I think not that many people like to be a dog in a leash, which is why there are less DCs. Changing role in a party from leader to dog chased me out of the game at least.
I admit that when I actually played this game, I used to leave dungeons all the time. I played as DC, and for me it rarely took that long to re-queue to some dungeon. When I saw rogues refusing to use DF despite telling them, I always just left. Why is that? Well it is just waste of my time, if one of the people in the…
I have 0 arp: From combat log: Brand of the Sun,Pn.Qg9vdl,Radiant,,509.759,608.304 x 6 Brand of the Sun,Pn.Qg9vdl,Radiant,Kill,509.759,608.304 In game: Your brand of the sun deals 510(608) Radiant to Nothic Mindwrap. So 16.2% damage resisted by armor on these lvl 49 Nothic Mindwraps, can be found in the beginning of The…
Hmm I tested it and it really hits same damage on each tick. So I was looking at some feats that would increase the damage and I could find only one: Templars Domain, but this is most likely not the one. Then I thought about armor sets, High Prophet's set gives 10% armor shredding and can stack 3 times, maybe this is the…
I am pretty sure bots hits same amount of damage on each tick unless reapplied. Maybe you have had terrifying insight as class feature when you have tested bots? As for the keyboard error, if you bind other keys to go power-tab, for example ',' then copy the character, it should copy changed keys. For example I have been…
I thought about testing lance of faith vs sacred flame to determine how much crit you would need to have to make lance of faith through repurpose soul heal more when sacred flame gives the temp hp. So after hitting the dummies for ~10 mins with each skill, I separated the data into 3 attacks on each. I also counted out the…
About Repurpose soul From my test heals that crit and heal yourself do not proc, but I guess if you manage to heal someone else with critical heal it procs, except Astral Seal most likely wont. At least with SB if the heal is crit on others it procs. I tested bastion, SB and healing word, none of them procced on me. The…
I don't think the set is still repaired, and yes this is a necro. The thing is, if anyone bothered to do the testing, you can proc miracle healing like 20-30 times per minute by playing correctly. FF = 3 procs per cast if used from divine mode, and you're standing close enough to the FFd target. Every suburst procs the…
Haven't done testing on pvp, but I doubt bleed mechanism changes in PvP. Bleed damage definitely is reduced by armor. Now the thing is when you are hitting the object with other attack while bleed ticks, the bleed damage is affected by arp. Now if you think the bleed damage this way the stacks 1-10 are ALWAYS affected by…
Before the big change in the game when clerics had all the aggro, I had like roughly 3.2k def, (4k when the patch came). I figured giving up 1k def for deflect would make me survive much longer, but boy was I wrong. The amount of deflect% you get from pumping deflect as a stat is a joke. Not to mention it is very easy to…
Imo before the patch DC was a lot harder to play, now you cannot anymore do anything besides healing. DC cannot anymore carry the team, meaning if you have bad players, there is not much you can do to help them, even if your own skills are godlike. In my opinion this is the worst change, the success of a run is hardly…
Hmm you mean that the next hit after lashing is always 2x ca? Naah this bleed thing is regardless of whatever you do, it is always there. It always has 2x CA for whatever the reason. Until it is fixed. Something I've noticed, for example 2 hits that happen same time have stacked arp. Bleed ticking same time as you do…
Hmm I tested out this formula and it seems to work pretty well. Something I'm wondering though is, has the damage calculation worked like this always? Because when I tried to apply same formula for my old bleed testings, it still didn't work, but I did some fast bleed test on the test server and the formula indeed seems to…
Anyone have any idea if restoration mastery, 5% defense is given from astral seal? Also does this "defense" mean that defense stat is increased by 5% or that damage reduction is increased by 5%, like in foresight? Domain synergy gives 5% more recovery, this really means stat recovery is increased by 5%? If it is, I feel…
True, but the bleed is still affected by armor, except if you slice in damage same time as the bleed ticks. It penetrates the armor of the bleed tick if you do damage at the same time as the bleed ticks, meaning you can increase bleed ticks damage by 22% with correct timing. On the other hand if you don't do the damage the…
I cannot deny or confirm this since I don't have any weapon enchants, but if it is the truth pve rogues will instantly lose over half of the benefit it gives. And why over half, because you don't really wanna maintain non-crit bleed on a boss monster.
I actually thought something which is most likely still a bug in the game, but it might affect with the scoundrel vs executioner build. I am not sure how Metzli executed the testings on the build, but if he used dummies there is one vital point missing, that is mobs having armor. What I mean by this is, when you do damage…
I think easier way to think of this is, bleed is affected by vorpal, at least I think, and lightning enchantment isn't. So basically scenario goes as following: you kill bosses faster with vorpal, so vorpal is better since rogues are mostly at the moment about how to kill high hp mobs the most efficiently. If the bleed…
"You belittle those who ran double DC before patch, yet in the same breath wish for EZ mode so the TR and CW's don't have to play well? " How is it easy mode if I am the one who has all the aggro vs I am standing still and only casting skills? And yes you can reduce the damage from others when you're the target of the…
I agree, after cleric aggro has been taken away, the playing of cleric just became extremely boring. I am actually pretty sure most people who truly enjoy the new cleric more are people who didn't solo heal before the patch. Basically after the patch, what I feel is, you stand still and use skills on CD, now you don't even…
From combat log with 386 recovery = 2.5% ap gain: without stealth: Kurahavi,Lashing Blade,Pn.Gji3ar1,Power,-81.9876 with stealth: Kurahavi,,Lashing Blade,Pn.Gji3ar1,Power,-90.1863 I do not have points on cunning stalker that gives 20% extra daily power while stealth. I this is multiplied instead of added? Meaning if I had…
I definitely did enough testing before and after the patch to confidently say, the only way that you can get 6k bleeds on dummy before the patch was by using lurkers to hit in 10th stack. The difference from before and after is that bleed ticks slower, 1.5 second interval instead of 1, and that now you can actually do 11th…
I am almost 100% sure (99%) that you didn't do any more damage on max stack bleed per tick before the patch went on live when you hit normal, non-crit, non-overrun critical bleed, as a matter of fact it is actually hitting harder than before. The only difference is now, that other classes cannot debuff mobs as much as…
Before the patch GWF was already way underrated. If you've played with good gwfs in a party, the armor reduction they did was completely insane. Because of this, it is probably hard to see how much damage a good gwf really did before the patch. With GWF + CW and I think GF too, they can bring damage reduction close to…
I honestly think most of these problems comes from one game design. Not separating pve-pvp skills / making skills work differently vs players and vs npcs. I remember back in Guild Wars 1, ANet tried to keep skills same in both pvp and pve. This resulted a lot of skills either being too bad for pve, because if they were…
I hope you're not even serious about this claim? AS does heal as much as FF, if FF isn't crit. The only difference is Miracle healer set, that can proc from each heal tick on FF, where as it does it only once on AS.
In general before the patch in Karrundax I always insisted all the 4 other ppl go attack the final boss while I am tanking every add. I doubt I can do that anymore. Also having all the ranges attack you, I think that is the normal case what it used to be before the patch so I don't really see any difference in there.
Pretty much by sacrificing power. Miracle healer set offhand: icon of the holy defender (rare) 288def + offense slot neck: valiant amulet of prot (rare) 133 power, 243 def rings: grand priest of burning light + defense slot, this one kind of semi waste of slot since deflect isn't really that good stat, just havent figured…