Mythic Artifacts in Primary Artifact Slot giving extra item level. Maybe WAI but I couldn't find it listed anywhere. Tested Staff of Flowers, Trobriand's Ring, Halaster's Blast Scepter & Music Box which all give 450 rather than 300 to TIL
Representatives of the temple, explorers guild, stable, etc would also be nice for picking up or handing in quests and help out our already overworked mounts.
Any chance we will be able to reclaim our masterwork outfits? Some of those were really nice, but I ditched them to reclaim bank space - my choice, so a reasonable replacement cost would be justified.
Maybe a console command would work - create and object that opens up a text type file with your details. Nice for you to have before making changes, you could post it to interested parties, but nobody else could check it in game to preserve your modesty.
Why not just take the RNG out completely. Want to make a thingamebob? You have a 35% chance with a Gond - make this a necessary ingredient and triple the time & ingredients required. No Gond and purples make those purples necessary and have 5x the ingredients and it takes 5 times as long. Make it single task only. This…
Happens to me too (GF) - I've worked out it's the combination the passive feat Combat Superiority & the artifact class feature "Combat superiority now also generates threat on affected targets".
SM Conqueror - minor rejig on powers/feats with respec. Survivability, still fine, need to be more careful with KV on, but workable (didn't realise I was subconsciously timing it, and got a couple of nasty smacks before I adjusted). DPS hit barely noticeable solo & learning to time enforced threat/linebreaker assault to…
Yep, tank's job - they are pretty much mark and forget for a tank. Once marked they will just stand there firing pretty low dmg shots across the map at the tank - killing them can wait until final clean up time.
One of my biggest problem with the change to enchants & refining options is bag space. I'll live with the bound bit and the extra time everything will take, but now I'm going to need 2 slots for all rank 4s (an extra 10 when there isn't an event running) and pearls, peridots, refining stones, etc (probably another 5 or 6…
AH, if that's the case - then the bug is different, but something is still askew, but in my favour for once :). First day I was sent to Ebon Downs I got the container quest (sorry I don't remember the name) and Common Cause.
I have this bug too - you get the dragon +1 other when you speak to him, but not the 'container quest' like Common Cause in Neverdeath. I can do the campaign progression task without the container quest, but I'm going to have resource issues down the track.
Do other GFs really do that much raising in PVE? In PUGs I mostly cause a perma death as I bring mobs with me and almost without fail they pot as soon as on their feet which gets them smacked down. I now just do my best to grab the mob around the downed party member, move away & leave it to somebody else to pick them up.…
My GF will go a crossbow instead - no problem, longer range and a good solution for pedestal/walkway sitters, removes the issue that we are mainly restricted to 2D fighting now. Either way, you get within range you get interrupted and knocked on your ***, it's really just a different mechanic.
Love the event, the table top feel, the randomness etc. One quibble, one of the pocket pet 'boons' is just bad for a GF - threat reduction is not something I'm ever looking for.
They are account-wide & don't go to a character automatically (in case you have multiples & want to share it around) - check the zen/ad exchange, they are held there until you withdraw them.
'Natural' AC is 10 - this isn't included in the calculations for DR. So with 34 AC, your DR from AC is 12 ((34-10)/2), and with 21 it is 5.5% ((21-10)/2)
A 25% speed increase isn't the same as a 25% time decrease. Think of it like driving - going twice as fast (ie 100% speed increase) doesn't get you there instantly, but in half the time.
Extra chains can be a problem with lightning in boss fights - but very helpful everywhere else with getting aggro. GPF has the issue (apart from it being broken atm) that if you are all hitting the same trash & somebody else has one - the debuff doesn't stack, cancelling out a good portion of it's usefulness. I gave up…
My GF uses Greater Lightening - excellent for general running around grabbing aggro as it hits more mobs per swing and does wonders for grabbing more than the cap on AoEs. It doesn't do much damage, it's more a utility thing and plays to class features. It does have disadvantages though and I have to swap it out for a GPF…