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Autofocus on Boss is annoying. Help!

fuchz7fuchz7 Member Posts: 3 Arc User
edited October 2013 in PvE Discussion
Hello Neverwinter Community!

Is there an option where i can turn off the autofocus on boss as soon as i hit
a spell-button? It's pretty annoying and keeps me from drawing specific aggro off other peoples.
For example the witches at Cragmire Crypts Final boss as well as the Black thingies at Spellplague caverns.
Thanks in advance! =)
Post edited by fuchz7 on

Comments

  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited October 2013
    I don't think I'm understanding your issue - whatever target is in my crosshair when I press the key to use an encounter or daily is who the power targets. If they move quickly, it can cause my character to spin around or such, in order to keep facing them as the power is cast, but I'm never locked onto the boss otherwise. Maybe check the options in the game menu?
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  • fuchz7fuchz7 Member Posts: 3 Arc User
    edited October 2013
    Like when theres a monster in front of the Boss it always will do the skill on the boss, even at will skills
    or other.

    This problem seem to only appear on Cleric at the moment
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    Sometimes it seems that trash mobs can hide inside the bosses hitbox. Trying to hit kobolds standing in-between Karrundax's leg for example.
    RIP Neverwinter 26/06/2014
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited October 2013
    When you are fighting two mobs, one smaller an one larger, your at-will projectiles and long range powers are attracted by the bigger target. Even if you are aiming the smaller one, your character will turn and attack the bigger enemy. Right?
    I don't play my CW that much these days but, from what I remember, this especially happens when you're fighting the dragons, Karrundax, Chartilifax and so on, and you are trying to switch to a smaller target. I wish I could tell you that there's a way to fix this, but as far as I know, there isn't . There was another thread about this a while back and it seemed like nobody know how to fix it back then. I hope somebody has an useful answer for you though.
    I hate dancing with Lady Luck. She always steps on my toes.
  • runebanerunebane Member Posts: 0 Arc User
    edited October 2013
    tang56 wrote: »
    Sometimes it seems that trash mobs can hide inside the bosses hitbox. Trying to hit kobolds standing in-between Karrundax's leg for example.

    This kind of stuff is a pain. Saw it running Malabog's Castle the other day. Whenever Valindra would come down the tank would try to help kill her. But then I would have trouble targeting her or the portal she opens with the Dragon on top of them. I just chalked it up to my inexperience though, it was my first MC run.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • fuchz7fuchz7 Member Posts: 3 Arc User
    edited October 2013
    At least im now sure that im not crazy for having this issue!
    Really hope theres a way though!
  • lordxenitelordxenite Member Posts: 172 Arc User
    edited October 2013
    I believe that if you manually target a small enemy that's hiding in the hit-box of a bigger boss, and press and hold the Ctrl key, you will always hit the smaller enemy while you're holding the Ctrl key. This is a pain though because this function isn't a Toggle but a Hold and isn't re-mappable. Perhaps Cryptic should look into fixing this, and while they're at it, I urge them to consider adding a Target and Target-of-Target UI elements.
    ____________________________________________
    The poster formerly known as LordOfPit, and his blog.
    * Dec 2007 (CO)
    * Oct 2008 (STO)
  • jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
    edited October 2013
    This happens with almost every group containing weak and strong mobs in the game. I can attack the weak mob and my aim will constantly drift towards the stronger mob even if they are not standing on top of each other. It is like the game wants you to attack them first. I have it happen all the time in the Feywild areas and it is very noticeable with my DC. It is 10x worse on the quest where you destroy the catapults (The War Makers). It is impossible to pick a target if they are near the catapult. I hope they fix this because it is really annoying.
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    There are actually two separate effects here:

    1. Auto-aim.

    2. Hitbox hiding.


    The first is when you are attacking any target continuously, the camera will actually auto-aim to center on that target even if you angle your camera away a fair distance. (*)

    The second is most obvious when there is an enemy with a particularly large hitbox, like a dragon, that makes it difficult to target any smaller enemies around it. This is relatively common in many action combat games and normally the only way around it is to re-position or use aoe.

    The use of Ctrl key for hard target lock (or making a keybind for +hardtargetlock or ++hardtargetlock for the toggle) can assist with the first effect, but because of the second effect, getting a target to lock on is not always easy!

