> @ltsmithneko said: > > @"ragequittingdc#8599" said: > > asking for nerfs lol...improving instigator and sentinel are good things, but not at the cost of crippling gwf destroyer swordmaster, similar to how tr master infiltrator excecutioners and chilling presence cw oppressors have been. > > Nothing in the comment above…
asking for nerfs lol...improving instigator and sentinel are good things, but not at the cost of crippling gwf destroyer swordmaster, similar to how tr master infiltrator excecutioners and chilling presence cw oppressors have been.
it's a great solo power and great pvp power situationally. I'm not understanding the want to use it in pve group content when there are much more important powers that need to be slotted depending on your paragon, even if the suggested change to the knockback was in place.
> @someonedies said: > > @someonedies said: > > > no thank you > > > > > > You broke my heart. > > > > I can't see the apocalypse dagger (tinderstrike?) being a more powerful artifact than a shard of orcus' wand, but I'm no expert. > > Artifact? Dude, we are talking about "set bonus" not about arti itself. yea…
> @someonedies said: > no thank you > > You broke my heart. I can't see the apocalypse dagger (tinderstrike?) being a more powerful artifact than a shard of orcus' wand, but I'm no expert.
actually I'm just now hearing a nerf is coming for prominence. where exactly this rumor is coming from is a mystery to me, but it might be a good time hold on to your mats.
nerfed and hard, I am LOL'ing indeed. having a huge sigh of relief that I didnt waste resources on a second set of comp gear for my DO loadout as well, because I was actually starting to like playing as one. this really is completely unnacceptable for DO mains though; their spot is gone in end game without a doubt.
I made it and quite enjoy the switch from unparalleled fey as there is a noticeable dps increase in almost all situations. there is alot of hate for it though, I can tell you that much.
this thread has me questioning what's the toughest combination of cards in barovia hunts and what team comp can best complete it? there's alot of answers in those cards to the question of how to improve difficulty for the bis exp playerbase imo, or even for the slightly more casual player.
still haven't run with sw as main dps in cr but t9 they are pretty powerful and I don't mean just orcus, though I run with one who melts after waiting for the first jump. is that the bug because I don't know. interested to see one in action against the gwf armor or against sisters when the health bar glitches.
currently I'm getting the cooldown in the auction house if I buy more than three things in a row. normally, or atleast before the mod, this cooldown would only trigger if I searched too many things back to back. I'm also experiencing the auction house searching when I just open it up from the menu, and I have to exit it…
lol ^ I think maybe the gf tact buff thread has inspired some nerfs, but one more thing. paladins might actually be swinging at something if other classes pvp tactic wasn't to run away constantly or use invis rings.
rip sheild strike. I think it's fine considering there's no way to pop the sheild without already being in combat, and also considering some other classes can buff theirselves before entering combat. is it weird that a tr can stealth theirselves before they enter your field of vision or a dc using as before you even get…
I'm for certain on board with broader enemy types to make grouping pug or premade better for any class or build. for tr or gwf changes, I would see tr being a debuffer/controller in a support build while gwf takes a debuffer/controller or buffer/controller support type.
I just got mine not long ago after randomly farming up three hearts and doing them all. I wouldn't sweat it though, it's rng doing rng things. for what its worth this is my second +5 ring from chult ever and I have been doing treasure maps/weeklies every week, and multiple hunts over multiple characters.
I didn't mean only with gwf, but when grouping with gwf the group benefits as a whole. sort of like two op groups can have four aura's with powershare/2xbane. there should be something similar with gf/gwf. to improve the situation with gf prot/tact tank vs the meta composition as is now without making them so…
I said it before in a different thread but gf tank/buff should have synergy with gwf, and when thinking how to better compete with op, for group buffing/tanking.
thanks guys, it may be late but this was pretty much what I needed. I have been enjoying the class and prot paragon a ton. one more big question though. tiger or harper bard summoned?