test content
What is the Arc Client?
Install Arc

A possible solution to the herding Mod 6 deathcamp

linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
edited April 2015 in General Discussion (PC)
In another thread the below quote by Instynctive is to me very worthy of consideration.

"I don't program, but there has got to be a simple way to say if char_til = x then make monster (x+1) strong"

You arrive at the travel gate knowing you are going to some area, and after you click on that area icon a window pops up that asks. Are you sure you want to travel to this area with the gear you are currently wearing?
If Yes, then you are asked to choose what mob levels you are to face...+1 to + or even - whatever. and you cannot change armor after arriving.

If you are a player that demands grouping...then, go ahead and group and your group leader can choose the mob level you will combat.
If you dont have time to find and arrange a group scenario, select +1 even 0...heck, maybe even -1 :) and enjoy solo tweeking of skills and hunting as we did in Mod 5.

No more boredom to those that demand high challenges
No more death camp vibes
New area development would not be in such high demand.
Global comradarie with players that are learning can hunt along with those that have arrived at cap leveling.
Every area is rich and at least for me, of high enough quality that i never feel it as dull. All areas are an oasis of graphical joy :) thus new areas are not essential-desired and needed for other reasons, but not for challenge
If loot could be scalable to ones level...then everyone can hunt together and results be relevant.

There are 2 main things that this counters.
1) Any agenda that may be in effect to for some reason that impose global grouping (if instances are required due to coding)
2) Any agenda to impose the death camp vibe


Many i know would love this freedom of choice if its codable...to the point that many, and i mean lots...would pay a monthly subsc fee to have it.
Freeloaders or those with wrath against paying to play wont..but so ?
Post edited by linoge63 on

Comments

  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    i think this is a fantastic idea that will never be implemented.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited April 2015
    i think this is a fantastic idea that will never be implemented.

    Have faith comrad...money talks. :)
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited April 2015
    linoge63 wrote: »
    Have faith comrad...money talks. :)

    very true. hey we got trs nerfed. that means we can do anything right?
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited April 2015
    And nerfing...so let them nerf whatever, if mob level is selectable, that ends that goofie drama doesnt it
  • daggon87daggon87 Member Posts: 288 Arc User
    edited April 2015
    I suppose, the harder the difficulty you choose, the better the loot gets. Or else you can be sure almost nobody will go in your zones.

    So what if 2 players (or more) hunt together without grouping with one at max difficulty and best potential loot, and the other at min difficulty ? They will kill things mostly at lowest difficulty speed and earn loot at both max and min difficulty worth ...
    That's only one nice exploit I thought about in about 2 secs.

    I don't want to be the one to design the mechanics of your 'simple' idea. It's far too complex to implement for its worth.
    Olaf, freelance guardian fighter.
    Enorla, Oh so devoted cleric.
  • cybercyanidecybercyanide Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 66
    edited April 2015
    Anyone who ever played City of Heroes knows Cryptic can do this. We could choose difficulty there. Want to solo but can handle spawns of a 5 man +5 difficulty? Ok, no problem *set difficulty*
    Did that kick your butt a little too much so you want to step off a little? Ok, no problem *set difficulty*
    I *NEVER* got bored in CoH because I had the option to increase/decrease the difficulty settings for missions (quests) as I saw fit.

    http://cityofheroes.wikia.com/wiki/Notoriety
  • magnusolammagnusolam Member, Neverwinter Knight of the Feywild Users Posts: 82
    edited April 2015
    daggon87 wrote: »
    I suppose, the harder the difficulty you choose, the better the loot gets

    Why nerf the rewards for the less able playing at a challenging level (for them) and boost the rewards for those playing at an easy level (for them - because we all know the games still too easy for some). Surely, the rewards should remain the same and difficulty should be selected based solely on the style of game the player(s) wish to play. Why make the game a chore for some when it's unnecessary, keep it FUN FOR ALL players.

    Also with a difficulty level selectable by the player, only players on the same level of difficulty would be in instances for that level, those on a different difficulty would be in a different instance. Implementation should be relatively trivial just with multiple (smaller) instance trees instead of just one.

    As far as maxxed out characters entering low difficulty instances in order to farm them, why worry about it, the same option is available to anyone (if that's what they want to do), the market would change true but that's always the case with markets.
  • daggon87daggon87 Member Posts: 288 Arc User
    edited April 2015
    magnusolam wrote: »
    ...
    What you're saying is not what OP proposed. He wanted to have players of different experience playing together. He never talked about different instances for each difficulties, this would induce the opposite effect.

    And harder difficulties providing better rewards is one of the basics of game design. If you propoe harder difficulties for the same rewards, in the end the option will not be used.
    Olaf, freelance guardian fighter.
    Enorla, Oh so devoted cleric.
  • magnusolammagnusolam Member, Neverwinter Knight of the Feywild Users Posts: 82
    edited April 2015
    daggon87 wrote: »
    What you're saying is not what OP proposed. He wanted to have players of different experience playing together. He never talked about different instances for each difficulties, this would induce the opposite effect.

