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Really? Seriously? 10euro for respeccing powers?

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  • mythrildragonmythrildragon Member Posts: 138 Bounty Hunter
    edited May 2013
    they know what they need to do, one free character re-spec at lv10 or 60, then after that, keep prices as is.

    ps. one more beta respec since the skill descriptions are fkced up
  • metalliksmetalliks Member Posts: 4 Arc User
    edited May 2013
    do these devs plan on balancing this game ? cause we can all guess changes will be made to powers, even at live some will be overpowered, some underpowered and some totally broken. this is an area where this genre of games needs constant attention from the devs. and that only mean having to respecc once in a while... else id just play a posible weak/broken char doesnt does not properly help his teammates be they either paying customers or f2p.
  • jorealjoreal Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    spyke2009 wrote: »
    I can grind and scalp for a few weeks to get the desired ZEN, from a market that will see AD become more and more useless, or I can reroll and grind for a week or two to get to near enough level 60.

    Not sure this is a sign that things are all hunky dory....

    The "can" is only relevant, when the "can" is an actual choice, every time I look at that choice, it seems ridiculous.

    You like to play the game right? So why is it such a chore to play the game and get stuff instead of paying for it in the shop. Why does it matter if I have money in RL and choose to buy this stuff instead of grinding it in game?

    Why do you care what I do in game at all? Nothing I do in game will directly affect your gameplay unless we choose to interact with one another.
  • muceasmuceas Member Posts: 0 Arc User
    edited May 2013
    mrfalrinth wrote: »
    I downloaded this game knowing its based on microtransactions, and i was looking for something to buy to make my gameplay more enjoyable. Some cool stuff - i was ready to pay monthly sub even tho game leaves a lot to wish for. Now i see their pricing is off this planet, and its like there would be no examples of how to make it right... SO many years microtransactions were evoluating into working, nice systems and yet PW stopped to adapt and learn from mistakes of others?

    Spend 200 euro on 2nd grade mmorpg to enojy it untill you get bored, or dont pay at all and turn into mindless zombie who will work in the game instead of having fun - definition of succesfull microtransaction of an ignorant producer.

    What next? "An awesome COMPLETLY FREE mmorpg! Play it right now!" and then after level 58 call for 100euro payment for unlocking access to login screen? Yeah i bet some % would fall for it for some reason aswell. This is scam, not microtransactions. If you are not going to change it, people will leave.

    How big chunk of your playerbase is from countries that were ****ed up by history some way? In Poland after we were first to fight n.germany when whole world looked the other way communists installed their puppet goverment that lingers to this day and socialism is ****ing up people so much that their median income is around 400euro (more than 70% is being robbed on various taxes). And you expect them to pay for respecialising powers on their character after they tested them cause they had ****ed up illogical tooltips 10euros? A 1/10 of what they have left after paying bills? For a respecialisation powers with missguiding half-baked tooltips?

    This aint a game, its a freaking sociotechnical scam. Scam just 1% of whole playerbase with overpriced nonsense, and get profits?

    Come on, be fair: Post a complete list of each paid, by default disabled game's feature for everyone who attempts to create an account. So they dont waste their time and be left with a bad taste in their mouth when they realise they cant afford the whole "free" game.

    You cant call a game "free" if its fundamental features are paid. Optional things can be paid. And hell make them awesome looking, to distinguish the funders. Hell i will even buy one sometimes to pay for my enjoyment and get extra stuff.

    Or make a "membership" based on subscription that enables everything that is paid. And i will get it. Otherwise, give me whole list of paid stuff so i can decide to play it or quit wasting my time.

    Finally somebody said it. I totally agree.
  • eregorn1eregorn1 Member Posts: 1 Arc User
    edited May 2013
    While I'll agree with you on the respecs (While I'm not one to use them frequently since I usually do a whole bunch of class research beforehand, but it sounds like a basic necessity for most), I'm not sure about your assumption of more, cheaper payments > less, expensive payments.

    I'm certain that the F2P market is heavily based around the concept of "whales": a few people that will pay an extreme amount of money if the options are given to them. A few will make small purchases if available, but the rest will never pay anything, no matter how nice you are. In a sense, it takes the advice of pirates for pay up front games: a large portion of the world population is not in the best economic situation (like you said for Poland), however it's usually so bad that they would mostly not buy a respec whether it's $10 or $1. The dev's for God Factory, for example, refuse to let the game go into f2p at whatever cost due to the attitude required to profit from it. Sure, people will complain but why should the company care? If you're complaining, you probably aren't in their market. That guy that paid 100 euros in this same thread? He clearly is and they're glad that he's defending them.

