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Please buff GWF's reaping srike and weapon master's strike in balance patch

ioannides5ioannides5 Member, Neverwinter Beta Users Posts: 0 Arc User
Currently, only sure-strike and wicked-strike are listed as receiving a buff.... why is this? Repeating strike and weapon master's strike also need buffs; you're basically forcing every GWF into the instigator tree, only buffing their at wills... The destroyer tree also needs it's at-wills buffed too!
Post edited by ioannides5 on

Comments

  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited June 2013
    GWFs are fine , I say nerf their stun lock build and reduce their armor class in the balance patch cya .
  • vassilizaitsevvassilizaitsev Member Posts: 109 Arc User
    edited June 2013
    I'm not completely sure if these upcoming balances are going to really improve the GWF. But, I can completely understand where you're coming from OP. I hope for the sake of GWF, they buff them well and make them very viable. Tried of seeing 2 or even 3 other rogues in group with me.
  • zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited June 2013
    GWF need all there powers buffed not just the at wills there dailies and encounters are lower in damage than all other classes yet they wield the highest damage weapons in the game. A Cleric at 60 gets a 14k single target daily power, and 5k Encounter Aoe Powers. A GWF gets a 5k single target daily power and 2k aoe encounter powers. I have played a cleric without using any helaing powers and only pure damage they do damage well, and put all fighters out of a job for damage. Fighters really need the buff as they face the melee restriction and there AC does not mean as much as it should in this game.

    Reaping strike is already considered a useless at-will by many GWFs in it is not buffed along with other at wills it will just simply be never used. Which is very very sad for any class to have any obsolete powers.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    Remove the self snare on Reaping Strike, and remove the dmg amp from WMS and make it teleport you behind your target so it's a mobility/utility at will, then buff the dmg on your at wills to compensate.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited June 2013
    knoteskad wrote: »
    Remove the self snare on Reaping Strike, and remove the dmg amp from WMS and make it teleport you behind your target so it's a mobility/utility at will, then buff the dmg on your at wills to compensate.

    I would love a shorter charge time for Reaping Strike.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    I would love a shorter charge time for Reaping Strike.

    Perhaps, but I would love to run at full speed with a charged sword and let loose then run away and do it again lol.
  • moonbamoonba Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 38
    edited June 2013
    A GWF's purpose in PvE is to AoE trashmobs down.

    That purpose, in itself, is completely useless considering that a CW can one-shot most of the trash mobs in dungeon by bumping them.

    GWF simply doesn't have any purpose in PvE.

    Maybe if it was a good debuffer it could be a TR's best friend to kill big mobs like best bros... but that's about the only possible evolution I see about this sad class.
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