when i did the 25/25 split it was just to show the theory behind it, results are much better when you bring base numbers to where they should be from buffs and stats +%dmg has only str for source, crit can come from multiple places, feats, stats, procs, etc.. most rogues will end up in the 40-50% crit range so for this…
str > dex easily.... problem is that you dont get up to +50% dmg like crit does... so it means that crit is devalued as you get real high. X*(1+D)*(1+C) doing 100base dmg for easy math (math using previous' post math assuming 100%crit severity) try the math with 0%dmg and 50%crit : 100*(1+0%)*(1+50%) = 150dmg then with…
Just tested, you are correct, stacks to 20 with another rogue, however the dmg is unchanged from the other rogue stacking after you. so 10 to 20 stacks changes nothing. The other rogue still doesnt get bleed ticks
yea this is extremely annoying, I like playing rogue but always play with my friend who is also a rogue, so we have to deal with not being able to maximize dps individually. Instead one of us have to use sly instead which is gimping. The sad part is I would respec to a non-duelists flurry spec (sly) but even then it would…
only 1 of the rogues can have the bleed up at a time, and sometimes it seems to bug and drop for all rogues. If this bug stays in then running multiple rogues is hurting your group in efficiency. Also the chance to crit on the flurry should be on individual hits instead of all crits or all non-crits, same thing with the…