    The long tail idea does work for certain markets(Amazon can tell), but it doesn't work on F2P.
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited May 2013
    mutharex wrote: »
    I have a better idea, you go and start over in a completely new game! If you find something completely free...
    God I hate kids

    I don't understand why these children don't understand this game isn't free.

    Did you download a game client, login to the game and start playing without ever paying a dime? Please explain how because on one in this game is playing for free.

    Wow you would think this is a no brainer.

    Let's do a little comparison.

    I paid $250 for this game and then another $50 to mitigate the ridiculous inventory limitations. After 2 weeks I've ran all the content that came with the game. Now all that is left is to min/max my toon and rinse and repeat dungeons.. Oh but guess what - you gotta pay real money for this, for that.. yada yada yada. Oh boy you can get Xen from making AD. Really? How much AD have you made in the broken *** auction house? I mean how hard is it to fix level filters... Its brainless SQL that any comp sci intern can do.

    I paid $60 for skyrim. Its got almost the same social experience as Neverwinter. I've had it for over a year and still haven't put a serious dent in the amount of content and replayability.

    I paid $60 for Bioshock Infinite. Still not even 10% into it after a month.

    Tell me again little kid how this game is free?

    Great game from a graphics, technical stand point. Unfortunately this game will be the biggest pile of odorous horse dung on the internet inside of 90 days based on the way it was implemented, the cash shop model and prices... oh and the ridiculous damage meters. God. Seriously has no one ever learned from the past.

    Yet another D&D based game fails miserably.
  • thevlakathevlaka Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    urdefmad wrote: »
    as long as the nerds that have nothing better to do with their $ keep feeding PWE, they'll continue this greedy business model

    exactly.
    And any idiot who pays for anything during this 'open beta' stage deserves to get ripped off.
  • thevlakathevlaka Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I don't understand why these children don't understand this game isn't free.

    Did you download a game client, login to the game and start playing without ever paying a dime? Please explain how because on one in this game is playing for free.

    Wow you would think this is a no brainer.

    Let's do a little comparison.

    I paid $250 for this game and then another $50 to mitigate the ridiculous inventory limitations. After 2 weeks I've ran all the content that came with the game. Now all that is left is to min/max my toon and rinse and repeat dungeons.. Oh but guess what - you gotta pay real money for this, for that.. yada yada yada. Oh boy you can get Xen from making AD. Really? How much AD have you made in the broken *** auction house? I mean how hard is it to fix level filters... Its brainless SQL that any comp sci intern can do.

    I paid $60 for skyrim. Its got almost the same social experience as Neverwinter. I've had it for over a year and still haven't put a serious dent in the amount of content and replayability.

    I paid $60 for Bioshock Infinite. Still not even 10% into it after a month.

    Tell me again little kid how this game is free?

    Great game from a graphics, technical stand point. Unfortunately this game will be the biggest pile of odorous horse dung on the internet inside of 90 days based on the way it was implemented, the cash shop model and prices... oh and the ridiculous damage meters. God. Seriously has no one ever learned from the past.

    Yet another D&D based game fails miserably.

    Very well said and surprised it came from a HotN.
    Couldnt have said it better myself.

    Also fanboy tards should read this :http://www.reddit.com/r/Neverwinter/comments/1dry0g/neverwinters_f2p_model_what_you_need_to_know/ and see exactly how viable the not paying option of this trash is.
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited May 2013
    urdefmad wrote: »
    as long as the nerds that have nothing better to do with their $ keep feeding PWE, they'll continue this greedy business model

    ^ This.

    Unfortunately this spending frenzy right now will dry up real fast.. Then they will be left with a faction of this player base. The hyper ADD types spending all the money and speed rushing thru dungeons will burn themselves out of desire and money inside of 90 days. In the mean time the D&D buffs that would have probably stuck around and played this game for years will have been smoked out of the game by those players and the cash shop model.

