I don't think buffs like AS usually stack in other games, not sure why they do here to be honest. Removing the stacking and maybe buffing some less wanted classes(fighters) might actually be a good idea.
PvP seems to change every bracket. 50-59 is the one where clerics are immortal. TTK is a lot lower in lvl60 pvp though and clerics are quite easy to focus down. I'm just hoping this doesn't go where Rift pvp did while ago, there were so many healers in every pvp match that players decided that healing was OP and it got…
Is this guy serious. You want to take legal actions against PW because servers were rolled back 7 hours? I'm pretty sure you can find something in EULA that gives them the full right to do that. I'm a customer that has used 56 something euros on this game and I don't feel mistreated in anyway. Game is officially in "beta"…
My cleric is lvl48 currently and leveling has been so faceroll compared to GF. I seem to be stuck with using sunburst, daunting light and forgemaster's flame now. Only using a potion or two per level. Using the founder wolf companion. I can only suggest keeping that gear updated. Even if you find only a 2 levels higher…
Nice thread here. Made me reconsider burning my respec token to get str/cha instead of wis. I'm thinking of respecing feats to get rid of that Repurpose Soul which apparently doesn't work with anything but At-Wills at the moment. But probably better to just keep it around in case it gets fixed. I find it pretty amusing how…
Have I missed something or why isn't Divine Advantage(80% reduced combat advantage damage after a heal) feat more popular? Seems like a pretty good damage reduction for times when there are adds shooting everyone from different directions?
Most MMORPGs have the exactly same combat system of tank standing still smashing boss and healer spamming the said tank. I think healing(and tanking too in fact) in this game is new and refreshing. Just too bad every boss encounter is the same with the abilities and add types varying.
Even if they cut the prices of items and services by 80% it would still be too much for an average forum whiner. Getting those diamonds for the respec isn't a really big deal on a MMORPG scale. Gone are the days when grinding actually meant something more than running same dungeon once or twice. :-C
Oh this is still going on. They don't scale players at lvl60 bracket as far as I know. And any lower brackets don't really matter considering how fast it is to level in this game. As a GF I can dismount every player with a single hit and I'm pretty sure every other class hits for larger numbers than GF. Mounts in PvP are…
And you're saying people shouldn't be allowed to use what they have earned. This isn't going anywhere so I'll just leave it here. So, mounts make PvP faster and make some new tactical moves possible.
Like I said being able to move fast around the PvP field makes it more interesting to me. And scaling(or removing) my mount to something lower when I have earned it by either paying or playing just gives the advantage to those who haven't. At lvl60 there's no reason to leave the bazaar area in the city so that leaves PvP…
If playing a game for a couple of weeks and selling everything you find in AH to afford a mount is somehow too hard I think games from other genres than MMORPG might suit you better. The only somewhat useful item in the founder's pack is the mount. If you take that away they might feel a bit ripped off? Whole idea here is…
You can get a 110% mount without using any cash so I'm not sure how that's "pay-to-win". Also smashing things instead of running around the map on foot from node to node is at least in my opinion more entertaining.