I was thinking the same ting on LS. Can you turtle behind guarded assault with LS and reflect - SOS style. I was thinking of lifedrinker with this but what about lightning to chain all that deflect and wonder if that would proc LS too
You got a bot problem, neverwinter? You got known major AH/AD exploit problems? You have lack of content and too much grind? Then: Reset game. Everyone back to level 1. (see above) Refund all zen purchased with real money or refund all packs/etc. (obvious) Give credit to hours played (somehow) in terms of AD or wealth -…
I think with a longer block duration and faster recharge with some buffs that will proc - you will be at the 80% damage reduction cap. Therefore: 80% block, 80% DR, 10-20% tenacity, and then deflect and then HP (I had 50k on mine). (All bfore arp). 10,000 damage goes to: 2000 dmg then to 400 dmg then to 320 dmg then to a…
I know this is late in the game, but what if the new block mechanic was: 1)not based on time, and did not drain at all, ever 2)you still kept your new proposed damage reduction of 80% before your native defenses But: 1)the aggravating strike/shield bash damage was reduced by 50% (or some number) 2)there was a time interval…
They have mentioned that enchants are getting looked at. My thoughts are most of the enchants are underwhelming. I would like to see the underperforming ones buffed up. Apart from vanity there are some that really nobody uses. There is a reason why vorpals and plague fire are used. But my thoughts are that all the…
I like this idea. Lots of active people are just overgeared for existing content and are really not interested in alts. Adding a 'tier 3' or 'legendary' versions of dungeons could keep people busy. Rewards could be AD or gold instead of adding unintended new gear. Or titles, that doesnt break balance. Or vanity costumes,…
I like this too. But, that seems too chaotic. Sports have a defined list of rules and in team sports roles/position. I think pvp could be enhanced by having limits of the classes. One defender, one healer, three dps - but the drawback would be the queue time. Place the matchmaking elo into tiers or leaques (such as 3 -…
Reviewing a lot of older posts, esp with crush's explanation on the previous block system was a function of secondary hp based on your hp, etc - if the block was getting knocked down by heavy hitters after 5 hits - why not give us more hp and thus more guard meter. Like baseline more hp for GF and in the protector tree a…
Yes i can suggest it. And yes i know why they use it. And, with all things being equal why should an armor less rogue be able to stand and fight a full plate knight?
Are you talking about pve? Disagree with all points. Have no trouble with clearing any dungeon with my mates. In PVP it really is variable. Does success really just amount to kill to death ratio? controlling nodes, being a decoy or just helping ppl run faster with into the fray so they can destroy ppl mean you are useless?
I agree with this - mobs are too weak. Bosses are too weak. It seems they need a buff. Or perhaps scaling depending on your GS - that would be a minor uproar.
Bug: Guard Spec: Full protect Ive noticed two issues: 1) The stamina meter between the left side of your power bar and the stamina bar below your name is not in sync. 2) At times, your stamina bar suddenly depletes from 1/2 to 0.
I am tired of all the neat little slang, but oh well. In all seriousness, yes im tired of perma, semi perma or remotely perma TR. If you attack from stealth you cant just not face consequences. Either run without stealth or stand and fight.
I was thinking about this topic earlier, balance. In my mind, balance isnt necessarily that x class equal y class, instead, is that each available path in each class has a decent chance of success. I am so tired of seeing that same builds from each class, and when you try and deviate from the optimum class you noticably…
Seriously doubt the old system is coming back, it seems the momentum is on us. They have not mentioned any TR changes, yet. Perhaps a adjustment to the 'perma stealth'? If i recall, in regular DND you break stealth after you attack. I would be ok with getting hit on a surprise for a stealthed TR but they would break…
Were the mobs getting to the DPS? Where you intercepting them? Or were they simply dropping them before they even had a chance to get close? However, at 16k gs anything can be easy. Maybe lower geared people would be more indicate of the intended challenge rating. I know I ran TOS with my 15k GF (prot) with similiar…
Like the way you think, ayroux. Maybe also something like, after critical strike, an encounter refreshs. That'll open eyes. Or, decreases recharge time or recovery boost which is like attacking faster.
Keep the faith, so to speak. I humbly think, with the proposed nerfs of CW and GWF and the buff generation and shield changes to GF that DC healing will be key (maybe for low level - was able to blow out TOS without DC but had basically max gear GWF, CW x2, TR and me). Plus, we dont know what content coming down with mod…
Yes that was just a simple illustration so i could try and understand the math but under a different scenario for example pvp with high burst damage: CW hits you for 20K ice knife. (assume you have DR 50% and 10% tenacity) Old system: You block all damage, but prob have almost no guard meter. New system: You block and take…
So the block mechanism should be for example: I get hit by 1000 damage. I have 50% DR, therefore I take 500 damage. With shield up, I take 0.2 times 500 or 100 damage. (assuming no deflect or arp - just for simplification) Under the new system: If 10 mobs are all attacking stimulatously and for example each hit was 1000…