I've personally found to make any legitimate masterwork progress in a short amount of time is to pay the AD for the Rush Costs. It can make that grind a little costly, but I've found it to cost less then just buying the items needed out of the AH in my experiences. on the flip side the generic items like aberrant pelts are…
I have multiple alt characters I have maxed out on guild marks to hold onto until the Explorers are released. I did notice that old recipes were require to unlock the recipes, but I'm trying to find out more information regarding the materials for the new recipes, I figured the new materials will be needed, but I'm looking…
Nice to know that it brings the concept of fast attacking companions. Sadly the Mercenary doesn't actually proc the buff. I currently use the Fire Archon. I cant seem to tell when the bonus procs or not though,
@putzboy78 I personally am not sure of how it will be procing, we'll probably do some testing. I'll look into the feats in righteous and play around with those combinations. Daily will be flame strike Encounters will be: chains of blazing light, divine glow, searing light? I don't know much about how the DC encounters full…
Side info: My main thought process is disregard crit entirely. and focus on these stats: Power, Arm Pen (to 55-60 res ignored), recovery, and Deflection (I'm under the impression Clerics give some sort of self heal so lifesteal doesn't seem like a smart thing to invest into. Armor I've personally consided: Dusk Restoration…
From what I've noticed, the damage over time from PG is much greater compared to the Thorned roots, though it may not last as long. with PG at rank 3 the 'roots' cause roughly 24k damage each hit, and the Thorned roots from Hindering strike deal out 22k at 4. With the 20% increase when PG hits 4 I can only imagine it doing…
Thats where I've trying to figure out where the damage from plant growth comes from. I was under the impression it was the roots damage. when I use it on dummies it doesn't give any inital damge, just the output from what I believe are the roots.
I have a bit of confusion as to how you can force a critical. I'm not saying to intenionally proc a non-crit. But just the RNG or procing a crit or not. IF there is a way to manipulate hitting crits I'm not sure how to go about doing that. Hindering and CoA Both have 3 charges from a range stance, but both can max out and…
I was playing with a similar encounter layout but I felt like I wasn't getting a good rotation, is there a certain rotation you use for them? I never have heard much about Throw Caution and Split the sky. I have a feeling thats due to the lack of rooting for a trapper build. I can see it being effective with Aimed shot and…
I see, and I can understand that mentality. I think I'll stick with DPSing with my trapper cause I throughly enjoy the Stance swapping. Regarding Thonred roots and Crits on your other post, The same mentality could be made for starting with non-crit inital then refreshing with a crit on the second duration. So I see were…
From what I'm seeing roots are not procing the tic. and if it is, the time still remains 20 seconds. I may be mistaken though I dont believe the general mechanics between PC and Console would be different, the only difference as of right now is you guys have mod 10 and were have until mid October for it. and I'm trying to…
Side note: This is for the pve aspect. I'm having difficulty gauging how gushing wound works. does the bleed last 20 seconds, but proc more frequently when alternative damage is delt? The power reads when allies strike it causes the bleed to advance, ticking immediately. Would that shorten the 20 second timer on the skill?…