    The two effects combine in a nightmarish synergy in some fights (more often than you would think) making it difficult to damage or CC any adds that are around large enemies, especially for ranged classes. Expect (a lot) more complaining about this once the Ranger arrives!

    (*) This is not usual in most games, certainly not PC games. There should really be an option to disable it.
  • jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
    edited October 2013
    fondlez wrote: »
    (*) This is not usual in most games, certainly not PC games. There should really be an option to disable it.

    1000% agree. I can't stand when games auto aim. I hated it in COD and I can't stand it here. In COD it would only happen if someone ran through your line of fire. Your aim would pull away and you would have to quickly adjust (most of the time it snapped back on it's own). In this game the mob can be standing 5 feet away picking it's nose and your aim will drift towards it if it is a larger mob and you have to constantly pull away. If the mob is large enough it is almost impossible to even hit the smaller one.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2013
    Perfect example of the issue the OP is describing: Epic Spellplague Caverns final boss.

    Adds spawn. I go to tab mark them as they are running for the rogue.
    Game Response: Aboleth Overseer is out of range.

    That's nice...now if only I was trying to target the Aboleth Overseer.
    Yeah the giant hit boxes are annoying and as far as I know there is no way to overcome it. The problem with the ctrl suggestion is that it normally still tries to target the boss in my experience.



    Another clear example is dragon wings. The worst part about Epic Mad Dragon prior to the second rebalance wasn't fighting the monsters but fighting the UI. Any person trying to hit an add under the dragon's wing from a distance would find themselves favoring targeting the dragon. This meant having to constantly run right up next to the dragon just so you could target anythign stuck 20 feet away from it's body.

    It's one thing to have something hide between a giant's leg. It's a completely different matter to constantly have to fight the UI to target monsters which are nowhere near the creature with the oversized hitbox.
    Aboleth Overseer basically becomes my auto target just for looking it's directed as far away from it as I can be. Unless an add closer than half the platform away the boss will take precedence.


    *Moved to The Gameplay Forums*
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited October 2013
    . . . . . I do wish that they would make a pass over large mobs and reduce their hit boxes. Especially dragon wings and other large bosses. I play primarily a mage and a cleric, both I have this issue with as well. With the cleric, it is Astral Seal. We need to be able to target the smaller mobs in front of the larger mobs more easily, indeed!
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited October 2013
    lordxenite wrote: »
    I believe that if you manually target a small enemy that's hiding in the hit-box of a bigger boss, and press and hold the Ctrl key, you will always hit the smaller enemy while you're holding the Ctrl key. This is a pain though because this function isn't a Toggle but a Hold and isn't re-mappable. Perhaps Cryptic should look into fixing this, and while they're at it, I urge them to consider adding a Target and Target-of-Target UI elements.

    Very much this. Ctrl should be a toggle. Holding down another key to lock is incredibly klutzy.

    But then I suppose it would come perilously close to tab-targeting.

    Personally, I think the tab targeting option should always be there as I much prefer it (it's there in CO and STO, no idea why NWO has such foreshortened options in general). It's actually much faster and more efficient than manual aiming anyway, once you get used to it.

    Having said all that, the "sticky" targeting that's in the game is better implemented than just about any other sticky targeting system I've ever played, and it's actually great in solo play. Just in teams it becomes a bit of a PITA.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    Another clear example is dragon wings. The worst part about Epic Mad Dragon prior to the second rebalance wasn't fighting the monsters but fighting the UI. Any person trying to hit an add under the dragon's wing from a distance would find themselves favoring targeting the dragon. This meant having to constantly run right up next to the dragon just so you could target anythign stuck 20 feet away from it's body.
    [/COLOR]
    As a GF I could lunge at an enemy and unless it was actually at an angle greater than ~120 degrees from the side of the dragon, I would turn around and lunge the dragon. Same went for the Elder Brain in DV.
    RIP Neverwinter 26/06/2014
  • iergoiergo Member, Neverwinter Beta Users Posts: 107 Bounty Hunter
    edited October 2013
    gurugeorge wrote: »
    Ctrl should be a toggle. Holding down another key to lock is incredibly klutzy.

