Surely the fact that there's no actual campaign and only two quests a day and nothing else to do in the new mod is a bug....right? r-right? Guys? This is just a bug or a bad joke, right?
I hit this same bug the other day on my wizard while doing a master expedition. Unable to move or jump, but could still teleport. Killing myself didn't fix the problem. I was forced to abandon the quest. And currently if you leave a master expedition for any reason, like being forced to abandon the quest because of a bug…
Suddenly was unable to move or jump while doing a master expedition. Changing keybinds did nothing, dying and respawning did nothing. Only able to move again after abandoning the quest. Which removed one of my three expeditions for the day. So, thanks for that.
The casting time for the new Arcanist at-will, Arcane Bolts, makes it almost worthless. Why would I use it when Magic Missile and Ray of Frost hit faster and are generally more effective? The damage of Disintegrate seriously needs a boost (and honestly all of the encounters seem rather underwhelming damagewise. Especially…
Gotta second this, it was agonizing trying to do that quest. Something needs to be done because if it goes out on live like this, it's going to be a nightmare. Even reducing instance population might help. It was looking like there were around 50 people in each instance (of which there were only 3 when I was on), and they…
I've always thought the CW is more like a sorcerer from D&D, rather than a wizard. Wizards are more of the utility belt of the classes, with a spell for every situation. Sorcerers are generally more blasty, because they have such a limited number of spells they can learn, they generally have to sacrifice utility for combat…
Uh... Warlocks in D&D can absolutely be selfless healers. They're the Celestial pact warlocks. If you're relying on a ranger for your group healing in D&D, y'all are doomed to die anyways. Rangers have never been healers in D&D. At best they can kinda supplement a main healer. But they never have enough spells to make a…
Because this is a game based on Dungeons and Dragons. The GWF was already a Barbarian in all but name in the way it played and how its features functioned. Whereas the GF was more akin to the standard Fighter class in D&D. And none of your suggested names are D&D classes, so they're definitely not going to be used as names…
Really hope one of the devs sees this, because I have an idea for the mount and companion for next years event. Next year is the year of the rat. Soooo, the mount should be a Swarm of Cranium Rats that you either surf on, or that use telekinesis to levitate you above them (thinking an animation similar to the whirlwind).…
It honestly makes zero sense that it costs more to craft the balms than you get for selling them. Even with a 50% commision reduction you're still looking at a massively disproportionate net loss. I get nerfing the sell value, I do. But nerfing it to the point where you cannot make any kind of profit off of it in order to…
Honestly? Change the unidentified green and even blue drops directly to RP. Phase out identify scrolls. Leave potions as drops, because most people use that for the bulk of their gold.
I'd agree that it's too much if it weren't for the 100k refinement limit. It's so easy to hit that every day that it really doesn't matter how much you get in rAD.
Yeah, I've used it to mess with friends, but that's literally the only time I've ever used it. No one uses it in a standard rotation. It has zero use in the game.
My big question that I don't think has been asked or answered yet is.... Will there be a limit on RAD drops from dungeons? Will we only be able to get a certain amount in a single day, or is it still going to be effectively unlimited like it is now with salvage? As long as the RAD rewards are comparable to what we'd…
What will happen to the currently existing profession items people have? All their craftsmen, tools... Forgehammers. Are these going to still be usable? Are they going to disappear and the forgehammer get a power rework?
While I agree they really need to rethink the material they're putting out, it's far too late to drastically change whatever is coming in Mod 15. Unless they plan on sneaking in the rumored return of some of the old dungeons, which would honestly please the majority of players even if the rest of Mod 15 is lackluster.
From my understanding, it was the devs themselves in a meeting/interview thing with some streamers (and I'm sure some other people) a little while back.
I know it's still too early to really judge...but this is incredibly disappointing. It looks more like it should be an event, not really a full mod. Especially when mod 15 was supposed to be a "huge content" mod.
Is that where you have to go do do that achievement? I've always wondered why I have almost no progress towards finishing it despite doing all the medium sized heroics in the stronghold all the time.
I mean, is that even a bug though? Seems like it's no different than trying to wear two different primal rings and expecting to get the equip bonus from both, or two of the same +5 rings. Exact same bonuses pretty much never stack.