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STR vs Dex Discussion.

valeri0wnvaleri0wn Member Posts: 24 Arc User
edited May 2013 in The Thieves' Den
Hi as I've noticed last few days the topic dex vs str has been pretty wild and while the concensus seems to be that str gives more dmg than dex.

So i decided to roll a TR but your discussion's are confusing me what attributes to roll.
I want to go human, so options are 17 str 15 dex 13 cha, 15 str 17 dex 13 cha, 13 str 20 dex 13 cha. Could use some opinions please. Thanks

Regards
Valerion
Post edited by valeri0wn on

Comments

  • creolegamercreolegamer Member Posts: 100 Arc User
    edited May 2013
    imo dex>str but i went the executioner path so crit is always a +ve. As long as you keep em both high it should be ok.
  • valeri0wnvaleri0wn Member Posts: 24 Arc User
    edited May 2013
    imo dex>str but i went the executioner path so crit is always a +ve. As long as you keep em both high it should be ok.

    What kind of build would work with a more STR focused rogue? In like a guide or something.
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    The discussion is basically that doing some very simple math strength appears to have a drastic advantage, and the crit from dexterity appears to devalue crit rating. However, none of that math has adequately considered things such as Crit severity, stealth mechanics, ap generation, set bonus procs, etc etc. So far the math comes down to "Strength gives more damage, therefore strength makes your crits do more damage. A flat Crit bonus is garbage". But I doubt that it is really as simple as that in reality. Especially since that argument in no way addresses the value of our Overrun Critical feat.
  • valeri0wnvaleri0wn Member Posts: 24 Arc User
    edited May 2013
    solsol1337 wrote: »
    The discussion is basically that doing some very simple math strength appears to have a drastic advantage, and the crit from dexterity appears to devalue crit rating. However, none of that math has adequately considered things such as Crit severity, stealth mechanics, ap generation, set bonus procs, etc etc. So far the math comes down to "Strength gives more damage, therefore strength makes your crits do more damage. Crit is garbage". But I doubt that it is really as simple as that in reality.

    Understandable. So if I were to roll my stats what would be most beneficial? Could I still go 17 str 15 dex and still not be totally...pants down in a jail cell?
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    You should be fine to roll ever what play style you want. If you want to crit a lot and often, and be able to stack more power/armor pen (or defensive stats) on your gear then go high dex. If you want to hit harder and gain the extra stamina regen then go high strength. Personally I am a big fan of charisma though (but only if you shell out the zen or AD for an augmentation pet).
  • casia345casia345 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 58
    edited May 2013
    solsol1337 wrote: »
    The discussion is basically that doing some very simple math strength appears to have a drastic advantage, and the crit from dexterity appears to devalue crit rating. However, none of that math has adequately considered things such as Crit severity, stealth mechanics, ap generation, set bonus procs, etc etc. So far the math comes down to "Strength gives more damage, therefore strength makes your crits do more damage. Crit is garbage". But I doubt that it is really as simple as that in reality. Especially since that argument in no way addresses the value of our Overrun Critical feat.

    no no. dont confuse dex and crit.
    Crit is great.

    Another person stated that crit was greater then power. Because he claimed power was a linear flat damage. (which I have not looked into myself yet.)
    But sure. crit is a %. and then is scaling with power+weapon damage. While power is ADDING into weapon damage here it seems?(again, have not checked.) GW2 for example power is a % multiplying into your weapon damage.

    The issue is dex is not a significant factor for your total crit rate, while str is always a factor.

    All those other things,crit severity, overrun crit, etc all hit harder with higher str.
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    I wasn't confusing them, just was boiling them down to what you actually gain from the stats. Poor choice of words on my part. But I get the point. Flat crit % doesn't scale with gear, meanwhile a flat % damage buff does. So strength will only scale up, whereas a set percentage bonus of crit doesn't increase all that much in value relative to the damage buff.
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    casia345 wrote: »
    While power is ADDING into weapon damage here it seems?(again, have not checked.) GW2 for example power is a % multiplying into your weapon damage.

    My understanding is that power adds at the end, and is not multiplied like weapon damage is. But that's just what I've heard from others; haven't confirmed myself. I know that I do tend to out damage Rogues with similar offensive gear-score who emphasize Power instead of Crit.
    solsol1337 wrote: »
    I wasn't confusing them, just was boiling them down to what you actually gain from the stats. Poor choice of words on my part. But I get the point. Flat crit % doesn't scale with gear, meanwhile a flat % damage buff does. So strength will only scale up, whereas a set percentage bonus of crit doesn't increase all that much in value relative to the damage buff.

    If critical severity were 100%, you'd get as much DPS from +1% crit rate as you would from +1% damage. The math:

    Given a base damage of X, a percent bonus D gives X*(1+D) expected damage.

    Add in a critical severity S, a crit rate of C, you get (X*(1+D))*(1+(S*C)) expected damage.

    So if S=100%, you get X*(1+D)*(1+C). As you can see, D and C both increase expected damage in exactly the same way.

