Foundrys should definatly give at least a BOA peridot, and at best a random rp stone of varying value. The thing is, people with find THAT foundry that is quickest, fastest, easiest and run ONLY that one foundry and farm the HAMSTER out it rather than exploring other ones. Maybe they should put a system in where your first…
You just have to adjust to it. You must change your build, your gear, and you ideal pre mod 6 stats. It is hard to get rid of things that you have build towards in mod 1-5, it is really tough to change up some of the artifacts you had to adapt to the new stat curve and system. You will hate to get rid of some things you…
The dungeons are fun, if you find it a grind you are playing them for the wrong reasons. Also, and i wont sugar coat this, you need a better guild that has some experienced players willing and eager to run with the lesser geared players to help them gear up.
You guys should not be doing the level 70 areas yet til you are 70. Its an exp waste and its likely you will have a hard time there. Go check it out, screw around a bit w/e, but stick with the new quest line and new zones for now and you will find the lvl 70 zones much easier later on. We are just in an awkward…
This is not a debate over which is best, (btw I ran with you before and you came in second) I am simply stating as it stands right now on preview with the leetest gear the pve GWF, is nowhere near what it is in live. Please Fix.
Idc what they do tbh, its just soooo frustrating in the new level 70 dungeons atm. I feel so carried its not even funny. If they keep it as it is with the weapon damage we NEED something else to replace what we lost with intimidation nerf.
Sorry, but intimadation hybred builds out dps full destroyer builds pve all day. Gwf are NOT a single target class, regardless of who's build you copied.
Seriously.... they need to stop nerfing pve setups because of a few loud mouth pvp players. This is not a pvp game. The pvp is weak, and extremely unbalanced. Gwf intimidation pve spec was the only thing making us useful, hell the dps is great. The cc helped a ton. The Gwf, if played properly, was in a GREAT SPOT on live.…
As a non pvp gwf player, I really hope this helps in pve as well. I think dps is low in pve just because of lack of survivability at level 70, Its hard to swallow going from the top of the list in paingiver a vast majority of the time in live to the very low low bottom in preview. Pve intimidation was fine in live,very…
Its good because it was not ready by any means, but they BETTER GIVE US SOMETHING TO DO UNTIL THEN!!!! Throw us a couple CTA's please or at least one :S. Its pretty boring with no content to run............
Looking for challenging content, level 70 mobs that you need to have a solid party for and that actually take time to fight thru. Bosses that don't die in 5 seconds and require simple strategy and well geared team to defeat. Dungeon rewards that motivate you to run the dungeon. Level 70 purple quality armor set pieces as…
Really fun fight, I am enjoying this a lot. Everything feels right about this encounter, the time frame is good and the battle is frantic, and winning makes you feel accomplished with the way the grouping is. BUT, the textures can stand to be ironed out a bit, invisible floors sometimes. Could also use another 20-30 secs…
Idk about you guys buy I would much rather go 8-1 and lose a game than go 2-10 and win it. I pvp to kill nubs, not to cap flags. If we win so be it. The thing is everyone has their own perspective. While you may think you are helping by capping the enemy's base, the team will be mad because they are getting facerolled on…
There's nothing wrong with pvp. NO CLASS IS MORE OP THAN ANY OTHER CLASS. It's called COUNTERS. If you are a mage, you should get facerolled by a TR. Same being said if you are a GWF you should own a TR. I come in first quite often on a DC. Its a matter of player skill. It dont matter if you have a 12k GWF tanked out…