DPS matters less than being a support to a group. Yes DPS needs to be comparable to CW and TR, but GWF needs to be able to improve the capabilities of a full party. As an instigator spec, I grant both Combat Advantage with 2 of my encounter powers and reduce defenses for things that I crit. GWF needs some game mechanic…
Perfect world please take notice. This has a very easy solution. Code this: If more than 4 players have left a dungeon/skirmish instance, mark it unjoinable by the queue system. DONE! No more joining half-completed party dungeons/skirmishes.