    Now, obviously, base severity is 75% not 100%, but crit does scale with gear in the same way STR bonus to damage does, just a little slower. But, it's not hard to get a 100% or more severity at end-game, especially if you're burning down a boss with Duelist's Strike.

    Vorpal enchantment plus Half-orc would get you there all the time. So DEX could, potentially, pull ahead of STR.
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    So based solely on this equation, at any static crit severity over 100%, 1% of crit should be more valuable than 1% bonus damage? At that point are there any other negative factors to dexterity other than how much dexterity devalues crit rate? If not then the real question becomes how much static crit severity do you need to overcome the devalueing of crit as a sum total.

    Also the comparison of whether having to stack more crit on your gear when stacking strength is more or less valuable than the armor pen / recovery you can stack by taking the extra dexterity needs more attention I feel.
  • oxnanoxnan Member Posts: 6 Arc User
    edited May 2013
    str > dex easily....

    problem is that you dont get up to +50% dmg like crit does... so it means that crit is devalued as you get real high.
    X*(1+D)*(1+C)
    doing 100base dmg for easy math (math using previous' post math assuming 100%crit severity)
    try the math with 0%dmg and 50%crit : 100*(1+0%)*(1+50%) = 150dmg
    then with 50%dmg and 0%crit : 100*(1+50%)*(1+0%) = 150dmg
    then with 25%dmg and 25%crit : 100*(1+25%)*(1+25%) = 156.25dmg (4.16% more dmg that other combos)
    you will find out that 25%/25% is better.
    if you could, you would want to keep %dmg as close to %crit as possible but that isnt possible in this game since %dmg is always low.

    So a high str base allows you to get the most of your crits. Now you also have to factor in other stuff related to crits that would lower CDs and stuff like that, but those are pretty minor in comparaison.
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    If you change crit severity to be over 100% the math changes, but you still obtain similar results. Let's use for example having a 25% vorpal + deadly momentum up, giving you 115% crit severity (or even 140% from stealth). Here's the math then:

    x*(1+D)*(1.15+C) , Using 100 base damage....
    100*(1+0%)*(1 +(1.15+50%)) = 157.5

    100*(1+50%)*(1 +(1.15+0%)) = 150

    100*(1+25%)*(1 +(1.15+25%)) = 160.9

    Now using numbers actually attainable from different extremes of character rolls (calling 27 the max and 15 the minimum for a primary/secondary stat):
    100*(1+5%)*(1 +(1.15+17%)) = 125.5

    100*(1+17%)*(1 +(1.15+5%)) = 123.7

    100*(1+11%)*(1 +(1.15+11%)) = 125.0

    Taking crit severity to the maximum we can currently obtain (using all self buffs that I am aware of, and greater vorpal):

    100*(1+0%)*(1 +(1.62+50%)) = 181

    100*(1+50%)*(1 +(1.62+0%)) = 150

    100*(1+25%)*(1 +(1.62+25%)) = 175.625

    In all cases, except the extreme case, having the strength buff is better. The case of having 0% crit is a moot point though since you will always have some crit in reality.

    So I think it's more complicated than just saying to take an even split. Assuming you can obtain enough crit severity, crit chance starts to become more valuable than bonus damage. So dexterity doesn't devalue crit, it increases the value of crit, assuming you have good levels of crit severity.
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    solsol1337 wrote: »
    100*(1+0%)*(1.15+50%) = 172.5

    100*(1+50%)*(1.15+0%) = 150

    100*(1+25%)*(1.15+25%) = 179.6

    I think you're right overall, but I don't understand these numbers.

    100 * (1.15 + .5) = 165, not 172.5

    And that's not the right equation; the correct equations would be:

    100 * (1 + 0%) * (1 + (1.15 * 50%)) = 157.5

    and

    100 * (1 + 25%) * (1 + (1.15 * 25%)) = 160.94
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    Tried to shorten the math and I guess I overlooked that (1 + (1.15 * 25%) is not the same as 1.15 * 1.25.

    Fixing the math actually showed crit to be more valuable than strength 1:1 at high crit severity. Or at least by a large margin at high severity.
  • oxnanoxnan Member Posts: 6 Arc User
    edited May 2013
    when i did the 25/25 split it was just to show the theory behind it, results are much better when you bring base numbers to where they should be from buffs and stats

    +%dmg has only str for source, crit can come from multiple places, feats, stats, procs, etc..

    most rogues will end up in the 40-50% crit range
    so for this lets assume 2 possible stat roll for both str/dex using HO race
    20dex and 15str
    or
    18dex and 18str
    these are the 2 possible extreme stat roll for a rogue.

