Definitely SW class mechanics not BiS at mobs where you need "burst" damage - because some builds requere time to gain core mechanics buffs. So It is clear that players are unhappy with the damage that the SW does after Tyrannical Curse and Soul Puppet mechanics rework. Now TC is not best daily for fast kills. But there is…
If you need BIS gear atm - do mod10 content like others. Devs said that relic will remain the best equipment for some time only. New mod11 weapon damage will scale with stats and builds, so may outperform in some cases. You can play this game without mod10 weapon. End game content for people who like challenge and not only…
Dev's said that the relic will remain the best equipment for some time. You skipped mod10x - all that grinding and now complain about that. Mod11 vs Mod10 weapon: - weapon damage = same, - player stats =same, - easier to get - new bonuses - damage is scale so may provide even more dps If you need bis gear - do mod 10…
@michela123 just noted its works in weird way at mobs now, not 4 of 20 as stated and almost instantly goes CD, but fine at dummy :/ Hope @terramak @panderus @nitocris83 shed light on the situation with hidden 7% debuff. Please remove this hidden debuff or at least in line with other and change tooltip.
It still apply 7% debuff to mobs on live and preview even after http://www.arcgames.com/en/forums/neverwinter#/discussion/1226103/sea-of-moving-ice-preview-patch-notes-nw-70-20161025b-15 So 7% debuff is not a bug and only require to change the tooltip text to match the functionality?!
@terramak you changing core and main Oathbound Paladin powers : Binding Oath,Circle of Power and Divine Protector Will OP get a free Respec Token? Can you add front zone to Sanctuary(be more like Guard), because BO changes highly affect on survivability at hi tier dungeons. Also Divine Protector 100%->60%, but not time…
@rayrdan no one was forcing you to use reinforcement kits. Same with Artifact weapon, Reinforcements kits and Elemental gear :D Real issue btc - its not player or alt friendly.
Old sets that only buff damage and decrease survivability is bad, and DC Geas that BREAKS all game mechanic(Demo/FBI and etc "we need a stopper DC!") - is fine :s Instead moving from the damage to the tactics and mechanics gameplay (Demo and Drufi... oops they can be bypassed) we are involved to another damage rush... Hope…
Hm... nothing new. Just another support classes nerf and another "fun": " is a level 73 area, so expect enemies to be tougher, and by the product of their increased damage, also dish out increased everfrost damage" to support classe at dailies. Do quests become more pointless with support class. Also all those bind to char…
As i see, for some people preview threads is turned it to "Bees against honey" :D Class balance made all my main alts(supporters OP/GF/DC) useless, new invocation system making not worth to log in and play many alts - expensive and BoP items, new mods/campaign... All those "mods and events rush", "kill 1000 mobs quest" and…
I believe you realize, that with ITF you buff your party members and mobs HP is limited (* expect situations when you deal 1kk dmg to mob with 100 hp ;) ) , so its all about redistribution of damage in statistics - who is faster to kill... Griffon, Challenge, Avril, Wrath, Superiority and build... so the problem not in GF…
except that most powers, feats and features is broken http://www.arcgames.com/en/forums/neverwinter#/discussion/1211087/dc-bugs-list and now they removed reason to invest in bondings runestone for DC at high end, since Weapons of Light now only transfer base power stat. Rather than fix power restucking - they limiting to…
@thefabricant @loboguild @jobsalotofwork OP - Aura Gift with high item level and base power in overall OP can provide better buffs than GF... GF buff will now not depend on any stat..... and Knight Captain set is legacy and not available to all. p.s. aggro management - each class has its pros and cons, but in overall it…
Its become pointless to invest in Bonding Runestones for support classes. Most diminishing values and CDs, can be achieved without companion gift. DC and OP - some of their buffs depend on stat Power and not affected with Companion/Bounding stats. GF - buff not depend on ANY stat now.... 4k, 2.5k,2k just get enough to…
@revovlerjesus1 i believe its my fault because i added agro section to reply, since removing the OP DP will greatly influenced PvE rathen than PvP :smile: i removed PvE section in previous my post...
Playing with OP(3.3k) and GF(2.6k). >:) Only way that OP stay profitable: Divine Protector and Aura of Wisdom, as you know fist gives "immortality" and AoW increase party dps by boost recharge speed as mentioned before. GF provide near same protection with Knight Valor as Shield of Faith, but GF with Tactician Feats…