So I finally managed to test the Perfect Lightning Enchantment, and here's the associated log : As you can see, the Perfect Lightning Enchantment accounted for 24% of the overall damage. A very similar figure to the Greater Lightning Enchantment. Disappointing right ? But why is that ? Two reasons : * I managed to get more…
This is... disgusting. I bought the Founder's Pack, but not to enjoy some slight in-game priviledges (like the ridiculous 2m AD that was worth nothing in a matter of weeks because of all the exploits). I did it because I thought I was supporting a game and a team (Cryptic) that had a lot of potential. I did it because I…
People voting in this poll are such hypocrits... You're just full of <font color="orange">HAMSTER</font>, all of you. Stop pretending you're GWFs that farm CN on a regular basis or you aren't prejudiced against them. Have you guys ever typed "/who Castle Never" ? Check the teams that go on each CN server and you'll see…
Does anyone know how Companions' damage works ? Do they have to beat the same amount of Mitigation as us ? Do they follow the same curves for stat effects ?
It's not a GF's nor a GWF's role to dps a boss. That's a TR's role and perhaps CW as well since their most damaging spell is Arcane Missile. I think a GF or GWF should aim for the "Strikers and Leaders" mitigation cap which is 16.2% or 18% Let's say you want to achieve 18%. Then let's remove your AbilityScoreBonus from…
I have both a GWF and TR and I say TR is much better for soloing for 3 reasons : 1. The stealth that prevent enemies from hitting you while you can burst them. 2. The dazing/tricked effects that you can get from your skills that also helps you escape all damage 3. The sheer damage output that makes fight so short you won't…
GF --> Plague Fire. No arguing about it. Plague Fire increases overall damage for the whole group and clearly it's a GF's role to apply it. GWF --> Depends on your playstyle. If you roll with fixed groups and no one has Plague Fire then it's your role to apply it in AoE to increase everyone's dmg by 9%. If you think of…
Performance is a real issue in NW, but it feels Cryptic doesn't care so much unless there are major crashes like the recent event in PE or maybe Gauntlgrym (hopefully). Apart from hardware specs, some classes are clearly at an advantage compared to others. I rarely ever get any stalls with my DC but my GWF... well…
If your formula about the Armor Penetration is correct, then clearly the Ability Scores that can increase the "resistance ignored" stat are worthless. Let me explain myself : Armor Penetration Rating is, as far as I can tell, the most rewarding stat in the game. It directly increases your overall damage as long as you…
fimconte your results about Greater Plague Fire are both interesting and puzzling. Student of the Sword feat from GWF is supposed to have the exact same effect (-45% armor) but actually removes 5% mitigation per stack as opposed to GPF enchant removing only 3% from your own tests. I think that this whole flat armor…
May I suggest you match your variable names with the vocabulary used by the game ? Like for instance "StatBonus" --> Ability Score Bonus, "Armor Penetration Tooltip" --> Armor Penetration, "ArmorPenetration" --> Amor Penetration Rating Personally I'd use color codes for %, ratings and so on... Other than that it's really…
maiku217 unless you have a contribution to make I suggest you cut the mysticism about "skills/ways to make it reproc". If you read the whole thread you'll see that the CD is most likely server-sided. Based on the 20s CD in sustained DPS situation, I estimated Tenebrous to be 2-3times less effective than other offensive…
So every now and then Tenebrous enchants can and will do a huge double-burst, just because you happened to engage your target right before the server-sided proc timer reset ? Doesn't seem very fair to me... and it also explains the frustration of some PvP players regarding Tenebrous enchantment. Thank you olvanator for…
Found an answer to one of these questions by myself : [20:52] Critical Hit! Your Sure Strike deals 3058 (2913) Physical to Target Dummy.[...][20:53] Critical Hit! Your Sure Strike deals 1625 (1477) Physical to Target Dummy.[...][20:53] Critical Hit! Your Sure Strike deals 1746 (1518) Physical to Target Dummy. (3058 - 2913)…