    I hope I'm wrong but you can't look at all the evidence and not come to the same conclusion.
  • someoneodsomeoneod Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    The one thing people don't seem the realize is that the only reason the GW2 model worked was because of the massive consumerbase from GW1. That normally would not work, not on that scale.
  • thevlakathevlaka Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    someoneod wrote: »
    The one thing people don't seem the realize is that the only reason the GW2 model worked was because of the massive consumerbase from GW1. That normally would not work, not on that scale.

    wrong.
    Basic game features weren't reliant on spending real cash or were their forced limitations in place to try and steer players into spending money. ie: limited bank slots, non craftable bags, character bound purchases of said bags and bank slots, respecs costing money.

    GW2 was buy to play but you paids to unlock things that were mostly accout bound like your bank etc. You could also respec with in game currency AND craft your own bags.
  • jorealjoreal Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    someoneod wrote: »
    The one thing people don't seem the realize is that the only reason the GW2 model worked was because of the massive consumerbase from GW1. That normally would not work, not on that scale.

    I wouldn't call GW2 as much of a success and people make it out to be. It is a successful MMO, but it's not competing on the same level as WoW. It's not the next big thing and a lot of people stopped playing it. Otherwise why are they here or looking at Wildstar or any other number of games.

    GW2 tried to break the model of MMORPG's and they succeeded in creating another niche, but its hardly mold breaking. I don't see anyone rushing to the hybrid combat model that they had. NW added the dodge mechanic which is awesome, but classes fit pretty **** well into the trinity ruleset. There aren't the automatic events that GW2 had either. They just did things differently and were just as successful as other games in holding a niche playerbase.

    NW will likely do the same thing. Everyone wants another WoW that everyone is playing, but I doubt it will ever happen. WoW will slowly lose playerbase over time and people will either stop playing MMO's altogether or they will find a niche game that they like.
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited May 2013
    thevlaka wrote: »
    Very well said and surprised it came from a HotN.
    Couldnt have said it better myself.

    Also fanboy tards should read this :http://www.reddit.com/r/Neverwinter/comments/1dry0g/neverwinters_f2p_model_what_you_need_to_know/ and see exactly how viable the not paying option of this trash is.

    Yup. Sadly Cryptic/PW are gonna realize this far too late and they are gonna lose that coveted initial population surge that a good portion of never comes back. Just mind boggling how games keep making this mistake. Look how many game died because they weren't ready to be released.. Games that 1 year later were pretty **** good games but never could recover the population.

    Vanguard is a good example. (and AoC, Fallen Earth, Warhammer) Vanguard, IMHO was one of the best MMO's of all time ONCE IT GOT FIXED. I stuck with that game for a year and nothing but a roller coaster of population issues... and having a low population chokes out more people, its a downward spiral that is very hard to reverse. But when you could find people to run dungeons, it was awesome. My favorite time spent online outside of my days playing EQ1/UO and Wow up thru burning crusade.
  • naamapeikkonaamapeikko Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 25 Arc User
    edited May 2013
    Even if they cut the prices of items and services by 80% it would still be too much for an average forum whiner. Getting those diamonds for the respec isn't a really big deal on a MMORPG scale. Gone are the days when grinding actually meant something more than running same dungeon once or twice. :-C
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited May 2013
    Even if they cut the prices of items and services by 80% it would still be too much for an average forum whiner. Getting those diamonds for the respec isn't a really big deal on a MMORPG scale. Gone are the days when grinding actually meant something more than running same dungeon once or twice. :-C

    If the cost to respec was in Astral Diamonds, I wouldn't complain at all.
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited May 2013
    joreal wrote: »
    I wouldn't call GW2 as much of a success and people make it out to be. It is a successful MMO, but it's not competing on the same level as WoW. It's not the next big thing and a lot of people stopped playing it. Otherwise why are they here or looking at Wildstar or any other number of games.

    GW2 tried to break the model of MMORPG's and they succeeded in creating another niche, but its hardly mold breaking. I don't see anyone rushing to the hybrid combat model that they had. NW added the dodge mechanic which is awesome, but classes fit pretty **** well into the trinity ruleset. There aren't the automatic events that GW2 had either. They just did things differently and were just as successful as other games in holding a niche playerbase.

    NW will likely do the same thing. Everyone wants another WoW that everyone is playing, but I doubt it will ever happen. WoW will slowly lose playerbase over time and people will either stop playing MMO's altogether or they will find a niche game that they like.