    And harder difficulties providing better rewards is one of the basics of game design. If you propoe harder difficulties for the same rewards, in the end the option will not be used.

    Why nerf the rewards for the less able playing at a challenging level (for them) and boost the rewards for those playing at an easy level (for them - because we all know the games still too easy for some). Surely, the rewards should remain the same and difficulty should be selected based solely on the style of game the player(s) wish to play. Why make the game a chore for some when it's unnecessary, keep it FUN FOR ALL players.

    Whether harder difficulties are used would depend on whether players wanted a more challenging gaming experience or not. Presumably if a group wanted to play in a hard instance they would agree to do so, if not, not. Either way it makes no difference regarding how to go about providing the option.

    Why would you care what level other players want to play at, after all, you have the same options?
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    Too complex, favouring exploits and botting, and fairly useless. Pick the easiest level, start your bot, go to bed and collect all the stuff when you wake up. If you can't do your dailies, well, do something else until you've learnt to play.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited April 2015
    more simple to that.

    put a npc in the area. that npc will blessing you to a <font color="orange">HAMSTER</font> power that will up your status but down some luck <font color="orange">HAMSTER</font> in change. dont need change enemies or zone, just a simple buff. or better, give a general luck to all chanraters and that blessing will replace.

    ps: your solution is better, change dificult is better. but... new players or... i dont know the personal problem of all the players, dont need suffer for that. have a lot of solutions to everbody have fun.
  • magnusolammagnusolam Member, Neverwinter Knight of the Feywild Users Posts: 82
    edited April 2015
    diogene0 wrote: »
    Too complex, favouring exploits and botting, and fairly useless. Pick the easiest level, start your bot, go to bed and collect all the stuff when you wake up. If you can't do your dailies, well, do something else until you've learnt to play.

    Botting already exists, so what's the difference? Only those with maxxed out characters should be able to run bots? Hmmm...
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2015
    magnusolam wrote: »
    Botting already exists, so what's the difference? Only those with maxxed out characters should be able to run bots? Hmmm...

    It exists in low level areas. And as I said dailies are pretty much playable with no major issue, except the ones leading to heroic encounters, which may require to team up with other people, like in IWD or WoD. It's expected you can't solo those.

    There are obvious reasons for not having difficulty settings in a MMO: farming and the economy. Content is designed to be played for X hours and rewarding Y amount of currencies or Z items. If there are difficulty settings no one is going to play anything but the easiest to acquire the most possible resources, meaning that the lowest can't be rewarded unless you don't care about the economy in game, and it will of course never happen.

    If you like difficulty sliders, play Dragon souls or the sims, or civilization, or whatever, but not multiplayer games.
  • magnusolammagnusolam Member, Neverwinter Knight of the Feywild Users Posts: 82
    edited April 2015
    diogene0 wrote: »
    It exists in low level areas. And as I said dailies are pretty much playable with no major issue, except the ones leading to heroic encounters, which may require to team up with other people, like in IWD or WoD. It's expected you can't solo those.

    There are obvious reasons for not having difficulty settings in a MMO: farming and the economy. Content is designed to be played for X hours and rewarding Y amount of currencies or Z items. If there are difficulty settings no one is going to play anything but the easiest to acquire the most possible resources, meaning that the lowest can't be rewarded unless you don't care about the economy in game, and it will of course never happen.

    If you like difficulty sliders, play Dragon souls or the sims, or civilization, or whatever, but not multiplayer games.

    The market would change true but that's always the case with markets.

    I could understand it bothering botters and those who associate with them, but there's no downside I can see for legitimate players.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited April 2015
    diogene0 wrote: »
    It exists in low level areas. And as I said dailies are pretty much playable with no major issue, except the ones leading to heroic encounters, which may require to team up with other people, like in IWD or WoD. It's expected you can't solo those.

    There are obvious reasons for not having difficulty settings in a MMO: farming and the economy. Content is designed to be played for X hours and rewarding Y amount of currencies or Z items. If there are difficulty settings no one is going to play anything but the easiest to acquire the most possible resources, meaning that the lowest can't be rewarded unless you don't care about the economy in game, and it will of course never happen.

    If you like difficulty sliders, play Dragon souls or the sims, or civilization, or whatever, but not multiplayer games.

    hmmm. is not the case, but take the example of ddo. in the end of dungeon, you receive a especifc loot/xp based in the difficult chosed and if your charater do more times the same dificult or have more levels than the quest required, its down. you can adapt that for xp and luck, being the most hard aways top in rewards.

    you have a experience of other games and have a public demand... do a omelette, my god.
Sign In or Register to comment.