I have more consistent data to share with you guys. ACT provides specific graphs for each skill so take a look at the graph for Tenebrous Power : I recorded from 14:27:11 to 14:29:14 so it's a 123s run (the same as the one in the original post, I just extracted more data from it). So as I said the first wave of proc came…
No it's definitely not a 16s ICD. As I said you can test it very simply with a clock. Even if your timing isn't perfect it can't be 6s off. If you don't believe me have a look at this log : (I removed the Lightning Enchantment procs for readability but the full log is attached to this post) Now sadly... the time stamp in…
I've read here that : "Your % of Armor Penetration subtracts directly from the targets mitigation to a minimum of 0 mitigation. Abilities effects stack, are applied after Armor Penetration and can reduce the targets mitigation into negative numbers." So can someone confirm that if you have the soft cap for ArPen in terms…
Allow me to make a short recap of the problems encountered and suggestions for improvements regarding Lightning Enchantment (for any dev/community manager passing by). Lightning Enchantment : You deal an additional X% of weapon damage as Lighting damage with every strike (Lightning Weapon in the log). This damage chains Y…
I hope sominator meant they'll look into the several bugs I mentioned earlier about Lightning Enchantment... not nerfing Tenebrous xD By the way fauust01 I can provide you simple logs about Tenebrous enchantment procs. Hope it'll help you : [Combat (Self)] Critical Hit! Your Sure Strike deals 1422 (1354) Physical to Target…
Based on ACT calculations, it seems the proc from Steel Blitz has 3% chance to happen when striking 1 target, 20% when striking 2 targets, 40% when striking 3. I'm guessing it goes on to 60/80/100 for 4/5/6 targets but I can't make sure since there aren't enough dummies in PE. Steel Blitz deals exactly your weapon damage…
It doesn't proc from DoTs or any damage that is considered as a DoT behavior : i.e. reflected damage, Tenebrous Enchantment, etc. But it does proc from Steel Blitz class feature of the GWF :[Combat (Self)] Your Weapon Master's Strike deals 596 (411) Physical to Target Dummy.[Combat (Self)] Your Lightning Weapon deals 177…
Bought the Greater Lightning Enchantment to do some testing, so here's what I got : And the Dummy damage for Lightning Arc : As you can see, the duration is the same as my previous test with the rank 2 Lightning enchantment : 1min. The number of WMS sweeps is exactly the same. Thus, we can draw comparisons. Overall, the…
I did a bit of testing myself to add some graphs to my earlier statements. I have the Ancient Castle Champion's Greatsword enchanted with Lightning Enchantment (rank 2 i.e. "Normal"). So here's what I got using WMS on 3 dummies for 1min : As you can see the Lightning Arc damage is missing. That's because it is considered…
I beg to differ : it all depends on the class you play and your role in fights. An AoE-based GWF can find great interest in the Lightning enchantment as a replacement for Plague Fire. Why ? Because it can proc twice per Weapon Master Strike (2 strikes per sweep) per enemy hit. Let's have a look at a typical exemple :…
The new patch today has brought a bit more balance in enchantments in a way : Plague Fire is no longer the only possible choice since multiple enchants won't stack anymore and it will remove mitigation considerably less than before. Lightning enchantment could be an interesting replacement. Apart from the UI flaw I…
A GWF's purpose in PvE is to AoE trashmobs down. That purpose, in itself, is completely useless considering that a CW can one-shot most of the trash mobs in dungeon by bumping them. GWF simply doesn't have any purpose in PvE. Maybe if it was a good debuffer it could be a TR's best friend to kill big mobs like best bros...…
I looked further into the log and here's what I got : [COLOR="#B22222"][Combat (Self)]Your Sure Strike deals 621 (564) Physical to Target Dummy.[Combat (Self)] Your Lightning Weapon deals 134 (122) Lightning to Target Dummy.[Combat (Self)] Your Lightning Arc deals 104 Lightning to Target Dummy.[/COLOR][Combat (Self)] Your…
Let's adds some theorycrafting to that, as promised earlier. The Lightning Enchantment, like most weapon enchantments, can be divided into 2 components : the Primary component ("You deal an additional X% of weapon damage as Lighting damage with every strike.") and the Secondary component ("This damage chains Y times at a…