    I think MMO's are gonna start dying. It costs way to much R&D to put out a game that is solid at release, and attract and retain the population. Wow was very lucky being in the right place at the right time. People also are quick to forget, Wow didn't have much in the way of features at release. It had no raid content, (granted some of the instances were 10 man instead of 5-man versions today) no battlegrounds, no arena, half as many flight paths. Just basically 2 giant continents loaded with quests.

    So why do games like Rift sit there on life support mode after releasing with most of the feature Wow has now but didn't have at release?

    Its just to hard to satisfy all the demographics online now days. Not to mention all the self-centered, hostile players online now days. Some games don't get so many bad players like LOTRO, for example, but others like Wow you can't play 5 minutes without running into an unpleasant person.

    Honestly I'm about done with MMO's myself. The last 3-4 years has just been a constant stream of disappointing games and I always end up going back to LOTRO or WoW. My problem is I've reached the end for real in WoW and LOTRO. Honestly I'd still be playing LOTRO but Warner Bros has ruined that game with the watered down content and the last 2 expansions.

    Its just hard for me to put my heart into any of these games. I started back in the days of 300bps modems and text-based MUDs and for those of us that have been online this long, we all see the same thing. Online play just gets worse and worse each year. The games get better, with more features, better graphics, etc... but the enjoyment level has ultimately been going down.
  • thevlakathevlaka Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Even if they cut the prices of items and services by 80% it would still be too much for an average forum whiner. Getting those diamonds for the respec isn't a really big deal on a MMORPG scale. Gone are the days when grinding actually meant something more than running same dungeon once or twice. :-C

    The problem here is that everything is essentially relying on AD/zen to be done.
    Nothing and I mean nothing useful is done via in game gold currency. This is where the problem is.

    Respeccing is part of the fun of experimenting with your character, learning the ins and outs not having to worry about how many ad's you gathered or made on the AH, this turns the game into something resembling accounting/business instead of a MMORPG.
    I'm sorry but by placing this 'block' on one of the fundamental game features of mmmorpgs it essentially chokes the class system all together by forcing players into a pre destined role/spec even though they have no idea what theyre doing.

    Gold needs a use, hell we make enough of it leveling up, so why the hell can't we either a) convert it to AD or b) use it for respecs/buying bag/bank slots?!
  • spyke2009spyke2009 Member Posts: 674 Bounty Hunter
    edited May 2013
    Even if they cut the prices of items and services by 80% it would still be too much for an average forum whiner. Getting those diamonds for the respec isn't a really big deal on a MMORPG scale. Gone are the days when grinding actually meant something more than running same dungeon once or twice. :-C

    Total exaggeration.
  • askopdkapokaskopdkapok Member Posts: 648 Arc User
    edited May 2013
    Even if they cut the prices of items and services by 80% it would still be too much for an average forum whiner. Getting those diamonds for the respec isn't a really big deal on a MMORPG scale. Gone are the days when grinding actually meant something more than running same dungeon once or twice. :-C

    This game really needed a sub model more than any other game I'm started to see now. I wanna be able to farm/grind to get everything I need. Use the store for all the pets, mounts and HAMSTER that seems so successful in the other P2P games. Right now this game feels like its "metered". Ok to keep playing at max level means I need to tune and repsec my character so I'm constantly getting better and contributing more to groups. Oh but that requires money.

    If the friggin AH filters were working and I could make some AD that might be different but as it now stands, apparently Cryptic can't even muster basic SQL code. I mean how hard is it to have working level filters. SELECT * FROM AUCTION_HOUSE WHERE ITEM_LEVEL > X AND ITEM LEVEL < Y AND ITEM TYPE = 'Sword'.

    I'm no cheapskate but I don't spend money mindlessly or on stuff that doesn't have like value.

    Here is a quick summary of the money I've spent since I paid $250 for this game and $50 on Xen for bags.

    1) I paid $15 for a 1 month re-sub to Tera just to see how far its come.
    2) I paid $60 for Bioshock Infinite. (Still playing it, just doesnt satisfy my online urge but will keep playing it)
    3) My coworkers then lured me to GW2. $60
    4) I then spent $100 on gems in GW2 over the next 2 weeks. A permanent mining pick, 4 space increases to my inventory. 5 keys to open epic loot boxes.. All that was maybe $20. The rest I converted to gold to gear my guy out at level 80 (which I now see I can make pretty easily in that game) I can now make about 10-20g per 2hrs of gameplay farming... so I really don't even need to spend anymore money in that game unless they come out with permanent harvest sickles and foresting axes.

