Hello Neverwinter Community!
Is there an option where i can turn off the autofocus on boss as soon as i hit
a spell-button? It's pretty annoying and keeps me from drawing specific aggro off other peoples.
For example the witches at Cragmire Crypts Final boss as well as the Black thingies at Spellplague caverns.
Thanks in advance!
Comments
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
or other.
This problem seem to only appear on Cleric at the moment
I don't play my CW that much these days but, from what I remember, this especially happens when you're fighting the dragons, Karrundax, Chartilifax and so on, and you are trying to switch to a smaller target. I wish I could tell you that there's a way to fix this, but as far as I know, there isn't . There was another thread about this a while back and it seemed like nobody know how to fix it back then. I hope somebody has an useful answer for you though.
This kind of stuff is a pain. Saw it running Malabog's Castle the other day. Whenever Valindra would come down the tank would try to help kill her. But then I would have trouble targeting her or the portal she opens with the Dragon on top of them. I just chalked it up to my inexperience though, it was my first MC run.
Really hope theres a way though!
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
1. Auto-aim.
2. Hitbox hiding.
The first is when you are attacking any target continuously, the camera will actually auto-aim to center on that target even if you angle your camera away a fair distance. (*)
The second is most obvious when there is an enemy with a particularly large hitbox, like a dragon, that makes it difficult to target any smaller enemies around it. This is relatively common in many action combat games and normally the only way around it is to re-position or use aoe.
The use of Ctrl key for hard target lock (or making a keybind for +hardtargetlock or ++hardtargetlock for the toggle) can assist with the first effect, but because of the second effect, getting a target to lock on is not always easy!
The two effects combine in a nightmarish synergy in some fights (more often than you would think) making it difficult to damage or CC any adds that are around large enemies, especially for ranged classes. Expect (a lot) more complaining about this once the Ranger arrives!
(*) This is not usual in most games, certainly not PC games. There should really be an option to disable it.
1000% agree. I can't stand when games auto aim. I hated it in COD and I can't stand it here. In COD it would only happen if someone ran through your line of fire. Your aim would pull away and you would have to quickly adjust (most of the time it snapped back on it's own). In this game the mob can be standing 5 feet away picking it's nose and your aim will drift towards it if it is a larger mob and you have to constantly pull away. If the mob is large enough it is almost impossible to even hit the smaller one.
Adds spawn. I go to tab mark them as they are running for the rogue.
Game Response: Aboleth Overseer is out of range.
That's nice...now if only I was trying to target the Aboleth Overseer.
Yeah the giant hit boxes are annoying and as far as I know there is no way to overcome it. The problem with the ctrl suggestion is that it normally still tries to target the boss in my experience.
Another clear example is dragon wings. The worst part about Epic Mad Dragon prior to the second rebalance wasn't fighting the monsters but fighting the UI. Any person trying to hit an add under the dragon's wing from a distance would find themselves favoring targeting the dragon. This meant having to constantly run right up next to the dragon just so you could target anythign stuck 20 feet away from it's body.
It's one thing to have something hide between a giant's leg. It's a completely different matter to constantly have to fight the UI to target monsters which are nowhere near the creature with the oversized hitbox.
Aboleth Overseer basically becomes my auto target just for looking it's directed as far away from it as I can be. Unless an add closer than half the platform away the boss will take precedence.
*Moved to The Gameplay Forums*
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Very much this. Ctrl should be a toggle. Holding down another key to lock is incredibly klutzy.
But then I suppose it would come perilously close to tab-targeting.
Personally, I think the tab targeting option should always be there as I much prefer it (it's there in CO and STO, no idea why NWO has such foreshortened options in general). It's actually much faster and more efficient than manual aiming anyway, once you get used to it.
Having said all that, the "sticky" targeting that's in the game is better implemented than just about any other sticky targeting system I've ever played, and it's actually great in solo play. Just in teams it becomes a bit of a PITA.
This. My DC is the only char I have cltr as third mouse button to help with astral seal and Forge master's flame, but holding it down is a bit annoying after a while. If it becomes toggle then I would definitely set that up for all my chars. Also I wouldn't mind block for GF to be changed to toggle, however I don't mind holding down space bar that much, but would prefer mouse button 4 toggle.
and also party character focus, useful for healing (f1 = self / f2 = 2nd member / f3 = 3rd ...)
it will be great if they add it to nw
That's why I said in my above post "perilously close". It seems they have a design intent NOT to have tab targeting in this game, because as soon as they make CTRL a toggle, that would be pretty close to tab targeting, yet they haven't done that.
I'm sure there are lots of people who would prefer the option, but tab targeting is FAST (really much, much faster than manual, when you get into the swing of it), manual targeting slows things down a bit, and I think they've fine-tuned the game for non-tab-targeting, so that it has a certain pace that's dictated by a range of player capabilities, and they're trying to attract a type of player who likes manual targeting too.
