I took a cat companion over ioun stone because everyone has a stone, and I just wanted something different. I get the idea of flavour.....but -25% fall damage, I can't think of a single part of the game to which this applies.
Fingers crossed the new bosses have an unavoidable throw ability that tosses the party 60ft in the air. Otherwise my beautiful cat is going to bring me the sads.
Post edited by mezbit on
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
Well, the Ioun Stone of Allure (the most common augment companion) gives +105 to life steal and deflect. Not particularly amazing either.
Plus you do have 4 other active slots that you can fill with active bonuses you want.
That being said, put your feedback into the companion bonus feedback thread and they might decide to change it to something else before module 2 goes live.
Well, the Ioun Stone of Allure (the most common augment companion) gives +105 to life steal and deflect. Not particularly amazing either.
Plus you do have 4 other active slots that you can fill with active bonuses you want.
That being said, put your feedback into the companion bonus feedback thread and they might decide to change it to something else before module 2 goes live.
Noted. Was in a rush and missed the sticky. Transferring it now.
In general: The better a companion is while summoned, the less sexy the active bonus. The more attractive active bonuses seem to be on companions that you will not really want to have out anyway. Which is fine by me.
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Plus you do have 4 other active slots that you can fill with active bonuses you want.
That being said, put your feedback into the companion bonus feedback thread and they might decide to change it to something else before module 2 goes live.
Noted. Was in a rush and missed the sticky. Transferring it now.