the masterwork recipes (and some other various information regarding crafting like e.g. artisans and tools). You can download it here for free: https://www.patreon.com/posts/neverwinter-v4-2-57782128
So, I was the other guy leveling up a toon on preview - inspired by @wilbur626 and his struggles. I leveled up a Ranger to 16 in one session, and although it being a bit harder than before, it is manageable (definitely not as tough as the fighter...) So here point 1: Maybe I haven't progressed enough yet, but in no…
Ok maybe that was a bit over the top. What I meant to say is 'too high passive mitigation is bland and lazy'. At 90% mitigation there isn't much to heal for the healers... so why bring a healer in the first place? The HP part, you're right - but that was just a fix to increase the gap slightly.. A little extra HP comes…
See this is where it goes wrong. Defense and power are not working the same like that, at least not now. Power 0% hit: 1000 dmg (out) Power 90% hit: 1900 dmg (out) Defense 0% hit: 1000 dmg (in) Defense 90% hit: 100 dmg (in) You can see that defense reduces dmg by a factor of 10! While power increases damage by a factor of…
Zariel and Halaster (and maybe other NPCs) seem to have 10000 (or 10%) leftover armor pen. They are ignoring exactly 10% of the DR% of defense.... Seems to be another leftover piece of armor pen. Please remove before I lose my marbles :tired_face: In the example below with 80% defense, damage is actually mitigated by 70%…
For those who want to have more insight in where stats are coming from (+wasted stats) I am busy updating the character builder for these changes. When it's done it's available for free for everyone (you will need a PC though!)
As for the top prizes, you're right, one sample size of 10k is on the low side (you want to have at least 50-100 drops of an item for a more accurate result). You can see this where in one test I had over 20 drops and in another in 10k boxes I had less than 10. However, since I've done this test about 15 times now, and the…
Yea you can download it for free on my patreon (see link in footer). It's the Neverwinter Character Builder Plus. The drop percentages are under Extra -> BagValue Analyzer. There's a lot more in there than just lockboxes by the way. Example:
In the Netherlands/Germany the section referred to is 15.2. Took me less than a minute to find... Not that this is the point. Obviously the following examples are not allowed (even if x is a code btw!): - [Twitch] First person to subscribe will get item x - 'Donate' y to get item x This would practically be the same as…
I actually have a license for the music (check description), and personal taste will always make one person like something more than something else :smile: I liked this song so I took it :wink: But the music isn't really the point of the video - it's just 3:30 minutes.
Idea: Make Rough AD an account wide pool. Description and Goal: Right now, if you have lots of toons, it can be a hassle to collect your 100k Rough AD across all of them. Ever since there is an account wide limitation on how much Rough AD you can refine anyway, I propose to make the pool also account wide. Make the limit…
White noise damage has been reduced to 0 like 2 months ago. Weight of Virtue damage (what you mean) has been reduced this last patch as well as judgement damage being reduced and probably also some other mechanics as well. Please don't assume stuff ;-) I for one can't wait to take up this new challenge, sounds like fun!
With ToMM we at least had a shop with a chase item in there that felt a bit special. Why not work in that direction and make a shop where you can use the hilt to buy some of the very useful items, like epic mounts/companions, hellpit overloads, decent-size comp upgrade token packs, companion gear (maybe new/better?) etc..…
I'll probably bring out a vid today to try and make people aware... but i'm pretty sure it's not as intended.... support classes are going to have fun in those 5 minutes