    This. My DC is the only char I have cltr as third mouse button to help with astral seal and Forge master's flame, but holding it down is a bit annoying after a while. If it becomes toggle then I would definitely set that up for all my chars. Also I wouldn't mind block for GF to be changed to toggle, however I don't mind holding down space bar that much, but would prefer mouse button 4 toggle.
  • trollgretrollgre Member Posts: 297
    edited October 2013
    on other games you can use "tab" to switch locked target making it easier to attack
    and also party character focus, useful for healing (f1 = self / f2 = 2nd member / f3 = 3rd ...)

    it will be great if they add it to nw
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited October 2013
    trollgre wrote: »
    on other games you can use "tab" to switch locked target making it easier to attack
    and also party character focus, useful for healing (f1 = self / f2 = 2nd member / f3 = 3rd ...)

    it will be great if they add it to nw

    That's why I said in my above post "perilously close". It seems they have a design intent NOT to have tab targeting in this game, because as soon as they make CTRL a toggle, that would be pretty close to tab targeting, yet they haven't done that.

    I'm sure there are lots of people who would prefer the option, but tab targeting is FAST (really much, much faster than manual, when you get into the swing of it), manual targeting slows things down a bit, and I think they've fine-tuned the game for non-tab-targeting, so that it has a certain pace that's dictated by a range of player capabilities, and they're trying to attract a type of player who likes manual targeting too.

    This seems even more so to be the case, when you consider that both CO and STO have the option whether to manual target or tab target. It seems for this game they've designed it around manual only.

    If one thinks about the mobs and the aggro range of the mobs (how you can virtually stand next to them without aggroing them), I think that's part of the design.

    Personally, I like the system, and I think they've done a great job with a manual targeting system in an MMO, but I would prefer tab targeting, it's just so much better and slicker for changing targets, IMHO. But I guess they're going for visceral impact (just like with the way they have a bit of rooting, camera shake, etc.) rather than what one might call the cold efficiency of tab targeting.
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    gurugeorge wrote: »
    That's why I said in my above post "perilously close". It seems they have a design intent NOT to have tab targeting in this game, because as soon as they make CTRL a toggle, that would be pretty close to tab targeting, yet they haven't done that.

    lol, I don't think so. Ctrl is just the command "+hardtargetlock". The other command ++hardtargetlock is a toggle. It is trivial to make your own keybinding to it.

    Yes, there is no tab-targetting or numbered-targetting by design in an true action combat game, which Neverwinter is. But hard target lock has nothing to do with it since the whole point of tab-"targetting" is there is no targetting. You just press tab and BAM you have yourself the nearest target.

    Hard target lock just does exactly what it says on the tin - it locks you to an existing target AFTER you have already (mouse) targetted it.
  • lordxenitelordxenite Member Posts: 172 Arc User
    edited October 2013
    fondlez wrote: »
    lol, I don't think so. Ctrl is just the command "+hardtargetlock". The other command ++hardtargetlock is a toggle. It is trivial to make your own keybinding to it

    ....

    Hard target lock just does exactly what it says on the tin - it locks you to an existing target AFTER you have already (mouse) targetted it.
    Going to test this now... :)

    OK, it works and what you want to do is in-game use the /bindsavefile command to save a keybind file (e.g. /bindsavefile C:\GameBinds\NWO.txt) to work with.

    Then open the file with any text editor, Notepad would do, and in a new line add something like:
    Ctrl ""
    Numpad1 "++HardTargetLock"
    Numpad2 "++hardtargetlock$$follow"

    When you return to the game, use the /bindloadfile command to re-load the binds (e.g. /bindloadfile C:\GameBinds\NWO.txt) and from now on the Ctrl key won't do a thing, but Numpad 1 will lock on target (and unlock the cursor if pressed again) and Numpad 2 will lock onto a target and auto-follow it. :)
    ____________________________________________
    The poster formerly known as LordOfPit, and his blog.
    * Dec 2007 (CO)
    * Oct 2008 (STO)
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited October 2013
    lordxenite wrote: »
    Going to test this now... :)

    OK, it works and what you want to do is in-game use the /bindsavefile command to save a keybind file (e.g. /bindsavefile C:\GameBinds\NWO.txt) to work with.

