If we're talking about the mini-dungeons in Sharandar, I soloed those as well with no problems with my Spellstorm CW and R5/R6 enchantments. I have a feeling that I could solo mini-dungeons in the Dread Ring with either my Spellstorm build or a Flames build, but with the Flames build I'd probably use more potions and…
And that's probably the factor that made Cryptic think that a lot of players feel the old Enchantment Refinement system needed a change. ;) I said "urging" not "forcing". This system is meant to make you look at every enchantment that's ready to rank-up and figure that your daily quota of 24K refined AD isn't enough to…
I want to address the points I've put in bold. The only content in the game you could say requires anything above R6 is PvP and Dungeons, Epic ones in particular. Every other piece of content that isn't an Epic Dungeon or PvP-based you can do with R6 and even R5's. It is therefore no surprise that more people would be in…
Your build is very nice but I have a feeling the difference in survivability between our experiences is largely due to your stats rather than active powers useage and selected feats.
Sounds great in theory, how does the MoF path test in dungeons, any inside data you'd care to share? Which companion do you use, how's your health potion-usage and do you have Shield in your power-tray?
I've got a Lv60 CW with R5/R6 Enchantments in her gear, none of which were bought through the AH and none of which were fused with the aid of any wards or coals. How exactly are these Enchantments not free? Were I to attempt to raise a new Ranger character to Lv60 with a fresh set of Enchantments under the new refinement…
Right, so I've tried the Master of Flames path, selecting feats that enhanced my crit rate and severity. I have to say that when things work, it delivers the damage, albeit in some incidents too slowly. The result of such incidents is either a CW with her HP bar half-empty (or half-full) or a dead companion. I didn't do…
You know what Cryptic? I wonder... what would happen with your newest Refine system if instead of us paying in Astral Diamonds (AD), you'd accept Refinement payments in Rough Astral Diamonds (RAD). Leave the extra resources and the need for catalysts, wards etc... just make the AD fee a RAD fee instead. I think that may…
Seeing as you're using the same Encounter powers as I am on my Renegade CW, I'm quite intriguied by the synergy between Chill, Smolder and Rimfire that is most likely the source of your sustained DPS. I would like however to see your build (feats, etc) but also to see how it all functions in Dungeons or in crowded areas…
Do this Cryptic, and I promise I may even have reason to spend the 2.6M AD I'm currently sitting on. :D Heck, I may even consider buying ZEN from time to time and with $$$ not AD! :p Oh, another thing... I've seen some videos on Youtube of people illegally obtaining obscene amounts of AD using hacks that modified client…
Thank you for the reply! :) From my limited experimentation with Master of Flame, trading the crit-bursts of Spellstorm for the DoT'y nature of Flames, my CW loses her edge because enemies survive long enough to stack damage on me before dying to the DoT's. It was only after I added Shield into the mix that my CW lived…
I completely agree zeb, however instead of not playing I'd say that people would just play the fun parts (regular content + Foundry missions) and avoid group-content such as Dungeons and PvP. However this could also mean that eventually the Foundry would become the only reason people will play Neverwinter because honestly,…
Is it too late for a re-design of the Flame path that would add Choking (effectively a deny-attack/slow on affected enemies) as a Smolder/Smoke result and Flames as Panic (cause enemy to de-aggro and fee unless attacked again)/DoT? I think those two options would be more in-line with what a Control Wizard should be doing,…
Feedback: Well, I gave it another try... This time, I have to say things worked better and the Fire path was slightly more enjoyable. The change was, I started using the Shield spell to protect my clothy behind while things were slowly burning away. Chill and Smolder work together, yes, but it's a battle of attrition which…
Feedback: I liked the fact that I could take enchantments I don't need and use them to progress the enchantments I do use, but when the AD cost creeped in and then you've added yet another resource into the mix... well that soured the whole deal and now I want even less to do with your enchantments. The old system meant I…
Feedback: The entire path feels underwhelming in comparison to Storm/Lightning, both in efficacy and (visual) effects. Using fire-based spells feels weaker than the ice spells because at least with ice-spells things freeze over eventually but with fire-spells it felt like I was annoying enemies with my flames, not actually…
Whenever I've seen the terms "minor", "easily coded" and "changes" in the same statement, I've later learned things were anything but. I will admit however that adding abilities from one class to another seems like a nice idea, but I think however that Neverwinter is a bit too fragile for sustains such a concept.
To be honest, I don't care what are the circumstances that would bring a company to implement such a punishment system, but if they did I'd quit playing their game and find something else to do with my time.
I believe the 4,000 AD daily is there to offer some incentive to those who do not make enough glory to repeatedly buy and salvage purple gear items from the PvP vendors. Without that incentive, I doubt I'd've been queueing for PvP in the first place and I would've been missing out on an experience that is really miserable…
I doubt that'll ever happen, but also... three Clerics all level 30 and geared to the teeth in purple enchanted stuff plus 9 enchantments that give % of the Cleric's stats to their player... uhhh... yeah, not gonna happen either! ;)
If Cryptic ever implements a Pet Class in NW, that class would most likely have a Companion and extra pet(s). Those Pets would probably be controllable while the Companion would function like it normally does. Allowing more companions could actually be dangerous especially in areas that have high density of enemies where a…
I'm not a Dev. I do however know that single characters soloing group-designed encounters isn't something new in MMO's. If you could for example solo the entire DV dungeon in under 15 minutes... that'd be a cause for alarm perhaps.
Point #1 and #2 I knew about. Point #3 makes me feel better, but as a CW I've been able to AoE stealthed TR's out of stealth with either Icy Terrain and/or Steal Time. Odds are those weren't the best TR players around, or I was very lucky to get my "spideysense" tingling to hit the AoE at the right time. In any case, I…
A word of caution about ++hardtargetlock, if you use it to sticky-lock to an enemy and then that enemy dies, be aware that the 1st enemy/target you'll focus on will become the new stick-locked target. Honestly, that feels a bit like cheating, but after seeing what they can do to a ranged character in PvP... yeah, I'll use…
If you replaced Numpad1 with Ctrl in my example then Ctrl will become the sticky-lock key, yes. In the keybind options menu Neverwinter offers you can only set which key is bound to the +hardtargetlock (which performs the target-lock for as long as you hold the button), but you cannot change the command to ++hardtargetlock…
Going to test this now... :) OK, it works and what you want to do is in-game use the /bindsavefile command to save a keybind file (e.g. /bindsavefile C:\GameBinds\NWO.txt) to work with. Then open the file with any text editor, Notepad would do, and in a new line add something like: Ctrl "" Numpad1 "++HardTargetLock"…
I believe that if you manually target a small enemy that's hiding in the hit-box of a bigger boss, and press and hold the Ctrl key, you will always hit the smaller enemy while you're holding the Ctrl key. This is a pain though because this function isn't a Toggle but a Hold and isn't re-mappable. Perhaps Cryptic should…