test content
What is the Arc Client?
Install Arc

Comments

  • Portals disappear when you edit them in 3D mode so you have to just kind of remember how big it was in order to place it properly. A round outline that shows the size of the portal so that it could be placed easily the first time would be cool. If this has changed and I just didn't realize it then please ignore this. :)
  • I like this idea. As it stands now I have just been duplicating the quest with the quest specific objects/NPCs and deleting everything that I do not need. I would especially love the ability for customized costumes to remain in my account for future use. :)
  • I like this idea. It may be a bit much for the entire wall to be colored simply because some of the invis walls are quite big and could be hard on the eyes when editing something else behind it. If they had a red outline or something to denote the dimensions of it in the 3D editor would be awesome for sure. :) Good idea!
  • Indeed, but that could potentially be a very long time. Programming has shown me that every time one bug is fixed there is a decent chance that it will create another one and the process starts all over again. Of course things will eventually get hammered out in the end, but it can be time consuming. This can sometimes…
  • I am also curious as to when this is expected to be turned back on. I would really like some feedback about my quests. Although people on the forums here are usually very helpful on this note, there are many players that do not bother with the forums. They just want to play. I value their feedback as well and can't wait to…
  • I am sorry. I didn't mean to confuse you. I just meant that when your "desired patrol is finished" you could set it to disappear. You would have to set up an event of some kind to trigger the disappear option such as a reach point. There are other ways to do this. The reach point that I mention here is only one example. I…
  • If I understand what you want to do correctly, then the answer is yes. If you use encounter monsters then they either have to die or be set to disappear after their desired patrol. Then you can either set the dialog NPC to spawn after they die/disappear depending on which way you chose. I hope this helps.
  • I played through your foundry mission. I was a little confused about the difficulty settings as all I could find in game were Very Hard and Normal. Maybe I just missed the Hard option, which is what I was going for. I left some feedback, but wanted to mention that the gamemaster scared the HAMSTER out of me. Nice costume…
  • I would be happy to play your quest. My information is in my signature. If you check out the link at the bottom for the average playtimes for each of my quests and summary information. I will play your quest(s) later today. :) Happy questing/building. Cheers!
  • Lol, according to this new filter your first statement is profane. You used the profane word "child". You will have to re-write. ;)
  • I think you are right. The players can always report something that is actually profane using these common words and phrases. The game has a filter and it is up to the player whether or not they choose to use it. They should let it go at that. I could almost understand if it was filtering actual phrases, but the words by…
  • Ding ding ding! We have a winner! Lol. It was not blizzard.
  • I completely agree that a specific timer tool would be awesome. Yes, it is possible to work around it with the kill timers, etc. However, sometimes it can take hours just to make that happen exactly as it is supposed to. I hate that and would much rather spend those hours putting together a map and detailing my quests.
  • I think my favorite one that I ran into was "This blizzard has been really hard on the village...". Can you guess which part of that sentence was profane? I almost died laughing just picturing this filter as having the maturity of a jr. high student, lol. That is pretty bad that it thought that some of the OP's words were…
  • To my knowledge there is no way to take the sparkles off of the object, but you could make it just a regular object until a certain point in the story. 1. Set regular object to appear immediately. 2. When component/story A happens have the regular object set to disappear. 3. Set the interact object to appear when…
  • I was trying to think of a way to do this and there are some small rock discs that you could place as the path. Just place them really close or even sunken into the ground a little. Then you can use the projectors and it will show up. I know that you used the cobblestones already, but if they still aren't the look you are…
  • There are some cobblestone paths that are very old looking that you could also use to make a path with. They allow the dirt and grass to poke through the stones so it looks overgrown and more like a countryside path than a road when you tweak it a little. I have never tried to use the dirt projectors myself, but I know…
  • Grats Celestarion! :) I'll check this out as soon as I get a chance. I have definitely heard great things about it, not to mention all the awesome things the people in this thread are saying.
  • I played this and I was happy to get some more information about Trezian. I was wondering what happened with him after he appeared in the first quest. :) I also really liked the good/evil options added. I thought that really added some extra dynamics to the story since we all know what happened (mostly anyway) to the one…
  • You know you are addicted to the foundry when you take your 7 year old outside and she says "Mommy, click the mouse to build my playhouse" or "Click the mouse to move my chair from this corner of the yard to this corner of the yard". I think maybe she is addicted to it as well, lol. P.S. My personal favorite was "Click the…
  • I always publish and test my quests to make sure they are not broken. However, as much as I like to think that I am publishing a finished piece, it never works out that way. All of my quests have been published several times over, and improved due to reviewers feedback. I do usually put that this is a first draft/new…
  • I played both of your quests a couple nights ago. To be honest the only thing that I didn't like was that you cannot play it with a group very well. I know that it is intended to be a solo quest, but it is sad that my friend didn't get to read a very big part of the story because he was blocked out of it. Perhaps make the…
  • Most of the time I am solo, but every once in awhile I convince my boyfriend to run with me. I would say 90% of the time I am running these quests solo.
  • I checked out The Banished Realm tonight. I like the simplicity of this story, but I definitely think it needs more detail. I'll leave you more detailed feedback in a PM. :) I saw that you played Part 3 of my campaign. If you have time to review any of the other quests in my campaign that would be awesome! Info is in my…
  • I ran your quest and I liked the idea of the story. It was simple, maybe a little too simple, but I am a big story fan. I am curious about Kazan and Garet. I'll keep an eye out for part 2. Also, I am going to PM you with my feedback so as not to spoil anything. If you have time to review any of my quests I would appreciate…
  • Thanks for the experience this evening. I had not been able to attend one of your streams until tonight because I work on Wed. nights. I had a good time and will join in as much as possible from now on. Well, before I have to work anyway. :) Cheers!
  • I agree with a lot of the feedback here. However, there are many foundries that take as long as a cryptic dungeon to complete. The main difference is that players are rewarded with a chance for rare loot in the cryptic dungeons after each boss fight and their daily quest is completed after one run of the dungeon. Due to…
  • For your second question there is a property in the dialog options called required item or something along those lines. Select that and there are 2 tabs ITEMS and SKILLS. Select SKILLS and pick the class skill that you want to require in order to have a specific dialog option. :) I hope that I am clear in my communication…
  • Yeah the names were definitely Japanese. :) Part 2 I used Old Norse as a theme and for Part 3 had a Japanese theme. I haven't quite decided on what Part 4 is yet. I am glad that you enjoyed it. Happy questing/building and thanks for your review.