This pack is not worth 9800 ZEN Maybe 3000, given that the mythic comp is "chosen" by rng and a legendary comp gives a rather mediocre performance boost ...
I think we finally came to a tentative agreement and hopefully some of the information that was disseminated during the discussion will be useful to some readers. I must say, I was not fully aware that awareness is now on equal footing with defense (in boss fights). I have always focused on defense first (and this was a…
just said so, in the two lines above :-) No complaint from me. Actually, I am beginning to think that the change of the DR formula is not that bad after all. At least it puts defense on the same footing/effectiveness as awareness (in boss fights). I also repeated many times in this thread, that I think that tanks ("old"…
Regarding the mitigating effect of awareness, wilbur is right, provided your enemy actually has combat advantage and the devs did not change the MOD 16 formulas. Bosses always tend to have CA at 100% uptime, regardless of positioning. In landscape and against non-bosses you can often nullify CA through positioning and…
I tend to agree that there might be better ways to address the major problems. Agree. But currently many tanks reported, and this lines up with my own experience, that the damage output of a typical (non-bis) tank is likely 20-30% of a dps. 75% (when focusing on dps stats) seems fine to me and a desirable goalpoint, but we…
@"arkhadiam#2543" I wouldn't go so far to say that @wilbur626 has no idea what he is talking about. We are all struggling to understand the changes to tanking implemented lately, and as far as I know nobody verified or falsified, how awareness currently contributes to damage resistance. The safe way is to assume that the…
Just to be clear about the matter, so that others can understand what happened: You changed the definition of DR with a rather obscure reference to "trials" (btw, not all mobs in trials are bosses, so "DR" is not always increased by awareness in trials) from the way it has been openly used in this thread since post one. I…
We all know that. However, it is IMO important to keep a thread narrowly focused on a single issue. Otherwise we can discuss everything and completely derail the discussion. The narrow focus of this thread was to discuss the implications of the change in the DR resistance formula from defense. I never said they were…
So you are using a different definition of DR than I am. I would wager, that every single participant in this thread is aware of the fact, that there are other ways than defense to mitigate certain types of damage. However, in a D&D context DR (without any additional qualifier such as "DR against xx") is generally…
How about enlightening us, instead of throwing out unsupported claims? I guess this special tactic of yours is the major reason, why this thread is becoming more and more unmanageable ...
Question: Do you think a tank with 53% DR is tanky ? Answer: For some it sure is. Why players with limited experience/skill would choose to not increase DR is the question. I think this sums it up nicely and shows, who does not properly understand - or deliberately chooses to ignore - the workings of the new combat system.…
I think he wants that a tank has slightly more HP left as a dps, when he finishes the H, after a not too much longer time :-) I usually play a Barby Vanguard tank, who has a dps paragon. The barby blademaster dps (33k) can solo all new sharandar mHEs with no problems. She kills stuff so fast, that she effectively takes no…
The problem with the ZAX backlog is the following: - people with money to spend need to have an incentive to buy AD from ZEN - this requires that certain high value items are only available for AD from other players, but not available by ZEN - in the past, these high value items were mostly legendary mounts from lockboxes…
Sure, there are other - maybe better - ways to address the current problem. But the problem remains, that the difference in damage soaking capability between dps and tanks is too small. Also, there is no real incentive to increase defense beyond 70%
when we bought the forger`s blessing it did not say, that our capability to actually earn favors would be nerfed at some points. Taking weekly challenges away severely nerfs our capabilities. I do not see any good reason for it, intended or not. In fact, it said you could earn favors indefinitely, and that - of course -…
For my alts nothing is there. I claimed the mount of every alt, but: - the new mount only shows up for my main (the first to claim the old hag), but does not show up for any of my alts - the mount power only shows up for my main, it does not show up for any of my alts - the mount stat selection only shows up for my main,…
You can "claim" them on your alts, that is not the problem. But "claiming" the mount, and getting the benefits of the "claim", are two different things The problem is, that for alts, e.g. all characters except the first, you: - do not get the mount power (it is missing in the list of mount powers) - do not get the mount…
No words on the new *account-bound* mythic/legendary mount from the new lockbox, where the mount power and the stats do not work for alts. I think there should at least be a section: remaining issues, e.g. issues the team is aware of and is still working on a fix. Or will this be fixed, but did not find its way into the…
Agree. There were good reasons to change the formula from (1-stat) to 1/(1+stat), but tank gear is currently not well optimized to make up the loss in survivability. I also have the same problem with my vanguard tank in aoe situations in random queues, where I go from max hp to zero so fast, that its difficult for the…
I guess one can argue about the percentage increase they should give per rank. I have been very very conservative. OK, so lets see what a mythic companion gives at max bolster. 10% or is it 7.5%? In any case, getting a companion to mythic costs about the same amount of AD (maybe a little bit more) than ranking up an…
Enchantments are almost useless now - one of the many things that were top notch, but now have been nerfed into the ground - what's the point of upgrading an enchantment to r15, when I get 0.5% more damage or HP (200 IL at 40k IL are 0.5%), but essentially loose out on most of my other stat percentages, except one stat…
Do you know what the backlog was at the time you posted? I would estimate it to be 40m, meaning it currently moves at 0.4m/day. This means, with the ZAX at 65m it would take ~160 days, e.g. 5-6 months ...
There seem to be phases, where you don't get any maps (or very few). It could be the rng, but its somewhat suspicious when you kill 1000+ mobs and get no map (at some hour) and at a different hour you kill 100+ mobs and get 5 maps.
Giving your programmers a "load of work" just to keep them busy is not - all by itself - a good business model. It will cost the company money. The real objective behind the frequent changes is very likely the following: - change things often, devaluing investments made by the players as often as possible, to get players…
I have come to Neverwinter from Lotro, because I felt that Lotro became too grindy for my altoholic self, when they introduced the equivalent of enchantments and runestones (practically not transferable to other characters). I soon realized that Neverwinter was just as grindy, just in a different way. Still I stayed with…
I find the announcement of these massive changes quite demoralizing. Quite frankly, I planned to buy ZEN on thanksgiving, because I had the impression that the game was stabilizing and moving in a good direction, so I wanted to support the developers. But now I have the feeling that the game is rollercoasting wildly and I…
I have a similar problem. I sometimes get disconnected at the start of an instance. It mostly seems to happen for the first instance of the day (e.g. the first after my pc was started).