it should give 10% more damage, as it only buffs your class attacks (not mount or artifact) and requires an absurd condition to be met. but i'd be fine even 5% if the condition was just "reach 75-90% power" and not just cap rating, which nobody is doing in raptor builds
absolutely. i have tried and succeeded in an overpenetration build just by using gloves of precipitation and prime rib SH food. but the amount of stat waste is absolutely not worth it. i don't know why devs keep ignoring barbarian design issues
it's a huge mess. no real strategy involved except "kill everything and avoid things". probably the easiest and most trivial master trial ever made. it left me really disappointed, especially because Demogorgon was one of the highest CR monsters that i beat in my first ever, 2 year-long D&D campaign. I WAS EXCITED about…
there is nothing wrong with nCoK, gameplay wise. the only complaint i'd have to do is give players the opportunity to open the second chest with a skeleton key rather than the actual keldegonn key (that you could use for master)
i don't know what you're talking about. i made a group with 2 healers, and 2 other dps, one of which was exactly 18k item level and it worked just fine. you can literally invite anyone and the event goes smoothly. if you have problems completing this i wonder how you can do any other kind of content
i agree. changing companion appeareance would be awesome. the argument that "many of them do different things with different animations" can be completely skipped for augments as all they do is follow you around. i would love to have the icosahedron appeareance rather the owlbear cub
i don't understand why cryptic doesn't reply to those posts. i saw many more about overpenetration and how it's bad. and as far as we know they announced the next thing they're gonna rework is paladin heals. i don't want to reroll wizard, so i'll start playing actively when they fix barbarians i guess
> @vordraxian said: > Hi - given the relatively low number of active players in most guilds at any given time, getting 20 players together is quite a challenge - let alone 40! I know that major Stronghold and PVP changes are a ways down the roadmap, but would it be possible to just modify Stronghold Siege to be 10v10? My…
> @xelliz said: > You can't have a legitimate leaderboard when Soul Shield, just like Soulforged, doesn't count as deaths and kills. simple solution to "fixing" PvP would be: 1 - everybody has the same standard gear with the same ilvl, so only class meta counts. 2 - only cosmetic rewards. very good ones. because, i agree,…
> @"flinnty#9711" said: > The new Assassin's Dice artifact does not have the option to unbind it. > > I know that some artifacts do not have that option because they are infinitely reclaimable, but the Assassin's Dice is not one of those. Allowing us to unbind artifacts is an enormous quality of life improvement! > >…