test content
What is the Arc Client?
Install Arc

Aggro and bosses movements

kors#9447 kors Member Posts: 110 Arc User
This is not the first time I report these issues, but nothing has done for them while, instead, focus is to make contents easier and not fixing big bugs.

AGGRO: often happen, in most of the contents, that the person (tank) with the red bar (Aggro indicator) has not really the aggro of the target. In few content this issue is exasperated, read, for example, Valindra (in Valindra's Tower dungeon) and Sisters of Fury (in Castle Ravenoft).

INVISIBLE AoE: some contents have invisible AoE that can kill (apparently with no reason) players. An example of this is in CODG. You made it easier by bringing back people who die on the platform. Ok, fine. But when are you planning to fix invisible attacks that one shot many people? And in this case I'm not talking about lag, latency and crashes.

MOVEMENTS: Many bosses have insane movements. Too many, too fast, too unnatural. This is more or less everywhere, as the aggro issue. But, as for that, in Valindra's Tower and Castle Ravenloft (as well as for Demogorgon trial), this problem is heavier and bigger than in the other contents.

Check them, please and thank you.

Comments

  • pitshadepitshade Member Posts: 5,665 Arc User
    Some bosses have different sets of criteria for who they target with an attack that aren't related to aggro. Valindra will do the grab on the furthest character a few seconds after returning from the lightning phase. The Grab and Throw isn't aggro based either but O don't know how it is determined.

    Some bosses, typically dragons and yeti in HEs or Expeditions, seem to face random directions when doing AoE attacks. The red splat shown for Yeti doesn't match the actual danger zone. For dragrons, it does seem to match and they fire powers randomly.

    The Sisters of Ravenloft are the only one I am aware of that just ignore aggro for standard attacks. However, anyone with 10 stacks kf Theft of Vitae will get targeted regardless of aggro bu design.
    "We have always been at war with Dread Vault" ~ Little Brother
  • kors#9447 kors Member Posts: 110 Arc User
    Happened many times to me to have aggro of Valindra and she was facing all the time someone else of the group. Same thing happens for Hati, Drufi, Losmauth, Garakas, Orcus (ToNG), "mini-hati" of Svadborg (that are totally messed up with position and movement, as well as all the already written bosses), Boreworm (LoMM). There are others, but can't remember every single dungeon I checked.
    I've reported this so many times now and still nothing has done to correct these.

    Thanks for the reply Pit!
  • pitshadepitshade Member Posts: 5,665 Arc User
    Haven't done a lot of older stuff since m16, as you know. Just as far as Valindra goes, I don't think she has any normal attacks that would respect aggro. Her behavior was never changed since mod 2 when tanks weren't really a thing. Boreworm seems the same but I don't know if that is intended?

    Otherwise, it would be good if you gave more info... like which bosses and attacks. Like Orcus in T9G should be respecting aggro on his wand bash attacks but not for wing buffet or finger of death.

    Yetis definitely seem messed up and the manticores in MEs have had bad AI since m16 so dungeon bosses may well be broken too.
    "We have always been at war with Dread Vault" ~ Little Brother
Sign In or Register to comment.