If anything, the game needs to reduce the amount of points you get for a cap based on how many people are doing the capping. Too many pug matches start with most of the group rushing towards their back pillar because it's a guaranteed 300 point cap. Meanwhile, the enemy takes the central pillar in a 4-1 fight...
Bitter Cold is probably better than Snap Freeze or Malevolent Surge in PvP, since MTA encourages me to use Ray of Frost right before popping my encounters anyway. I don't find Snap Freeze reliable in hectic pillar fights or (worst case scenario) when grouped with another wizard in a pug group. Besides, what exactly would a…
It sounds to me like most of the negative comments in this thread are focussed on PvE. In PvP, clerics are probably the most flexible class in the game -- you can do defense by laying down area buffs around the Pillar, debuffing the enemy and healing the other defenders, you can do offense by spreading DoTs around and…