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  • My lack of activity has been due more to lack of available time than disinterest, and I would pop in every month or so to tweak things or play around with assets. However on returning last week, I found the oft-friendly Foundry button dim. That may be the final nail in my NW coffin. While I don't see SCL as a direct…
  • Awesome! Way to go guys! I'll try to play them :) Nice work!
  • @Locksheon's Twitch Stream was a ton of fun to watch! Check out his trailer of clips from his playthrough of The Bone Idol! https://youtu.be/nmD5HNaBH4U You can find info on his channel, and other foundries he's streaming here: Forum Link
  • Yeah I was just wondering this the other day as I was fighting some of the new elemental enemies (Cloud Giants and other cool things).
    in New assets Comment by kithlis May 2015
  • Awesome! Thanks so much :) Just wish I was able to get on to watch! The quests are definitely designed to be able to complete the main path in the suggested time frame, but with all the side stuff and optional dialogue, they can get lengthy (especially true when reading aloud) - thanks for taking the time to run through…
  • Awesome! I added it to the list, and will queue it up for play when I'm on next :)
  • Taking a look again with the new module, and not only is there a new class (paladin) but also a raised level cap. Lots of XP needed. I'm curious if there are any more campaigns that have a finale since last I checked. (see first post in thread for current list)
  • Unsure if there were recent changes to prevent farming quests, the the way I had some encounters split caused issues in Part 1. I also had "too many enemies" in a small space, and had to trim back for one of my timers. I think all the issues are worked out of Part 1, though the final battle has more enemies now. Possible…
  • Whew! The final fight of Part 1 is a bit more difficult now, as there seems to be an issue with the way I used to have the encounters split. So it's a bigger fight now (my newbie level 9 paladin managed through), but at least it works again. Versions Part 1 - 1.63 Part 2 - 1.61 Part 3 - 1.51 Part 4 - 1.5 I'll do a bit more…
  • Holy buckets! Good thing I checked! I found a buggy deal in Part 1 that broke it. I'm hoping I fixed it, but I hadn't touched it in so long, some of my timers were causing "too many enemy" errors and i had to retool it. I'll update with an edit once publish is done and I've confirmed it working again. (and will run through…
  • Awesome! (If only such time spells existed to actually make the process go so quickly!) Cheers to you and all authors!
  • I'd always hoped to do a recorded play-through of Bone Idol so that my non-Neverwinter friends could see what I'd built but never got around to it. If you're looking for some filler, I'd love to see it streamed - but priority should go to those stalwart authors that are still building great, new things.
  • Exactly! Looks like it'll allow us to build our own quests/campaigns, but also drop in changes (or spiders... or beholders maybe) in real-time response to party actions.
  • Wow! Thanks so much for the reviews and feedback :D I definitely agree that Part 3 was the weakest link. Originally I had Parts 2+3 together, but made the hard decision to split it to accommodate the "too long" crowd. I'm still not sure it was the right choice, and pretty much agree with your comments on it - it suffers…
  • Well deserved!! Bravo!
  • Well. HAMSTER. I have a feeling my quests are completely broken.
  • Cheers for mrthebozer! I might have to log back in this month to try Slush Fund! I didn't know he released it already! Also - thanks for keeping these reviews going! Great service to the community :)
  • Thanks driftrunner! Glad you enjoyed it - and thanks for pointing out the issue in part 3!
  • Congrats to the winners!
  • Fixed! Make sure you have Version # 1.51 (at bottom of quest description). You may have to abandon the quest in your log in order to pick it up again. Sometimes the game UI is buggy and it doesn't list the correct updated version. 1.5 = Broken. 1.51 = Fixed. The final fight in Part 3 is now a little more challenging (as I…
  • Congrats to the winners!! http://www.arcgames.com/en/games/neverwinter/news/detail/7001943
  • Ack! You're right - the encounter group didn't get split correctly. Incoming hotfix! Update: hmm, working in foundry correctly, but not translating to LIVE. I'll have to look at it some more tomorrow!
  • Awesome! I always have Nano on my calendar and keep saying "this is the year!" But it hasn't happened yet. Good luck, and happy writing!
  • It's a great one! As you're playing through, take a second and recall that this is all one map! The vertical build is boggling and impressive. Fun lore as well!
  • New quest! Yay! (But oh my gosh, what a long campaign you have planned!! Making me wait so long for the finale!)
  • If you have a few friends in game whom you trust for feedback, you can publish a quest and have the Final Reward Chest out of reach, so it cannot be completed. (this only works if you end on a custom map; Cryptic map reward chests cannot be moved) If you do this, you should note in the description that it cannot be…
  • After being swallowed by campaign dailies on my warlock, I have finally wrung the last tired drip of joy from them, and am back to the real story-tellers in this game. Gorn, just finished up and it's a marvelous piece you've put together - thanks for completing it!
  • Only contrary evidence I've seen is that on Preview (maybe just in Well of Dragons zone) there is an "Event" timer that was counting down 45 days (as of yesterday) - to Dec 5th. Most of the other forum posts I've seen cite that as the drop date for M5. I haven't seen a dev post on it though. The Foundry is also not…
  • Parts 2-4 have been tweaked to remove the bulky continuity-codes, instead relying on simple questions to the player on what they accomplished in the previous parts. I think I caught all the interactions affected by the changes. I'll head through myself soon to make sure it all translated into LIVE.
  • Thanks - I have it fixed in Foundry now, and it will go out with the next publish. That might be a little bit while I rework the choice/token continuity between the last parts (in progress in foundry, preventing a republish while it's 1/2 done). Part 1 was submitted for Featuring. No looking back now.