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What is the Arc Client?
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  • Boon requirements for Master Boons are not being checked correctly when a character makes a change to their boon point distribution that drops them below the threshold needed for that tier of master boon. The system will still prompt that unspeccing that boon point will affect their Master Boon, but after pressing "okay"…
  • Regardless of the currency used to buy them, I think Explorer's Charts should be available to all players, whether or not they have masterwork unlocked. It just makes for a much more fair playing field. Players on all levels can currently farm those charts to:* have an additional income stream to help gear up (by selling…
  • Player activity on the forum seems quite sporadic in my experience, with few regulars, so I'm not sure if this is an easy question for many of us to answer either. Most tend to come here to post bugs or feedback and then vanish.
  • Here's some combat data to augment the above report. Entries are sorted by time, from last occuring entry to first. First, this is combat data showing all incoming damage events to Draining Artifact when it was destroyed successfully in a different run. You can see a Killing entry where the artifact is destroyed as the…
  • The Chains of Undeath mechanic is frequently causing unavoidable deaths. This is due to three related issues: 1. Chains of Undeath is not removed before phase transitions teleport players, so the players affected are spawned right on top of each other in the new phase, still having Chains of Undeath on them, and…
  • The blue artifact that Gzemnid spawns (Draining Artifact) is incorrectly draining resources from certain classes of DPS characters, despite being a mechanic seemingly designed as a disincentive for supports (stamina drain on tanks, divinity/performance/soulweave regen on healers). In particular, arbiter cleric has its…
  • Some of Palhavorithyn's abilities and animations in P3 are firing incorrectly, impairing the player's ability to respond appropriately to mechanics. For example, in this video clip, the tank is knocked down by Force Breath, and immediately takes damage from the Bite attack (which includes the first tick of the Necrosis…
  • This is an example of him not moving out of the middle from the very start of an elemental phase, until the group wipes. The clip starts with Death From Above, is from a DPS perspective, and the tank (Bonk) is at the left of the screen. Bonk has had aggro before Halaster warped away and still has it when he comes back.…
  • I respectfully disagree. There is a reason for critical avoidance as a stat to exist, and critical strikes as a mechanic in general, and I think every enemy attack should be able to crit, just like the player's. The issue would be if the critical hit is unrealistic to survive - so when tuning, as long as the case of…
  • After Halaster returned to the platform in P3 with Death From Above, I was unable to move him from the center of the platform throughout the entirety of the subsequent "ice phase" he did, so people had difficulty hitting him as a result of the dragon's hitbox.
  • Uncontrollable Turmoil is still hitting very hard. It appears to not be splitting the damage between players. Player alone in soak, crit no deflect Group together in soak, no crit no deflect: Edit: It is also hitting the area where it first targeted a player. After the player moves, the player continues to have the FX for…
  • You're currently able to cheese the Minotaur by kiting him around the arena. Though he moves quickly, when he stops to perform an attack, it gives enough time to maintain a lead distance where he won't hit you. However, I think the changes have mitigated the issue to have limited impact, because for DPS to attack him…
  • I would like to see a lot more focus in the future on companions that give utility to the player/team, not just deal damage or heal. The player base tends to hone in on just a few companions that have the best performance in their category, and virtually all other companions that do the same thing (e.g. just deal damage)…
  • I think it would be fitting for Tiamat's Aura to begin dealing damage after a certain amount of time, just like in Tiamat if you take too long killing the heads. Tiamat does want to kill you, after all. But Valindra left by herself is also pretty easy to abuse for removing res sickness as well. Maybe after a certain amount…
  • Yeah that was with bounty currency from the various zones. Bound-to-character class specific gear on the wrong class has indeed been an issue for a long time. The transmute weapons from Bel are another example. This occurrence of it in the seals vendor, however is new.
  • To be honest, taking 1.4 million damage from a single hit from Mr. Minotaur is fine, if I tab shield then I essentially can absorb around 2 million HP without dying or using mitigation encounters at 100% HP. I only get one-shot if I fail to block the attack. However, if it's Chop that's doing that, not just Vicious Cleave…
  • They'll need safety training first, so you might have to wait a few weeks with no updates or bug fixes, or server restarts if it goes down, and future milestones and mod releases will be delayed. Local labour legislation may also limit the company's ability to require employees to perform such tasks outside of their job…
  • It's been like this for a long time (I've been playing 2-3 years?). I don't remember ever being able to buy gear for another class from VIP seal vendor, whereas I've always been able to do it (and receive account-bound gear) from the PE seal vendor, until recently.
  • And just general feedback: The Minotaur's Charge attack is a little underwhelming, and more of a nuisance than engaging. It is slow, does little damage, and does not impact play much except to further disadvantage melee DPS (as they have to run rather than deal damage), and give the tank an opportunity to nap afterwards…
  • So far our group has encountered the following issues: 1. The "purple skull" debuff associated with Withering Ray and Necrotic Blast does not always appear in line with what is happening in reality. Personally, I've had the debuff icon persist after Necrotic Blast triggers (unless there is somehow a second Withering Ray…
  • Often it is the case that only certain qualities of companions or mounts work in collections. For example, the epic version might add to your collection when a legendary or blue one won't. An account-wide legendary mount may not add itself to the collection and only the non-account-wide legendary equivalent will, or vice…
  • I'd like to second the Searing Javelin issue. Without it, arbiter AOE is simply not viable. Allow it to fire in the chosen direction without a target, like the bard's Con Moto power. This would also allow us to use it more effectively in situations such as when there are two targets very close together and you want to hit…
  • Kenku Ability Scores: +2 DEX, and either +2 INT or +2 CHA Cunning Opportunism: +3% CA and +3% AP gain Safety in Numbers: +1% deflect for each nearby party member I want to be a crafty sneaky bird creature! But without all the pride and drama of Aarakocra, let alone the unwieldy wings that would block everyone's view and…
  • Any update on this bug fix? This has still been happening fairly often and still frustrates a lot of people, particularly since it can happen near the end of a run and waste a lot of time.
  • The training room has been great for testing purposes, but still could be a lot better.Add a summonable entity that holds threat for you If you are a melee character, you can't simply practice your rotation uninterrupted for very long. Either the dummy will die, or it will kill you. There's no way to attack it without…
  • The following excerpt shows an unavoidable death. At the start, there is falling damage after getting pushed by the dragon's roar, which is healed promptly (not shown). One second after the first tick of aura damage (which is the second mobs are "activated"), you can see in the span of one second, 10:55:45, I take 1.4…
  • Check out some of these max hits from a couple of normal runs, post patch. With this kind of strength, a player can only realistically take one hit from one mob before dying. In practice, it is very common to get three or more hits in the first second or two before any of the mobs can be CC'd, killed, or aggroed by the…
  • The first example is comparing a crit with a non-crit (which does change the base damage itself as reported by ACT). Overall the base damage isn't double by any means, but yes it is certainly higher. 500k-1m base damage on Melee attack in the first set of examples, and up to 1.5m base damage in the second.
  • For example, if you look at tooltips of the following, and then actually test them: 1. Runic Aura - says it gives stats to "party members" but is raid wide 2. Masterwork weapons - works on "allies" but is party only 3. Frozen Storyteller's Journal - says it works on "allies" and is raid wide 4. Defender's Minuet - heals a…