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What is the Arc Client?
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  • Same thing happened in Star Trek Online when Cryptic changed the nature of vet rewards so that anyone who bought a lifetime sub got *all* of the vet rewards at once, versus those of us (STO lifer here) who waited the full 1000 days. Lotta lifers complained about it, not bearing in mind that the original lifetime sub was…
  • In all likelihood they have it force-enabled due to a problem that cropped up around the release of Legacy of Romulus where players would inadvertently get permabanned for repeating the URL of a gold-selling website in chat without seeing the warning (telling them to not do it again or their account would be banned)…
  • What they really need to add to mitigate this problem is a numerical counter that shows how many people are in each queue. Star Trek Online has this, so it's not like they'd have to code this functionality in from scratch. Further mitigation would involve separate numerical counters for each class, given that the…
  • It's not a bug. Standing next to a campfire briefly gives you a 15-minute +1 buff to all your ability scores.
  • More content would alleviate the boredom yes, but unless NW is your first Cryptic mmo, you should be used to it already. Frankly though, so long as we are playing static PvE instances where all the spawns are the same each time, finding the most efficient path through them to the end is just going to be a natural…
  • I would not be the least bit surprised if they make Rangers available at the same time that they make the Drow open to all. I really shouldn't have to explain why. :p
  • This is where the incentive for buying a +110% mount with Zen comes from.
  • I got a suggestion for how to deal with PvE exploiters: Replace their instance's final boss with a Tarrasque. :V On a more serious note: they could apply invisible additive fractional percentage buffs (say, damage resistance and damage dealt) to each miniboss that stack for each statically-placed mob leading up to them,…
  • WR functioning as "straight +damage" makes sense in the same way that APen functions as "straight +damage" - the whole point is to somehow burn through a particular mob's passive damage mitigation (defense, or "armor"). WR appears to last something like 8 seconds per hit, since it needs to be constantly applied to remain…
  • Because Star Trek Online has gotten dull and boring, and (figuring out) Cryptic's games make for good timesinks.
  • They wouldn't even need to reduce HP, all they'd really need to do is make damage resistance 0%, making armor penetration a pure bonus damage stat (as opposed to bringing players back up to what they should be doing). I think most of the problem here is that, by and large, people don't understand the armor penetration stat…
  • Not necessarily - it's only for major content updates where they have a lot of the static content finished (and are therefore unlikely to issue any last-minute updates to the stuff that gets pushed out in prepatching). Honestly, if you want to download patch data early, like say when you're going to be AFK for an extended…
  • Ctrl-x in the launcher while it's downloading and you'll see why - pretty much with every patch they issue, shaderCache.hogg gets updated. Probably just a version number increment. Unfortunately Cryptic's launcher doesn't do differential compression (ergo: just downloading the changed bits) so you have to download the…
  • Yeah, on my next respec, I'll switch to that.
  • I was focused mainly on making sure that if the boss turned its attention to me, that I could evade fast enough to avoid getting killed (my rogue is squishy). My two slotted dailies are shocking execution (which sucks now) and whirlwind of blades (which is AOE, and so I avoid using in boss fights where I'm trying to avoid…