    Then open the file with any text editor, Notepad would do, and in a new line add something like:
    Ctrl ""
    Numpad1 "++HardTargetLock"
    Numpad2 "++hardtargetlock$$follow"

    When you return to the game, use the /bindloadfile command to re-load the binds (e.g. /bindloadfile C:\GameBinds\NWO.txt) and from now on the Ctrl key won't do a thing, but Numpad 1 will lock on target (and unlock the cursor if pressed again) and Numpad 2 will lock onto a target and auto-follow it. :)

    Nice! Will try this. Question: if you unbind CTRL in the keybinds, and use CTRL instead of Numpad1 in the above instructions, would you be able to use CTRL as a the toggle lock key, or do those kinds of keys (can't remember the type, "modal"?) not work in keybinds? I'll try it out anyway, but if anybody knows offhand, TIA.
  • lordxenitelordxenite Member Posts: 172 Arc User
    edited October 2013
    gurugeorge wrote: »
    Nice! Will try this. Question: if you unbind CTRL in the keybinds, and use CTRL instead of Numpad1 in the above instructions, would you be able to use CTRL as a the toggle lock key, or do those kinds of keys (can't remember the type, "modal"?) not work in keybinds? I'll try it out anyway, but if anybody knows offhand, TIA.
    If you replaced Numpad1 with Ctrl in my example then Ctrl will become the sticky-lock key, yes. In the keybind options menu Neverwinter offers you can only set which key is bound to the +hardtargetlock (which performs the target-lock for as long as you hold the button), but you cannot change the command to ++hardtargetlock (which performs a sticky target-lock toggle).

    Thanks however go to fondlez for bringing the hardtargetlock command into the discussion! :)
    ____________________________________________
    The poster formerly known as LordOfPit, and his blog.
    * Dec 2007 (CO)
    * Oct 2008 (STO)
  • hwlrmnkyhwlrmnky Member Posts: 90
    edited October 2013
    See, now I feel simpleminded for just running around the boss until I find the right angle for hitting the underling.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    lordxenite wrote: »
    If you replaced Numpad1 with Ctrl in my example then Ctrl will become the sticky-lock key, yes. In the keybind options menu Neverwinter offers you can only set which key is bound to the +hardtargetlock (which performs the target-lock for as long as you hold the button), but you cannot change the command to ++hardtargetlock (which performs a sticky target-lock toggle).

    Thanks however go to fondlez for bringing the hardtargetlock command into the discussion! :)

    Also highly effective against stealthed TRs.
    RIP Neverwinter 26/06/2014
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited October 2013
    . . . . . What I did is just type in chat, /bind PageUp ++hardtargetlock and then I went into my Logitech settings for my mouse and set Page Up to mouse button 5 (one of three thumb buttons on my M705). I primarily only use it on my Cleric to ensure I am able to keep a short lock on a target that needs heals, mainly with Healing Word. I then typed in chat, /bind_save_file nwo.txt and then when I next logged into each alt character I typed, /bind_load_file nwo.txt - quite simple but just as effective as editing the file manually to share the same hotkeys across characters.

    . . . . . Anyway, Boss' and Large Mob's hitboxes need to be reduced, for sure. They over-shadow everything around them. Especially dragon's wings and tails, even if you have clear line of sight. I understand not being able to target something you cannot see, as that is D&D. But if you have clear line of sight, targeting should not be an issue.

  • lordxenitelordxenite Member Posts: 172 Arc User
    edited October 2013
    A word of caution about ++hardtargetlock, if you use it to sticky-lock to an enemy and then that enemy dies, be aware that the 1st enemy/target you'll focus on will become the new stick-locked target.
    tang56 wrote: »
    Also highly effective against stealthed TRs.
    Honestly, that feels a bit like cheating, but after seeing what they can do to a ranged character in PvP... yeah, I'll use it! ;)
    ____________________________________________
    The poster formerly known as LordOfPit, and his blog.
    * Dec 2007 (CO)
    * Oct 2008 (STO)
  • fondlezfondlez Member Posts: 0 Arc User
    edited October 2013
    lordxenite wrote: »
    Honestly, that feels a bit like cheating, but after seeing what they can do to a ranged character in PvP... yeah, I'll use it! ;)

    This has been discussed at some length in the TR forums.

    1. CTRL has been in the game since the beginning and is accessible to all. So, it is not as if you're adding any new functionality.
    2. hardtargetlock can only lock to something you have seen and targetted at least once. This includes a TR, stealthed or otherwise.
    3. The lock is lost if a TR enters stealth or runs away far enough or uses an untargettable like Bloodbath. In other words, it's only even marginally useful if you spot the TR ALREADY in stealth which means you are standing right on top of them which means they should be dead already because you've found them...
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited October 2013
    gurugeorge wrote: »
    Very much this. Ctrl should be a toggle. Holding down another key to lock is incredibly klutzy.

