Only cancelling with shift, but it is not the same, and it take much more time, we lost a big portion of damage after this change. Now when mob start to move, you can just stupidly chase him and watching like Ranged class are killing him, and of course our survivability is even weaker than it was. the only thing we can do,…
Guys, Mobs damage in this dung is fre...g CRAZY, as a mele i am afraid to get close to SINGLE mob, do you get it? Mobs are one shotting players especially Meles with no CC powers, just look at this: https://www.youtube.com/watch?v=gXJaIFiGqek Endgame players is loosing with random mob on dungen with 1 hit. GG what a lvl of…
+1, i could understand this...hmmm...."fix" if fighter was the best of all classes, but fighter is average DPS with no chance againts HR or CW, that's why, this change is just ridiculous, no one was asking for this, one again CRAPTIC, what are you working on there??
This game is unplayable now on fighter DPS, Dudes, change it back, you literaly killed the class. Or change the shield mechanic, because dying like crazy is now a big part of fighter gameplay.
Can you please FIX this freaking ORCUS who's randomly giving one shots to dps and ignoring tank agro? This is just hilarous putting this bugged boss in this fight.
Top1 DPS in HR now, not wizard, Warlock is weak in dps? I think it is top3 DPS for now. Not saying about CC and overal gameplay, but in term of pure DPS Warlock is good dps.
Can you Dear devs reduce this crazy mob's damage? for example Succubus and Mane are just one shotting 90k players, with bare hand? One shots by regular mobs are just frustrating.
My friend, they can't even fix movement speed with fighter and you want them to fix dungen's mechanics xD forget- this is to much for a pack of bunglers.
there used to be time when there was a PvP in neverwinter, we got more than 1000 pages of players in Neverwinter pvp, but they just screwed everything up, like they do with what's left of this game
Fighter Tab is prety annoying, it is clever mechanic but you have to hold full guage to keep your dps high, and you must sacrifice feats to hold it up permanently. Wizard for example is easier to play, it is better than fighter in term of dps, and yet no need to keep up Vengance bar- this is not fair Shift? well....shift…
Big NO for enchantmenst changes in this formula. Same item lvl for all or just give an option/ add new items for upgrade our 1500 IL enchantments to 1600 IL. Not gona make 2x (Tank and dps) 9 new enchantments from 0 I'd rather finish the game this, is ridiculous.
Sad Bad True, but moves like this are making player base smaller and smaller, and it will be much smaller if changes in this condition will hit live :) + remember Ashes of Creation are comming live, what do you think, how much players will stay in this game?:)
+1 If there will be new enchantments with 1600 IL without any possible way to change our old Enchants, i quit, this is not the way to make changes in game, not like freaking this.
This is standard actually for Dungeon creators by Cryptic- Mele gameplay is 200% harder than range one, to be honest when i switch From my fighter to CW every dung is far more enjoyable and easier in gameplay.