My observations on those changes are that can and will be a good change, just need some adjustments. The ratings on preview are very low compared to live, and i mean reaching the cap, for example how is possible that if i got 105k accuracy in live i dont got even 50% on preview. My survavility in avernus is good in live…
To not make differences between classes and paragons i think is a must that forte gives the same to every paragon, just making a diference depending on the role. For example, for Dps distribute forte between all offensives stats and a bonus to base damage, Tanks all defensive stats and a bonus to stamina or HP, and healer…
Ranger encounter Hindering strike is bugged for a long time, in live sometimes it fails and do no damage at all, is random and happens about 10% of the times. But now in preview server looks like fail a lot more, like 50% of the times. I tested it fighting in avernus zone in both cases. Tested in different PCs,…
Is the same with the melee version, it doesnt work always. Here is another old post https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/13165406 the other aoe attack (Steel Breeze) seems to work properly but the magnitude is very low compared with hindering strike. Maybe an option, if you cannot solve this…
This is not fun, this doesnt work. Players need a good scaling system. And healer characters need to play with some consistency. New system is not what i want or deserve. Do something for your players, not players, we are clients.