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  • I considered this for a moment, and then realized that the choice of whether to attack or move and timing are major elements of this game. It's still active, but combat feels stilted because it's unnatural.. But if someone is attacking you, you can't very well actively defend yourself if you're trying to attack at the same…
  • While I don't expect everything to be free. I do expect certain elements of the game to be free or low-cost. I should not have to pay out my backside to customize what armor appears on my character in PvE, for instance. The game has mechanics in place to allow the FREE use of this, but the game developers chose a more…
  • Actually, I agree with the OP. It took me a while to realize just how badly Cryptic is pushing this model. Consider how quickly the AD costs add up. If it's in one or two places, that's fine, but almost literally everything costs AD. Gold is truly the secondary currency here... and this is a problem. The deal-breaker was…
  • Personally, I'm looking forward to playing the Cleric when he's released, but since it'll be a bit until then, I'd love to play a Trickster Rogue. Agile characters have always been some of my favorites, and this character looks like it would be a blast to play.
  • 4e has some bloodline feats, but they don't do things like.. add wings or what not. There are some racially-focused Paragon Paths that can alter appearance, like wings for a Dragonborn, but that's about it. Now -that's- a race they should have included.. Dragonborn.
  • Multiclassing really doesn't act this way in 4e, but.. it would be interesting if they went this route. Generally I frown on such things, because if they were to offer up multiple class selections, I'd like to know about them upfront, and be able to play the class I like. Classes in 4e play differently from one another.…
  • Wizards of the Coast, the company that produced Dungeons and Dragons 4e was slated to release the Neverwinter Campaign setting around the same time that Neverwinter was going to be released, back before the change to an MMO. While I am not going to speculate on why they did so, Wizards went ahead and released the setting.…
    in World Comment by khoraxgator July 2012
  • Part of game design is knowing your audience. The problem with "hardcore" gamers is that they are always looking to push the envelope of what challenges them. Yet, once they learn the trick of a particular raid or dungeon it becomes 'too easy'. They all too often forget that there are going to be new players to the game,…
  • Each powersource provides a certain 'theme' to the classes, and how they play. You can almost denote the variations by these threads. Divine classes tend to do radiant damage, and be a mixture of melee and mystical. Arcane classes are very control heavy. Primal classes have a lot of HP, but generally lack in the armor…
  • To clarify some things. There's a difference between Tank and someone who handles aggro control. Tank usually implies being the beefiest and taking a lot of damage. Defenders usually fit this role, but they are more aggro control. To provide more information, I'm going to describe how it works in the tabletop. Defenders…
  • It's been said by the devs that the Fighter class doesn't tank in ways that players expect. They do get a 'mark' ability. It sounds like the PnP version to me.
  • The different 'builds use similar mechanics, although some of the powers will be different. It's like this. You have a Trickster Rogue and a Brutal Rogue. Each of these rogues have added damage in a 'sneak attack', each of these have a 'stealth' focus with the same armor proficiencies. They have the same HP and Skill…
  • It appears, from what has been released, that there will be four (maybe five) classes at launch: Fighter, Rogue, Cleric and Wizards (with the fifth possibly being Ranger). The four classes pertain to Defender, Striker, Leader and Controller roles respectively, and will have multiple builds for each. As for detailed…
  • "Roles" in 4e means a bit more than 'This is the way the class looks'. Specific roles get set abilities. All Defenders can mark. All leaders get a heal and all Strikers can do bonus damage to attacks.
  • I misspoke and meant to say Light. My bad. As far as Fighters getting the best AC, this isn't what I've seen in practice. Plate Mail + Shield is hella expensive.
  • Prepare to be disappointed. Sort of. I've already touched base on this in other threads, but I'll elaborate. Neverwinter is going to be based off 4e Dungeons and Dragons. This means that the game doesn't follow the 'holy trinity' format of class roles, rather a the version of class roles present in 4e. This includes…
  • Er.. I'm not trying to be a sour bucket, but there's multiple threads already about these topics. I understand there's a lot of arguing about them, but right now, 99% of what the player base can provide are opinions. Unless you're looking for new ideas on how to implement aspects of the game that we have next to no…
  • Wow. This may have been true back in the early 1990s, but in the modern era, gaming is primarily casual gamers, who care little for the intricacies of PvP. The average age of a gamer is 30, and most gamers have work to take priority. In these cases, PvP ends up being more a distraction from repetitive content found…
  • That's not how it works in 4e. Since 4e wasn't geared for PvP, like most DnD games, the classes weren't judged on how easy it is to defeat the others. Rather, they were balanced on 'what they bring to the table'. Controllers, hands down, are weaker against the other role in terms of individual target damage and…
  • For you information, in 4e Wizards are less 'damage dealers' and more 'Crowd Control'. They get some of the weakest powers, in terms of damage, but some of the greatest versatility in utility and control. Having a Wizard in your party can ensure that fights are easier to manage, especially if there are multiple opponents.…
  • Rather than Perfect Imbalance, I prefer to see a game system where everyone is useful, just in different ways. This is where 4e shines. There's no real class that's overall inherently better than any other, only classes which excel in what the class does best. The Fighter, for instance, locks down the targets they are…
  • What's the difference between dealing 10 points of damage to someone with 40 HP to dealing 100 points of damage to someone with 400? If you're takling about 'big numbers' this way, it's just a way of expressing the game and providing a measure of variable. That being said, 4e is known for providing a nice, healthy amount…
  • Unlike prior editions of Dungeons and Dragons 4e had less of a Spellcaster v. Melee issue. The game provides 'powers' to all classes, regardless of combat type. Melee characters and Ranged weapon users usually have weapon-based damage, and additional bonus to hit, but typically targets armor class, which includes armor.…
  • Can't tell if sarcasm or serious. PvP (and party killing) has never been 'central' to DnD or to Neverwinter Nights.
  • In 4e, your armor choices affect how Dexterity or intelligence can affect your armor class. Heavier armor may not allow any dexterity modifers to your AC, where as lighter armors can take advantage of a higher dexterity. Cloth armors provide almost no protection, but allow full use of skills and dex. Certain magical…
  • I had an idea. What if the game offered more than one option for gear rewards? I'm not talking about the options between light and heavy gear, but options within each category. For instance, as a Rogue, I have options between multiple choices of Leather Armor, rather than being stuck with just the one. The game should also…
  • Definitely not, especially since a +3 sword isn't as crazy powerful as in earlier editions of DnD. Let's face it, DnD is a gear-oriented game and practically invented the gear grind. 4th edition revolutionized the game system by including magical items in the math, meaning that it's practically required for a character of…
  • Going from 'I'm stating what's written in the books' to opinion now. (for those who replied, my earlier comments were not necessarily personal opinion, but as they were given in the books between various editions, and reiterated from the mouths of the creators of 3rd and 4th editions) I feel that Alignment serves as a…
  • Your Class is.. BARD! "The clash of blades, a note/A battle fought, a verse/The hero's war, a song." Bards are artists first and foremost, and they practice magic just as they practice song, drama, or poetry. They have a clear sense of how people perceive reality, so they master charm magic and some illusions. Sagas of…
  • Rangers are not necessarily wilderness-focused in 4e. They are Martial Strikers, and have more in common with Rogues than Shamans and Druids. Although one of the Ranger builds involve an animal companion, the others do not, generally involving Archery or two weapon fighting. Rangers are exceptional guerrilla fighters of…