Probably unpopular because most want to keep block, but here's my suggestion from the preview forums a while back. The comment about mark and weapon procs was in response to Devs contemplating a mark component for wms and GF's ********************************* I firmly believe that GF's need work, both in power and quality…
I edited that post a while before your reply. They're my suggestions. You might like your flavour but it doesnt make the core mechanics any less broken. As for being special.....Rangers, TR's, Cleric and Wizards all dodge. GWF and GF both mark. GWF and GF will directly share paragon paths and abilities. This game is built…
I firmly believe that GF's need work, both in power and quality of play. That said however...... You may want to look at the way abilities with mark interact with weapon enchants before you do that. To avoid the obligatory nerf after you introduce something OP. As for sugesstions: - Switch the tab and shift abilities they…
Feedback: Active Companion bonus Lillend 2% heal on daily seems a bit low compared to other purple companions eg: the fire archon which gives 5% dmg on target < 50% health which equates to 1/2 of all attacks.
Feedback: Active Companion bonus Cat -25% fall damage Really?....... I took a cat companion over ioun stone because everyone has a stone, and I just wanted something different. I get the idea of flavour.....but -25% fall damage, I can't think of a single part of the game to which this applies. Fingers crossed the new…
Looks like we are going to have to agree to disagree. I'm talking in general terms and you are giving examples that require a cleric to babysit you and only 'two' fights from an entire game. Its also a differing playstyle, which is great, because this game at times lacks a little diversity. For example I'd happily give up…
Not sure what else you want me to say..... Gwf's when geared correctly out dps GF's. Knights challenge is a poor single target dps choice and is really only suitable for pvp. Or if you can be bothered switching to in combination with anvil of doom when <25% on bosses. Gwf's need a buff in their taunt department. That's it.…
Forums keep cutting me off so I'll keep it short. GWF's damage and survivability is superior to GF's. GF can group buff and taunt which makes them valuable in pve. Math does not translate to gameplay. Unstoppable is > block. Comparison is my guild group with Dest GWF and Conq GF both with MC weps and greater lightning…
Once geared properly a gwf out-damages and has more survivability than a gf (in general play during an epic dungeon). The thing going for the gf is its high threat generation. Our guilds gwf has been invaluable in learning content and getting us through dungeons, however once our gear passes a certain point, most…