This is not the first time I report these issues, but nothing has done for them while, instead, focus is to make contents easier and not fixing big bugs.
AGGRO: often happen, in most of the contents, that the person (tank) with the red bar (Aggro indicator) has not really the aggro of the target. In few content this issue is exasperated, read, for example, Valindra (in Valindra's Tower dungeon) and Sisters of Fury (in Castle Ravenoft).
INVISIBLE AoE: some contents have invisible AoE that can kill (apparently with no reason) players. An example of this is in CODG. You made it easier by bringing back people who die on the platform. Ok, fine. But when are you planning to fix invisible attacks that one shot many people? And in this case I'm not talking about lag, latency and crashes.
MOVEMENTS: Many bosses have insane movements. Too many, too fast, too unnatural. This is more or less everywhere, as the aggro issue. But, as for that, in Valindra's Tower and Castle Ravenloft (as well as for Demogorgon trial), this problem is heavier and bigger than in the other contents.
Check them, please and thank you.
1
Comments
Some bosses, typically dragons and yeti in HEs or Expeditions, seem to face random directions when doing AoE attacks. The red splat shown for Yeti doesn't match the actual danger zone. For dragrons, it does seem to match and they fire powers randomly.
The Sisters of Ravenloft are the only one I am aware of that just ignore aggro for standard attacks. However, anyone with 10 stacks kf Theft of Vitae will get targeted regardless of aggro bu design.
I've reported this so many times now and still nothing has done to correct these.
Thanks for the reply Pit!
Otherwise, it would be good if you gave more info... like which bosses and attacks. Like Orcus in T9G should be respecting aggro on his wand bash attacks but not for wing buffet or finger of death.
Yetis definitely seem messed up and the manticores in MEs have had bad AI since m16 so dungeon bosses may well be broken too.