    adding +1 every 10levels get you
    26dex / 21str (16% crit, 11%dmg)
    and
    24dex / 24str (14%crit, 14%dmg)
    also gonna give crit the best scenario possible of being in stealth, with vorpal with deadly momentum and being HO = 25%+25%+15%+5% = 70% +base75% = 145%

    adding a base crit of about 30% (depends on gear, but should be in the ball park)
    basedmg*(1+dmgbonus%)*(1+crit%*severity%)
    scenario 1 : 100*(1+11%)*(1+46%*145%)=185.037
    scenario 2 : 100*(1+14%)*(1+44%*145%)=186.732

    this shows the highest possible str roll for rogue is in advantage with really high crit severity by 0.916%

    lets see without super high crit %, but rather a base 80% for being HO
    scenario 1 : 100*(1+11%)*(1+46%*80%)=151.848
    scenario 2 : 100*(1+14%)*(1+44%*80%)=154.128

    Str still ahead by about 1.5015%

    doing the same math with 165%crit severity and 40%crit base instead gives
    scenario 1 = 213.564
    scenario 2 = 215.574

    str still being ahead even then
  • thelgowthelgow Member, Neverwinter Beta Users Posts: 51
    edited May 2013
    valeri0wn wrote: »
    Hi as I've noticed last few days the topic dex vs str has been pretty wild and while the concensus seems to be that str gives more dmg than dex.

    So i decided to roll a TR but your discussion's are confusing me what attributes to roll.
    I want to go human, so options are 17 str 15 dex 13 cha, 15 str 17 dex 13 cha, 13 str 20 dex 13 cha. Could use some opinions please. Thanks

    Regards
    Valerion
    I was reading up some of those threads, and decided to go Human, +2 on the Str, 17 Str, 16 Dex, 13 Cha. Also had 11 Int, 11 Con, 9 Wis so somewhat interesting.
    I tried Half Orc and couldnt pass the Face customization screen...
    I also tried to rationalize it as -2 dex should be remedied with +crit gear, whereas str's power isnt as easy
  • valeri0wnvaleri0wn Member Posts: 24 Arc User
    edited May 2013
    Thanks for all the amazing replies and fun math, did not expect such a reply when I made the thread, just have one question though left. In all the guides that are currently up. Which one fits STRENGHT rogues the most? can I just take a build any adapt my gear to strenght/power or?
  • prunetracyprunetracy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Why is there a discussion about Str vs. Dex? Unless Cha is also better than Dex, you'll take Str and Dex at every opportunity, right?

    This would only matter during character creation, and the difference is going to be pretty small either way.
  • thelgowthelgow Member, Neverwinter Beta Users Posts: 51
    edited May 2013
    prunetracy wrote: »
    Why is there a discussion about Str vs. Dex? Unless Cha is also better than Dex, you'll take Str and Dex at every opportunity, right?

    This would only matter during character creation, and the difference is going to be pretty small either way.
    The math is starting to look like Str and Cha are the only stats worth putting lvl up points into. Leave the Dex at whatever you started at creation.
    Such a shame that the primary stat is being overlooked. I believe I read similar for Clerics that wisdom is primary, but Int and Cha are still preferred.
  • valeri0wnvaleri0wn Member Posts: 24 Arc User
    edited May 2013
    thelgow wrote: »
    The math is starting to look like Str and Cha are the only stats worth putting lvl up points into. Leave the Dex at whatever you started at creation.
    Such a shame that the primary stat is being overlooked. I believe I read similar for Clerics that wisdom is primary, but Int and Cha are still preferred.

    I started with 12 cha so wondering if its worth putting points into it.
  • horoturehoroture Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 46
    edited May 2013
    Arg... Lets post when everything is analyzed and checked for errors D:
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    I still feel that the math done here undervalues crit as it does not take into account all the other bonuses we get from critting (such as overrun critical which is huge).
  • thelgowthelgow Member, Neverwinter Beta Users Posts: 51
    edited May 2013
    So whats the current consensus? Still Str>Cha>dex?
    And what would be the optimal starting stats?
    I couldn't stand the idea of being halforc, so I stick with Human for this.
    Last char, up to lvl 18 so far i went 17 Str, 15 Dex, 12 Cha I believe. at 10 i put 1 stat into str and still holding the 2nd one. Not sure if dex or cha would be better.
  • nibenay78nibenay78 Member Posts: 0 Arc User
    edited May 2013
    In my ignorance I made a con/dex GF which appears completely pointless now as it's getting close to lvl 50. I'm just a casual gamer and don't feel like wasting my time leveling a char to 60 only to find out it has no use in a group.

    So my question is - is there any purpose to make a maxed dex/char rogue? Or must all melee chars be str based (as it seems now).
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    The overall dps difference between any build (in terms of starting rolls) isn't going to be massive. You will do less than another equally skilled rogue if they are strength based and you are not, but it isn't going to be a huge deal.
  • nibenay78nibenay78 Member Posts: 0 Arc User
    edited May 2013
    Thanks for the reply Solsol, at least I won't end up HAMSTER myself with a completely useless build like making a defensive GF then...
  • solsol1337solsol1337 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 241 Bounty Hunter
    edited May 2013
    Based on the current state of PVE, I definitely see huge redesigns down the line if they plan on maintaining a steady player base, and/or creating interesting dungeons or raids. Currently most GF's are pretty useless short of the 1 or two bosses that actually need to be tanked (the dragons that work properly). That said, a defensive GF will probably be useful, eventually.
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