Before the patch a couple days ago, each rogue i remember having their own bleed from duelist fury, but after that patch i've noticed only one rogue can have that bleed up at a time. Also if the first bleed is a crit then every tick crits, if it does not crit, then none of the ticks crit.
Also the damage range is really stupid, i have seen it tick for 500 and all the way up to 30k, I feel that kind of range is a wee bit over the top. It just seems like the ability is broken right now, way to inconsistent.
i don't know if anyone has noticed it but i did not see any posts on the forums so i decided to make one.
If this is true (that it was 5 bleeds per rogue), then this is a significant nerf, at least in terms of 2 rogue strats.
only 1 of the rogues can have the bleed up at a time, and sometimes it seems to bug and drop for all rogues. If this bug stays in then running multiple rogues is hurting your group in efficiency.
Also the chance to crit on the flurry should be on individual hits instead of all crits or all non-crits, same thing with the bleed.... so instead of getting some super low bleeds and then some super high bleeds, it would average out to something decent everytime.
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only 1 of the rogues can have the bleed up at a time, and sometimes it seems to bug and drop for all rogues. If this bug stays in then running multiple rogues is hurting your group in efficiency.
Also the chance to crit on the flurry should be on individual hits instead of all crits or all non-crits, same thing with the bleed.... so instead of getting some super low bleeds and then some super high bleeds, it would average out to something decent everytime.