To repeat some earlier posts: (Wall of text) Allowing players to select from multiple difficulty settings would (potentially) allow all players to access and ENJOY all content. It would provide for increased longevity by allowing players to up their choice of difficulty level when they've got enough gear together. Those…
It should also be noted that LS worked well and was reliable previously, now it is not reliable. As for OP, well, if you felt it made your character OP you could have simply not geared up to use it end of problem. Why would you worry about others using it? They should be free to choose same as you. If the make up of groups…
To repeat some earlier posts: Allowing players to select from multiple difficulty settings would (potentially) allow all players to access and ENJOY all content. It would provide for increased longevity by allowing players to up their choice of difficulty level when they've got enough gear together. Those who are geared to…
What seems clear is that prior to mod 6 they had areas which generally worked well for level 60 characters (with the exception of those who insisted on playing with OP characters for whom the content was too easy - which, lets face it, it should be that's the whole point of using maxxed out gear). Post mod 6, they appear…
You don't have to choose to run an OP character. You say you want to play a challenging game, but immediately talk about leaping in with an OP character? Makes no sense. Remember : If it ain't fun they won't play. If they don't play they won't pay. If they don't pay, you won't play.
With a difficulty level selectable by the player, only players on the same level of difficulty would be in instances for that level, those on a different difficulty would be in a different instance. Implementation should be relatively trivial just with multiple (smaller) instance trees instead of just one. As far as maxxed…
The market would change true but that's always the case with markets. I could understand it bothering botters and those who associate with them, but there's no downside I can see for legitimate players.
Why nerf the rewards for the less able playing at a challenging level (for them) and boost the rewards for those playing at an easy level (for them - because we all know the games still too easy for some). Surely, the rewards should remain the same and difficulty should be selected based solely on the style of game the…
Why nerf the rewards for the less able playing at a challenging level (for them) and boost the rewards for those playing at an easy level (for them - because we all know the games still too easy for some). Surely, the rewards should remain the same and difficulty should be selected based solely on the style of game the…
Hmmm....Not too sure of what you're getting at here. My point was that enjoyment of the game is a subjective thing (i.e. dependant on the player and how the like to play), therefore the only way to make all content FUN FOR ALL players is to allow the player to select the level of difficulty they wish to play at. It would…
Oooh! Are they going to strip the characters of boons and only allow from a limited set of selectable gear so that it's a level playing field and a test of skill?
So you DO agree that the role of enemies is to provide players with fun? All this other stuff is interesting and I have never disagreed with you. If the setup stated is such that it will provide you with fun then I agree that you should be able to play it as such. Equally, I believe that other players who may want/need a…
So to go back to my previous premise 'Enemies should never be viewed as anything other than a plot device to provide the players with a bit of fun', a statement you disagreed with.
So now you DO want to have fun? Make your mind up! Mind you if arcade game style play is what you're after then the one shotting boss should still be what you go for.
Hmmm... but would they be a high enough level to prevent you from having fun (your stated goal), surely they should be stronger so they can one shot you every time. In fact why have differing enemies at all, just have one boss with a massive AoE one shot power, that should do the trick.
Too true. Traditionally if trying for more HP, you went looking for items that boosted CON which meant that there was still a large disparity between the different classes which gave them their individual roles within a party. Now granted that this format requires a reduction in disparity, bolstered by more potent attacks…
Hmmm...problems reading? to quote 'Build new areas with new mobs that relate to levels from 60 on upwards.' Alternatively, you could: Retire the old character and start a new one Take off OP gear and redo the maps with lower level gear. There are many options available, you'd just have to choose what you wanted to do (same…
You appear to have got these the wrong way round (assuming epic is for those who want a MORE challenging game). A visual change would make sense though, with say armour getting more dinted and/or blood stained with higher difficulties. Again: It also means that newer players who want to move on to higher difficulties…
Why would they do that if they wanted to play a challenging game? The reward is an enjoyable game, FUN FOR ALL players. If 'ppl who have enough skill to easily run hardest versions, run the easy version instead @ 10min/run', who cares, I certainly don't, if that's what they find fun then let them.
You may nor care about the majority of users, but remember : If it ain't fun they won't play. If they don't play they won't pay. If they don't pay, you won't play.
To repeat an earlier post: Allowing players to select from multiple difficulty settings would (potentially) allow all players to access and ENJOY all content. It would provide for increased longevity by allowing players to up their choice of difficulty level when they've got enough gear together. Those who are geared to…
Hmmm... I have no 'main' character, I play all my characters equally depending on what I want to play on any given day. Hence why the missing answer is 'None, I play them all'.
Why the disparity in rewards, why nerf the rewards for the less able playing at a challenging level (for them) and boost the rewards for those playing at an easy level (for them - because we all know the games still too easy for some). Surely, the rewards should remain the same and difficulty should be selected based…