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Question Regarding the new MasterCrafting

loverideloveride Member Posts: 19 Arc User
With the new Masterwork Weapons and gear being released, does anyone have the information on the items needed to craft the new items?

Side Question:

Are the Materials from the New Scroll Cases Out shadowing the Old? ( Will old materials still be used to make some of the new gear/armaments. Or have the new mats completely taken over? )

Source: http://imgur.com/a/dYtk8

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  • loverideloveride Member Posts: 19 Arc User

    I will start to try to make the weapons on preview soon to find out. From what it looks like for weapons though, the old charts are still needed to complete the questlines and make some mats. After you complete the quests, you unlock the new recipes with 30 Adamant Blooms or whatever it asks for. From there you use the new charts and maybe old too. It looks like quite an expensive endeavor, considering you need guild marks for the charts and those who already control the market will make the new mats too expensive for most players. So, prepare to buy Zen packs to earn guild marks.

    I have multiple alt characters I have maxed out on guild marks to hold onto until the Explorers are released.

    I did notice that old recipes were require to unlock the recipes, but I'm trying to find out more information regarding the materials for the new recipes, I figured the new materials will be needed, but I'm looking to see if some of the older mats will be needed in the recipes themselves. I've been doing a good amount of hording of mats as well but I'm trying to be a step ahead. (I'm on Xbox) Any further info you come across would be super helpful and I appreciate the response!

  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    They need to overhaul the entire crafting system honestly. I don't mind the system being difficult, but if you calculate the time it takes to do some of the tasks, its just flat out unreasonable.

    A simple example: To complete the first Leatherworking task, 500 Aberrant Leather. To collect this leather it takes 15 minutes with a good worker (returns 2 pelts). So you need to run all 9 slots and reset them 55 times, to get the pelts. Then you have to refine them (don't know how long that is). That comes to around 13 hours of work for the pelts and more for refining. Keep in mind, you have to be there, logged in, to reset these tasks every 15 minutes.

    I enjoy crafting usually in games, but NW just makes it too tedious, and it takes far to long to actually be productive. Way to many steps, way to many false premises (why can I make FAR more pelts by running tasks for 40 minutes than by running an 8 hour task? Why do I need to make 5 seperate items (each requiring components to be crafted), to make one high level item....)

    Even though I like crafting, I'll just craft RP and run dungeons, then buy this stuff if needed. Which is a shame.
  • loverideloveride Member Posts: 19 Arc User

    They need to overhaul the entire crafting system honestly. I don't mind the system being difficult, but if you calculate the time it takes to do some of the tasks, its just flat out unreasonable.

    A simple example: To complete the first Leatherworking task, 500 Aberrant Leather. To collect this leather it takes 15 minutes with a good worker (returns 2 pelts). So you need to run all 9 slots and reset them 55 times, to get the pelts. Then you have to refine them (don't know how long that is). That comes to around 13 hours of work for the pelts and more for refining. Keep in mind, you have to be there, logged in, to reset these tasks every 15 minutes.

    I enjoy crafting usually in games, but NW just makes it too tedious, and it takes far to long to actually be productive. Way to many steps, way to many false premises (why can I make FAR more pelts by running tasks for 40 minutes than by running an 8 hour task? Why do I need to make 5 seperate items (each requiring components to be crafted), to make one high level item....)

    Even though I like crafting, I'll just craft RP and run dungeons, then buy this stuff if needed. Which is a shame.

    I've personally found to make any legitimate masterwork progress in a short amount of time is to pay the AD for the Rush Costs. It can make that grind a little costly, but I've found it to cost less then just buying the items needed out of the AH in my experiences. on the flip side the generic items like aberrant pelts are exceptionally inexpensive so I tend to just buy those outright.

  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited March 2017
    loveride said:



    I've personally found to make any legitimate masterwork progress in a short amount of time is to pay the AD for the Rush Costs. It can make that grind a little costly, but I've found it to cost less then just buying the items needed out of the AH in my experiences. on the flip side the generic items like aberrant pelts are exceptionally inexpensive so I tend to just buy those outright.


    Sort of ironic, when they aren't needed, they are everywhere and cheap. the moment people need them, they are gone. Exactly what happened recently.
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    A guildy told me there is a store in SH now where you can buy all the items needed to complete Masterwork recipes. Except the last last task. And super cheap compared to the current system.
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