Yet, unlike CoH or WoW, characters in Neverwinter can change their entire power load-out in 10 seconds. Damage types produced some very interesting options in 4E D&D.
Instead of useless bragging, why not try explaining exactly what works for you in PVP? For bonus points, explain how you can be useful in PVP and PVE on the same build, so clerics won't be dead weight in one phase or another of Gauntlygrim. Because the current situation with Clerics is garbage.
I'll jump on the bandwagon. Divine Clerics are no longer fun. Most encounter powers are now non-options, as opposed to being poor options before the patch. DC's are in need of a myriad of buffs, and boss encounters are in need of a tune down, since the lynchpin has been pulled. I find myself yearning for the old heal agro,…
So, if Divinity Forgemaster's Flame is the band-aid for Divinity Astral Shield, where are we supposed to get all the Divinity from with all the running around? Sunburst isn't going to cut it. And look, that's all three Encounter powers spoken for with no choices. Nice. My DC is retired until further changes are made to the…
Nothing like having a Beta test crash two live games to liven up your night! We probably shouldn't call this Open Beta though. Its all but released. Lets call it a Gamma Test. Because it just blew up the Federation and made countless people Hulk out. ;)