I recommend people get involved in discussions on this forum, taking care to reply to mods with something intelligible so they realise your account can be safely unlocked.
For an MMO I'd recommend Champions Online as this would get people used to planning in Cryptic MMO before NeverWinter Nights starts up. It is admittedly moderately complicated so not everyone enjoys it. For a deep, enjoyable, small download game I recommend NetHack. One of the classic, retro computer games that provides a…
Essentially NeverWinter Online is something like D&D4 restricted by the superhuman MMO it is based on, namely Champions Online (CO). From what I have seen of the Beta Weekends they have tried to maintain the D&D4 flavour, and a superhuman base is probably closer to the spirit of D&D4 than a fantasy one, but to get things…
D&D Next will probably not be as compatible (in terms of flavour) with the Champions Online MMO base as D&D4. The good news is that people who can't bear to let go of D&D4 will probably find that NeverWinter Online is a good place for people to huddle in shock. So the release D&D Next would probably give this game a boost.…
I quite enjoy it, as I've said before, although my enjoyment might be rather obscure. Collecting the various items, so I can fuse them once I get a set of five, is far more interesting than collecting EverQuest2 collections and the crafting process itself is also less arduous than EQ2's button bashing.
Some of the reactions to the Euro here are probably just, well, reactionary but there is a point to it. The UK is in the European Union but is outside the Eurozone, the part of Europe that uses the Euro and so UK citizens forced to use the Euro are forced to incur a currency change charge. Imagine the reaction of Americans…
By looking at videos, and reading through reports, Neverwinter Online seems to feel just like D&D4 and it could even be more exciting and playable than the actual pen and paper D&D4.
One word, just one word; Nethack. Actually here are few more words - that last version 3.4.3 was released in 2003 and this implements D&D to a degree that you seem to be suggesting is impossible.
The reason I bring up Champions Online (CO) is because Neverwinter Online (NO) is based on it. You may have no interest in CO but NO is hopelessly entwined with it. If that scares you then so be it. A moderator, who writes/compiles the FAQ, regularly says this or that can't be provided in CO because there is no capability…
Working on what is currently available with Champions Online (CO) here are how I rate the chances of those things; - Choices between powers already exist in CO for archetypes (classes) but they are generally pick 1 of 2. There is also a mechanism that could be subverted into something resembling feats. - The underlying…
That might be the case for D&D in general but D&D4 is a lot looser. A game that resembles D&D and allows players to look cool while fighting could please the surviving market for D&D4. NO is based on Champions Online and it won't be starting from scratch - another company is starting from scratch though and does seem to be…
Neverwinter Online (NO) is far closer to D&D4 than any of the more conventional D&D versions. I would advise Cryptic to make NO even closer to D&D4 because that is where the market for an MMO like this is.
It depends how right-wing those UK people are and how little they know about Europe. :rolleyes: Me, I fully appreciate cultures such as France where comics and role-playing games are well respected.
If it is taxes then the UK VAT rate is 20% and when I investigated what I would be charged I was offered a price in Euros. This is something that probably needs to be worked out before these packs are withdrawn.
Before I posted my earlier reply I went to my gaming shelves to see if I could find my copy, which was unsuccessful, so I googled the details to make sure I had them correct.
Wearing my old D&D player hat again, did you hear about the 1999 Advanced Dungeons & Dragons: Core Rules 2.0 CD-ROM which assembled all the Core Rules for this version? This would tell you about the "core" races/class combinations and allow you to recover you old collection.
However CO is probably the closest base MMO for D&D4 and Cryptic do provide a very playable MMO. Any work making NO closer to D&D4, even superficially, will be worthwhile in my humble opinion. Keeping D&D4 players on board is probably very important; the wider D&D audience is almost an irrelevance for NO.
This maps to Champions Online's travel powers, which each come with two additional enhancements. I note CO also has a flying carpet travel power and a disk one that could be re-badged as a "Tensor's Floating Disk".
If NO has skill objects then crafting will probably go the same way as Champions Online. Here is the official CO page on skill objects - note that there are stay details about an older crafting system that has become obsolete in there as well. However these details should give you an idea of what you might see at the next…
This is a very good breakdown of the editions, which also very sensibly includes Paizo's Pathfinder system and the reasons why this company has prospered. There are some technical issues, you missed out what some people refer to as "OD&D" for example, but as an old player of D&D I can vouch for your descriptions of the…
My proposal would to be take a completely 100% base legal, first level, character, generated by a Wizards character generator and saved as a file so you could then load it into NO. The system would have to do the conversion and report on the changes; such as Dragonborn race converted to Human, a Rogue's Sword converted to…
I'd recommend googling the same question for a D&D4 Devoted Cleric. That way you can seek to get a feel for the arguments involved, allowing you to adapt them for NeverWinter Online.
D&D4 has a lot of online tools and includes a subscription so dedicated D&D4 players can use them all. It would have been really cool if Neverwinter Online could have taken a character, built with the D&D4 character builder and translated into a format playable within the MMO.
OK, I'll take this slowly. The Superhuman genre is derived mainly from comics, known these days as graphic novels. Role-playing games written for the superhuman genre seek to simulate the comics with concepts such as powers that can be continually be repeated and quick, flexible game-play. The Fantasy genre comes from…