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  • i totally agree with the changes, it will decisively hit a part of botting that hurts the playerbase. Guys complaining probably use those scripts and use "alternative excuses " to complain. remove all Rad and add more BoC RP on invoking. and increase the cap for Rad refinement
  • well they could change it so that any DR above 80% gives bonus AP to party members when using itf OR give bonus threat OR reduce the armor of the tab-marked target OR movement speed for 7s when entering combat by 1/2 of the excessive value depending on skill tree. that would not be game breaking while allowing GF's to…
  • I believe that soon after artifact character slots will come (bonus attributes). Or an orange/mythic game launcher that has less lag. And by mod 12 an artifact chat for vips :-)
  • The rank idea is actually great! I.ement immediatelly.Also I am full tank/buff. Usually coming first or second o zerg channel winning instances easily.... I would also like to see players that don't pass a point threshold ( like 50-60% of the average player has on winning run) be banned from tiamat account wide for 10days…
  • 1.8 ilvl requirement is kind of a joke. It should be at LEAST 2.2(i would prefer 2.5) to enter tiamat. also : make chest give 1-2 linu favor OR make victory award 2 linu and defeat 1 so that my time is not wasted with bad players that i am FORCED to play with Tiamat mechanic is the reason me and my guild quitted the game…
  • pve bugs every know and then but pvp most of the time it does not activate, especially with fighter's recovery, while i think that with villain's menace the chance of not working properly is less. I hope someone took the time to fix stuff for neglected fighters. We will then really know what the state of the class is.
  • in regards to terror i believe reflect damage does not apply terror debuff as it is not considered(and it trully isn't) damage coming from you but rather the strikers damage in terms of debuffs and types. It used to apply terror in previous mods but it seems it changed(though i have not tested thoroughly).So the same is…
  • Pure or transcendent terror works great despite it performing less than the tooltip indicates due to a bug. Probably it will be fixed some point. I prefer terror as it can be applied easier than pf. One enforced threat and u apply max debuff to huge groups of enemies while u return to the safety of your shield and avoid…
  • Swordaster paragon for steel defence. Combined with guarded assault and fighter's recovery does it for surviving. In order to supplement that get some ap gain from jewelcrafting upgrade kits and the artifact offhand and you will be good. I use protector for the capstone as less damge for boss means less damage u possibly…
  • Agreed on this one. Maybe tjey shoild check on spiderlings and other minion type dmg. Its not that cant survive but more of it being unreasonable
  • I consider steel defence incident as an interrupt In my daily. So no daily activates no steel defence. Brawli g warrior is costly for me as well. Others I believe to be not bugs but more of lag spikes. Though knowi g to WATCH carefully adds atta k animations makes wonders even in slow guard situations
  • Not really true. I can tank just fine with 2.7 ilvl. I could with 2.4 as well though it was a lot harder. Not a single dollar spent. Today with a guildie ranger killed scorpions by ourselves after80% I tanked both. Carefull position timed dodges and proper use of steel defence. Watch your angles.and watch your back. T2…
  • i doubt a conquerror GF can match a destro GWF in damage. same gear/skill level. actually a well played destroyer is actually that! A destroyer DPS MONSTER. Seen many times destroyers pulverizing a boss or a tight cluster of mobs,never seen a conquerror do that though
  • I use dailies:SoS figters recovery .encounters: commander's strike i.nto the fray .enforced threat. Class features: guarded assault. Steel defence/enchanched mark. Am protector All about defence And team buff utility. Almost always great success and aggro of dragon
  • Well i am proposing that having in mind that other mellee classes have trouble surviving at certain spots, also making utility changes will prevent GF from becoming overpowered(and thus be nerfed soon after) Another idea would be that constitutions serves to increase : 1) duration of mark on targets 2) duration of buffs…
  • how about it provides DR to other party members standing ar a distance of 10ft from the gf?something like 0.5 per con above 10. Or something similar with temp hp that resets either when combat ends OR every 15 seconds. I personally feel I have enough threat and usually have dragon aggro during zerg runs without even…
  • no but is ALOT easier with steel defence now
  • perhaps it is high time for those you know the way to post links every now and then to those who don't :P
  • i would say protector , tried both for months and it seemed better, post mod 6 especially whith this huge damage reduction protector swordmaster is great for those t2's bosses, at least according to my playstyle
  • Paladins will probably get nerfed after a while, it is commonplace in this game for new classes to be overpowered for 2-3 months then become nerfed in some way. Though if you enjoy the gameplay of the paladin more than the GF you should go for it, it's a game so for the most part imo it's just personal preference above all…
  • I was but a simple participant tanking stuff. Not a coordinator Don't really know what every one slotted.i just can say it was killed :)
  • Enforced threat. Into the fray . Knight's valor. On syndrith I swap ET for lunging strike for mobility and extra DR. Dailies fighters recovery . If sworxmaster featz are guarded assauly steel defence. On bosses swap guarded assault for shield talent just to be on the safe side. Solo I currently test: ET. commander strike.…
  • I have witnessed many gwf's do great in dungeons. Either surviving or in terms of dealing HUGE damage. Perhaps it is a build thing?
  • Patch notes say that it now respects immunity resistance. That I consider myself a fix, definetely not a nerf. Though that power was probably usefull because of the bug. But quess what. Most of the classes have those useless filler powers guys. Perhaps it could change to be used as an interrupt on bosses but rendering them…
  • Yes we made some succesfull runs yesterday. it was great but required a bit of coordination
  • skill nodes are a testament to how bad this rng works(?)
  • the increase in communication efforts is obvious and welcome. I do hope that the developers have redoubled their efforts as well in restoring the game. Please try to convince someone to hire a few more people to get things rolling!
  • 1 shot tank is no challenge, it's bad game design, no real mechanics that require coordination, except ToS, but still it's a matter of luck as to who get's shot or if you lag hard.........