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What is the Arc Client?
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  • Same for me, I could only buy 1 Knox box from WB, not 5.
  • We were not using anything weird to be honest. 2 DPS were on Envenomed, the other 3 people were on debuff (Demogorgon, Halaster, Knives), 3 DPS on TV mount power, tank and healer were on Eclipse Lion and KoS, pets mix of 2 Pseudodragon, 1 angel of protection, 1 phase spider and 1 dedicated squire. I don't know if you were…
  • Referring to ToNG and CR (latter one which is a bugfest too).
  • I actually think higher tier contents were more "balanced" than others (bugs and features a part). Skirmishes were.... awful. Full of bugs, unbalanced damage from enemies, invisible AoE, not working stuff, etc etc. Everything predictable but that has been brought up even more by IL increase for the RC. Basically all…
  • I actually disagree with you on many points. I'm and endgamer as well (54k IL), but honestly I would not run the content if rewards are like you suggested (BtA, Titles and capes). I'm sick of BtA or BtC rewards from anything. Being endgame and keep being endgame has a cost of time, effort and resources. Also, RNG in NW is…
  • To add in what others already said (adding Insignia Powders, Shards, etc) I'd like to say: - MAKE REWARDS UNBOUND AND SELLEABLE VIA AUCTION HOUSE, - Add new pet gear from Sharandar, - Add equipment pieces alternative to the best in game at the moment (like give an alternative to the Devil's Bone Ribcage), and non-related…
  • Honestly I think you went quite out of the topic. I want to say also that the patch that raised the IL of gears and all raised ILs a lot more than the increase of IL requirement for the contents. IC, if I remember right, was 25k IL when came out and 30k now isn't proportioned to the IL increase of few months ago. Also, you…
  • Also, a huge improvement of the Glory vendor with PvP gear can help gearing up properly (if gear is properly thought). And this can reduce the strength distance between veteran PvPer and new players by playing PvP itself.
  • I agree with "per account", but I disagree with "bound". This because gearing up properly for PvP has a (high) cost and have the chance to recover part of the investment by selling rewards earned in AH is fair.
  • I'm not a PvPer, but during last year and half collected a lot of matches and made some experience with PvP in Neverwinter. Few points here from my perspective: 1) Premade group queue should be removed from PvP, this will help a lot with matchmaking and (I hope) balancing of the teams. 2) Removing rewards means removing…
  • Ohhh ok, I see. Thanks! I didn't consider the ratings, but was looking mainly at the total (%).
  • Why are you increasing Critical Strike and not Accuracy or Combat Advantage, for example, with Runestones?
  • This is actually not true. All AoE powers on all classes have a cap of targets equal to 15 if I'm not remembering wrong. (I'm not absolutely sure about the number, it should be 15).
  • What Marigolds sent you it's all. Now main-hand weapon has At-Will damage buff (by 10%) and off-hand weapon has "equip dependent" Stat increase (by max 2.5k, exception for HP) and "non-equip dependent" Stat increase (by max 10%).
  • Sadly, Rogue is the only class that Devs think to be in line with what they want. In the meantime other classes got buffs (some others "nerfs" but I would prefer to say fixes) and rogues stayed same and unchanged. We're slowly going to the bottom DPS tier at this rate, but, for now, we can still keep up our damage. On boss…
  • Feats OP: Chaos magic, Power surge: doubling the at-will damage isn't very useful for wizards, a damage buff for all powers would be much more. Reply: What you suggested it's exactly one of the bug (fixed recently) that made Wizards stronger than other DPS classes. The problem here is that yes, Devs fixed this, but they…
  • You are misreading. The OP is asking for a different set bonus, not for a nerf of Ranger class. Each class has a different playstyle and the target is to have (if comparable with stats, bonuses, etc) the same DPS output (Talking about DPS classes of course) among the classes. The problem here is that the Celestial set…
  • Visual) Personally I felt like that colours contrasts need to be increased. With the light enviroment and the lights/yellow/white effect of attacks it's hard to see where is going to happen what. Loot) Absolutely not worth running the content for the loot. As soon as people will get the weapons it will go in disuse. And…
  • Happened many times to me to have aggro of Valindra and she was facing all the time someone else of the group. Same thing happens for Hati, Drufi, Losmauth, Garakas, Orcus (ToNG), "mini-hati" of Svadborg (that are totally messed up with position and movement, as well as all the already written bosses), Boreworm (LoMM).…
  • Not 6, but done with 1 :p And then we have Aymed as healer (SW). Waiting for you to carry us plebs Anri xD
  • @spelldazer It was a pleasure to read your posts and more than VIP part, I liked the previous parts. I hope devs will read and do something about the game we loved and that has been deleted (forever?) since mod 16 came out.
  • CR and LoMM are not issues. Tell to the players to cap the stats instead to increase the IL. Then, after this, everything'll be fine with a bit of knowledge of the mechanics.
  • The real problem is not the IL but the lack of the needed stats. With 23k IL you can have the required stats, the problem is present if the players don't care about the stats they need for that dungeon and care only about IL to entry. Many times I see player with 24/25/26k IL and at the same time so far with the cap needed…
  • It's not specific for mob/boss or zone. I saw this issue in different zones/dungeons and with different enemies. For sure it affects CC powers from enemies like Terror and Charm.
  • The droprate and keys I have the idea that, in general, the droprate should be increased. Legendary mount, for example, is around 0.15% and it's a too little chance. Increasing it at around 1% should be more honest. On the other hand 1 key per day, per account, is fair and with the "correction" of the droprate I don't…
  • Let's start with this: https://www.arcgames.com/en/forums/neverwinter#/discussion/1253905/pc-stardock-lockbox-legendary-mount-pack-issue Should I say something else? You clearly CAN NOT do that, in respect of all the players. It is CLERALY UNFAIR to the people with a different UTC or who couldn't log on. You must remove…
  • I have NO WORDS. Really. Give it to all VIPs or remove it from all. It's unfair to who was not online.
  • Around 350k HP is a good quantity to survive. (I'm taking into account that you have cap in Defense 80k and Critical Avoidance 95k for paladins).
  • No, also the Arcanist Wizards, but this is going off-topic. To conintue what someone above said about second boss: Maybe the AoE generated from arrows on players can be made smaller in order to make the second boss less melee unfriendly.
  • I agree with Pitshade. Please give us the option to choose to use it or not.