This seems even more so to be the case, when you consider that both CO and STO have the option whether to manual target or tab target. It seems for this game they've designed it around manual only.
If one thinks about the mobs and the aggro range of the mobs (how you can virtually stand next to them without aggroing them), I think that's part of the design.
Personally, I like the system, and I think they've done a great job with a manual targeting system in an MMO, but I would prefer tab targeting, it's just so much better and slicker for changing targets, IMHO. But I guess they're going for visceral impact (just like with the way they have a bit of rooting, camera shake, etc.) rather than what one might call the cold efficiency of tab targeting.
lol, I don't think so. Ctrl is just the command "+hardtargetlock". The other command ++hardtargetlock is a toggle. It is trivial to make your own keybinding to it.
Yes, there is no tab-targetting or numbered-targetting by design in an true action combat game, which Neverwinter is. But hard target lock has nothing to do with it since the whole point of tab-"targetting" is there is no targetting. You just press tab and BAM you have yourself the nearest target.
Hard target lock just does exactly what it says on the tin - it locks you to an existing target AFTER you have already (mouse) targetted it.
OK, it works and what you want to do is in-game use the /bindsavefile command to save a keybind file (e.g. /bindsavefile C:\GameBinds\NWO.txt) to work with.
Then open the file with any text editor, Notepad would do, and in a new line add something like:
Ctrl ""
Numpad1 "++HardTargetLock"
Numpad2 "++hardtargetlock$$follow"
When you return to the game, use the /bindloadfile command to re-load the binds (e.g. /bindloadfile C:\GameBinds\NWO.txt) and from now on the Ctrl key won't do a thing, but Numpad 1 will lock on target (and unlock the cursor if pressed again) and Numpad 2 will lock onto a target and auto-follow it.
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Nice! Will try this. Question: if you unbind CTRL in the keybinds, and use CTRL instead of Numpad1 in the above instructions, would you be able to use CTRL as a the toggle lock key, or do those kinds of keys (can't remember the type, "modal"?) not work in keybinds? I'll try it out anyway, but if anybody knows offhand, TIA.
Thanks however go to fondlez for bringing the hardtargetlock command into the discussion!
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Also highly effective against stealthed TRs.
. . . . . Anyway, Boss' and Large Mob's hitboxes need to be reduced, for sure. They over-shadow everything around them. Especially dragon's wings and tails, even if you have clear line of sight. I understand not being able to target something you cannot see, as that is D&D. But if you have clear line of sight, targeting should not be an issue.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Honestly, that feels a bit like cheating, but after seeing what they can do to a ranged character in PvP... yeah, I'll use it!
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
This has been discussed at some length in the TR forums.
1. CTRL has been in the game since the beginning and is accessible to all. So, it is not as if you're adding any new functionality.
2. hardtargetlock can only lock to something you have seen and targetted at least once. This includes a TR, stealthed or otherwise.
3. The lock is lost if a TR enters stealth or runs away far enough or uses an untargettable like Bloodbath. In other words, it's only even marginally useful if you spot the TR ALREADY in stealth which means you are standing right on top of them which means they should be dead already because you've found them...
Just remap the ctrl key, onto (mine is on left mouse button press/hold down) any other mouse - key.
If it is a mouse button you have the option to choose between:
Lock on by clicking, it locks the target indefinitely until you click again to release it.
Press/hold down the button, it locks onto the target as long as you're holding down a mouse button.
This method may not be perfect, but remapping your left mouse button in this game is almost essential. Clicking tends to break mouse keys like nothing in no time. Attacks should always be on hotkeys such as e,r,t,z,u,i,o,f,g,h,j,k,y,x,c,v,b,n,m (u get the picture)
cheers.
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Fact is, auto-aim gives a HUGE advantage to casters in PvP and I feel its not right - even though i play a caster. There is an associated bug that Auto Aim WILL target stealthed outside of visual range just by scanning the horizons with it. YES that means casters can hit stealthed target at 80' +! (if u dont know the plus dont ask - its not relevant to u)
I will say it again CRYPTIC targetting is your MAJOR downfall, and is going to keep you out of the ranks of a great MMO. I suggest a major revamp, since I doubt you will every be on PS/XBOX.
Edit Post:
Just read the post above qouting the stealth thing in point 3. That point is not entirely valid. Casters can scan and find hidden but unseen targets. Plus the point right there - stealthing - should be an immediate shut down of all targeting functions unsless what you in that 10" circle u can detect the outline. Then to be fair, you should have to FOCUS target, not auto. Melee has to do that.
Other top tip, for inveterate tab-targeters - best key to bind to the toggle target lock is of course - TAB! Then you'll have muscle memory on your side and the system will be halfway between proper tab targeting and manual targeting - you still have to be aiming at what you want to lock, but the key to lock it (Tab) will be in muscle memory.
Of course you'd have to bind your "special" key to something else - MouseButton 4 (basic thumb button, most mice have it now) is the one for me.