Devs have stated in the past they aim for a specific % success rate for Random Dungeons, since the re introduction of LoMM and CR what is that % now sitting at as from a peronal point of view it will have dropped significantly, every CR I have been dropped into has not gotten past Sisters, most don't leave the camp fire before someone bails and the rest follow suit. LoMM gets to Arcturia then fails miserably until one abandons or the group choose to abandon.
It is down to the Devs to come up with a better way to assign Dungeons, simple ILvl is not enough, when your scalling system is as messed up as it is, it needs to scale stats linearly.
Thoughts and proposals
Would have been a better CDP than ViP
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Comments
I just bail right at the start if its something I don't think will succeed, that tends to make life easier for everyone
Others might give it a try and a few may win while the rest failed.
Face it guys they added random que and they have no reason to go backward and remove it. It is here to stay. Face the fact that lomm and cr are in that random que and face it they have no reason to remove it. It is not going to happen. You either take it and deal with it or well fade away. I still feel dungeons need mini stat requirements to make things easier but I do not see it happening and I do see them not caring enough to try and make it work.
Have fun!
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
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People should work on their stats instead of a fictive status like Ilevel...
I can't wait to see the complain's from same people when the new dungeon is opening up for them..
Devs, why can't I survive the new dungeon since i'm able to enter (Ilevel wise).. I demand the devs to make it easier (So, i can get the goodies on a silver platter) ??
ROFL
Item level means nothing and really even before mod 16 hit it still really did not mean much of nothing. Stats however are important and any player of this game should always look at their stats and improve them and not care about that toxic stupid item level thing that this game seems to hold so dear.
Dev team really does need to move away from the cheap and easy fix of item level and set a dungeon to required stats.
This way it helps everyone. Parties of any dungeon will have a higher success rate while new players can see first hand what stats they need to improve on to enter that dungeon.
Either way I see this not happening but I still believe if it did things in the game would become a bit better.
Its not the most constructive thing to do, but I really don't want to run toxic content when I am supposed to be relaxing and having fun