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Defense vs. Deflect

derotitisderotitis Member Posts: 10 Arc User
edited June 2013 in The Temple
I was wondering how everyone felt about stacking deflect instead of defense (if the gear made the choice viable)? With the uptime of HG/AD, foresight, linked spirit stat sharing and proper use of AS I think our defensive mitigation has got to be getting pretty dang close to max.

I imagine that there has to be a firm point where deflection will start overtaking defense in terms of damage reduction. If I start getting diminishing returns around 2.5-3k then deflection looks pretty darn good even at 1.5k defense pre-buffs. Just linking with 1 or 2 other people should be getting us there no? Guess I'll have to wait till after work and start sunbursting people at the auction house again to check stat changes.
Post edited by derotitis on

Comments

  • kiraliakiralia Member Posts: 383 Arc User
    edited June 2013
    Deflect has never been an appealing stat to me since it seems you need a huge amount of it before you see any real difference. Be interesting to see if people come out in support of it though.
  • freehugs9freehugs9 Member, Neverwinter Beta Users Posts: 201 Bounty Hunter
    edited June 2013
    Nope, Deflect scales way worse that Defense and then gives half the benefit. Stacking extra mitigation from spells doesn't make Defense worse.
  • onehappygnadeonehappygnade Member Posts: 0 Arc User
    edited June 2013
    If you had to choose 1 then it would be deflect, however if you raise both up they are quite nice. I have a GWF Level 32 so far with a Damage Resistance of 21.1 and a Deflection of 28.2 so I'm taking quite a bit of damage and still standing quite nicely.

    EDIT: Since this is Temple, and this is for Clerics personally I'd suggest Regeneration lol. I know, I know it may sound horrible but with my level 56 Cleric she can regen 12% of missing health every 3 seconds.
  • derotitisderotitis Member Posts: 10 Arc User
    edited June 2013
    freehugs9 wrote: »
    Nope, Deflect scales way worse that Defense and then gives half the benefit. Stacking extra mitigation from spells doesn't make Defense worse.

    I only mention this because I'm assuming there is a cap to mitigation (80% or something along those lines). If we're capping mitigation through all of these talents plus linked spirit then I don't see defense as a desirable stat past a certain point.
  • kurahavikurahavi Member Posts: 87
    edited June 2013
    Before the big change in the game when clerics had all the aggro, I had like roughly 3.2k def, (4k when the patch came). I figured giving up 1k def for deflect would make me survive much longer, but boy was I wrong. The amount of deflect% you get from pumping deflect as a stat is a joke. Not to mention it is very easy to prove with math that defense is by far superior stat to deflect.

    Note that I did this testing before the AS nerf.

    In my test def resistances goes something like this:
    4861 37,4
    4114 35,7
    4083 35,6
    3964 35,3
    3823 35
    3650 34,5
    3245 33,2
    3046 32,5
    2949 32,1
    2871 31,8
    2702 31,1
    2593 30,6
    2414 29,7
    2331 29,3
    2144 28,3
    2035 27,7
    1926 27
    1788 26
    1682 25,3


    Now lets assume you have 2k defense, that gives something like 27.5% damage resistance. Now I assume you're running with feated foresight. Now with this + AS you're getting something like 69% damage reduction, which is roughly 44% without AS.

    Now boosting def from 2k to 3k gives something like 32.5% resistance, and with AS + foresight = 74%, without AS 49%.

    So you reduce ( 100 - 69 ) / ( 100 - 74 ) = 19% more damage with the 1k points if you're standing in AS. ( 100 - 44 ) / ( 100 - 49 ) = roughly 9% reduction if out of AS.

    Now since I sadly cannot find my deflect numbers I, I am roughly guessing 1k deflect gave something like 10% deflect, which is probably even more than it does give. So with the 2k defense on AS you take 10% of 31/2 = 16.5% damage and 90% of the 31% damage:

    0.1 * 16.5 + 0.9 * 31% = 29.55% of damage. In other words you have to pump up over 5k defense before deflect becomes more valuable if you're standing on AS.

    Without as: 0.1 * 56/2 + 0.9 * 56 = 0.95 * 56 = 53.2, which still gives less value for deflect than defense.

    With the 80% cap, 4k defense is enough to reach the cap with hallowed ground, and AS goes up to like 77% resistance.
  • derotitisderotitis Member Posts: 10 Arc User
    edited June 2013
    Just what I was hoping to see. Thanks for putting the work in for that.
  • healhamstahealhamsta Member, Neverwinter Beta Users Posts: 572 Bounty Hunter
    edited June 2013
    Aye, if you're planning on stacking one of the two, defense wins out.
    Delve loot murdered my TR, DC, & GWF. Nerf Plox:
    I know that it sucks to no longer get gear to sell from the Dungeon Delve chest but it was truly overpowered.
  • izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
    edited June 2013
    Deflect is more important in PvP. The occasional deflection of a daily is a big deal.
    If you go to the guardian forums you can find some math behind defense and deflection and they say that defense caps out so you want to balance deflect and defense at high ratings.
  • freehugs9freehugs9 Member, Neverwinter Beta Users Posts: 201 Bounty Hunter
    edited June 2013
    Yeah you need to go over about 4k Defense before the diminishing return is great enough to warrant taking Deflect, so it's really only for tanks.
    I guess the one good thing about Deflect is that it can take you over the 80% defense cap to get 90% mitigation, but you'd have to be getting that cap pretty consistently to want to take Deflect over Defense.

    I suppose PvP is a different matter as well.
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