    All I do with this game now is login and pray once a day with hopes that things change.. because I really love AD&D Forgotten Realms and I love the combat/graphics. I still have hope.
  • bridgemongerbridgemonger Member Posts: 194 Bounty Hunter
    edited May 2013
    this is the single largest thing turning me off the cash shop at this point with broken feats and such that do not even work correctly.

    Known issue, BUT we are still going to HOOK you for $6. I am not claiming to be the best gamer in the world, yet I will say I am pretty darn good. Part of that is fidgeting around with builds, and getting comfortable in one of them. Bags yes yes yes them going really skimpy on us is cheap with the space, but you don't "NEED" it. I have spent money on games so I am willing to buy some space- keeping in mind I will budget $150ish maybe a little more for the (edit) time-frame of a year. (yet this really hampers the fact that I like to explore all classes-having lots of space on all of them would be ridiculous)

    (a fix) for this to me is a rework of bag space cost coupled with an account wide unlock feature for slots you buy - like I can buy one module for one toon for what $10? Make 1 module for $5 and an account-wide one module for $25. I would do something very similar with bags. I think A LOT more people would be buying it in a similar price/amount scenario.

    But anyhow --- I am not a competitive player, yet I want to be the best player I can be. I could be a competitive player if I chose to be I have been before, but those years are gone. I just want to play well when I do play and I would like the ability to figure out what that is, without spending $30 to do. I'd rather buy bag space. Or perhaps some nice skins or weapon skins?

    I am willing to spend money on this game, but I Will not spend money to figure out how I'd like to play this game when features are not all working properly and honestly - there appear to be 3-5 builds one might be able to try per character. $20-$30 per character for "open beta" buggy feats is like .. bad.

    (EDIT) a fix? $15 character respec unlock. Never pay again. $50.00 account wide.

    If you could give me a 100% satisfaction guarantee that I will enjoy this game for even just 1/4 of the time I have put into another game - then perhaps - I might see that as a good value. But since we are both, you and I PWE, testing this game out I don't see that as good value or even encouragement that I will get that 1/4 at least, of that other game for this one.

    I like this game for the most part ATM, I really do, but the pricing is beyond off. Feels more likea finger to the eye while the hand slips into the wallet. Over time that will push me back to something else. This makes all the little things about "open beta" seem like a slap in the face.
    60cw 51tr 16dc 5gf
  • terradraconisterradraconis Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 17 Arc User
    edited May 2013
    flayedawg wrote: »
    If the cost to respec was in Astral Diamonds, I wouldn't complain at all.

    It only costs Astral Diamonds if you click the respec button on the feat page.

    The token does more. It resets your stat points, powers, and feats for 600 zen.

    But if you only want to respec feats you can just spend AD on it.

    [SIGPIC][/SIGPIC]
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited May 2013
    It only costs Astral Diamonds if you click the respec button on the feat page.

    DOH! Thanx, I hadn't realized that. All I want to do is respec my feats, so yea, thanx much!
    Fare you well
    Let your life proceed by its own designs
    Nothing to tell
    Let the words be yours, I'm done with mine ...
  • terradraconisterradraconis Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 17 Arc User
    edited May 2013
    flayedawg wrote: »
    DOH! Thanx, I hadn't realized that. All I want to do is respec my feats, so yea, thanx much!

    This has come up a few times quietly but people have been so caught up on the topic that I don't think they realized you only need the token to respec the entire character. Feats you can respec all day for only AD and that really seems to be what people want to respec. ::shrug::

    [SIGPIC][/SIGPIC]
  • bridgemongerbridgemonger Member Posts: 194 Bounty Hunter
    edited May 2013
    It only costs Astral Diamonds if you click the respec button on the feat page.

    The token does more. It resets your stat points, powers, and feats for 600 zen.

    But if you only want to respec feats you can just spend AD on it.


    almost 50k at level 38. hmm And the queue, and spamming for groups or w/e doesn't make it a reasonable experience. Do I have to play AHville to re-spec?
    60cw 51tr 16dc 5gf
  • bridgemongerbridgemonger Member Posts: 194 Bounty Hunter
    edited May 2013
    It only costs Astral Diamonds if you click the respec button on the feat page.