    But then I suppose it would come perilously close to tab-targeting.

    Personally, I think the tab targeting option should always be there as I much prefer it (it's there in CO and STO, no idea why NWO has such foreshortened options in general). It's actually much faster and more efficient than manual aiming anyway, once you get used to it.

    Having said all that, the "sticky" targeting that's in the game is better implemented than just about any other sticky targeting system I've ever played, and it's actually great in solo play. Just in teams it becomes a bit of a PITA.


    Just remap the ctrl key, onto (mine is on left mouse button press/hold down) any other mouse - key.
    If it is a mouse button you have the option to choose between:

    Lock on by clicking, it locks the target indefinitely until you click again to release it.
    Press/hold down the button, it locks onto the target as long as you're holding down a mouse button.

    This method may not be perfect, but remapping your left mouse button in this game is almost essential. Clicking tends to break mouse keys like nothing in no time. Attacks should always be on hotkeys such as e,r,t,z,u,i,o,f,g,h,j,k,y,x,c,v,b,n,m (u get the picture)


    cheers.

  • lordxenitelordxenite Member Posts: 172 Arc User
    edited October 2013
    fondlez wrote: »
    This has been discussed at some length in the TR forums.

    1. CTRL has been in the game since the beginning and is accessible to all. So, it is not as if you're adding any new functionality.
    2. hardtargetlock can only lock to something you have seen and targetted at least once. This includes a TR, stealthed or otherwise.
    3. The lock is lost if a TR enters stealth or runs away far enough or uses an untargettable like Bloodbath. In other words, it's only even marginally useful if you spot the TR ALREADY in stealth which means you are standing right on top of them which means they should be dead already because you've found them...
    Point #1 and #2 I knew about. Point #3 makes me feel better, but as a CW I've been able to AoE stealthed TR's out of stealth with either Icy Terrain and/or Steal Time. Odds are those weren't the best TR players around, or I was very lucky to get my "spideysense" tingling to hit the AoE at the right time. In any case, I appreciate the info as I haven't played TR's enough to know how their abilities work.
    ____________________________________________
    The poster formerly known as LordOfPit, and his blog.
    * Dec 2007 (CO)
    * Oct 2008 (STO)
  • astariadodfastariadodf Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    WOW! just yesterday I posted all the Bugs I could think in the targetting system. I hadnt thought of this specific, as on my caster I am quit adept at controlling the mobs adds until auto-aim redirects (which it does if you are on the mob and start a new Daily/Enc/Atw)

    Fact is, auto-aim gives a HUGE advantage to casters in PvP and I feel its not right - even though i play a caster. There is an associated bug that Auto Aim WILL target stealthed outside of visual range just by scanning the horizons with it. YES that means casters can hit stealthed target at 80' +! (if u dont know the plus dont ask - its not relevant to u)

    I will say it again CRYPTIC targetting is your MAJOR downfall, and is going to keep you out of the ranks of a great MMO. I suggest a major revamp, since I doubt you will every be on PS/XBOX.

    Edit Post:

    Just read the post above qouting the stealth thing in point 3. That point is not entirely valid. Casters can scan and find hidden but unseen targets. Plus the point right there - stealthing - should be an immediate shut down of all targeting functions unsless what you in that 10" circle u can detect the outline. Then to be fair, you should have to FOCUS target, not auto. Melee has to do that.
  • gurugeorgegurugeorge Member Posts: 421 Arc User
    edited October 2013
    Note on the keybinds thing above, when you /bindsavefile the game will save a text file with a lot of your extant keybinds from the in-game system, that will include Ctrl being bound to the hold-for-target lock, so make sure that's cleared before creating the file (or of course just delete that line if you've already created the file).

    Other top tip, for inveterate tab-targeters - best key to bind to the toggle target lock is of course - TAB! Then you'll have muscle memory on your side and the system will be halfway between proper tab targeting and manual targeting - you still have to be aiming at what you want to lock, but the key to lock it (Tab) will be in muscle memory.

    Of course you'd have to bind your "special" key to something else - MouseButton 4 (basic thumb button, most mice have it now) is the one for me.
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