    The token does more. It resets your stat points, powers, and feats for 600 zen.

    But if you only want to respec feats you can just spend AD on it.


    almost 50k at level 38. hmm And the queue, and spamming for groups or w/e doesn't make it a reasonable experience. Do I have to play AHville to re-spec? I mean this sort of link the enchant can be acquired in game but, they definitely push you to the zen store argument. Not quite the extreme, but it's the same thing. How many hours a week are they expecting someone to play? Without using the AH to make ad- because you shouldn't be forced to - ie, the queue is broken and sometimes those daily dungeons and skirms are hard to complete. I can spend 2 hours+ a day starting at MD+ in a queue and not get the daily dungeon complete. The skirms I have had it better with, but sometimes after spending 2 hours and not getting the AD from the daily on the dungeon or having one of the those plate cloth wearers steel your boots doesn't make

    hey- just queue for pvp or skirms and get that ad and better. So, if I manage to get the skirms done and the Foundries done (30m-2 hours depending on the one you do) and anywhere from 30m-2hour for the pvp to get like 4k ad at my level makes this simple respec a 2-4h a day 10 day event.

    (edit)
    I did click edit I swear. ...
    Not sure how it got doubled posted
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  • alex3omgalex3omg Member Posts: 12 Arc User
    edited May 2013
    I just started playing, have been waiting a long time to try and finally got a friend interested. I didn't know about the free to play stuff, I thought the game cost a little and there was no subscription. Microtransactions work sometimes but I feel like it's buying power in this, since you can literally buy a race and gear.

    Doesn't make for a very good mmo when whoever has the most money IRL wins. I'm already convinced I'm not going to play this game seriously because of this, but it's free so I guess I'll play it for a month or whatever.

    Still looks like a fun enough game, I was just shocked at the $200 set I think. And then I saw the nightmare mount you gamble for with keys or whatever? It just seems a bit more Zynga than I'd like.
  • telenfuimetelenfuime Member Posts: 8 Arc User
    edited May 2013
    mrfalrinth wrote: »
    Some people really dont praise their time or dignity. You are being scammed yet you defend the con-artist. Its like a Stockholm syndrome.

    How are we being scammed? If you are not spending money then they cannot be scamming you out of anything but a little bit of free time.

    I'm smart enough to do just a little bit of research before I part with my money and I know that respecs cost money in Neverwinter. So if I ever want to respec then I will have a choice of paying cash or farming for AD. Being an informed players there is no scamming involved. Other then for the release of new paragon paths there is no need to respec in this game, you just want to respec often and feel you are entitled to do so freely.
  • bridgemongerbridgemonger Member Posts: 194 Bounty Hunter
    edited May 2013
    telenfuime wrote: »
    Other then for the release of new paragon paths there is no need to respec in this game, you just want to respec often and feel you are entitled to do so freely.

    You have to be realistic and see that this is opinion, on-top of opinion because there are several reasons there are reason to respec currently.

    One being, people have to experiment with builds? Is there en Elitist Jerk, Noxxic like resource that can show what builds do or how they seem to work? No. Ina few other games I have played, I could carry more than one build, and test them side by side. Some builds are better for say- multi-target tanking with a high physical mitigation aspect, and some might be better for single target magic mitigation. That's that a very-very-very limited example. Aoe-dps vs single target. Pure dps or survivability and dps? Rapid AP build or high crit build?

    Maybe some individuals feel "entitled" (that word to me is being thrown around this forum in broad sweeping strokes like political correctness. I want to say THAT"S RACIST, every-time I hear it) But if you honestly believe what you said, maybe you should try listening, otherwise, it is extremely narrow-sighted.
    60cw 51tr 16dc 5gf
  • mordikaymordikay Member Posts: 13 Arc User
    edited May 2013
    Paying real money for such a standard thing in an mmo is not right, specially without dual spec.
  • judasacejudasace Member Posts: 0 Arc User
    edited May 2013
    It's unfortunate that they are so obviously trying to gouge the player for everything. I'd have happily spent what I would normally spend on a sub game - 60 up front and 15 a month - in the cash shop if I was getting value for the money. As it stands, I feel like everything is just trying to rip me off, so the amount I'm willing to spend immediately drops to 0.
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