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What is the Arc Client?
Install Arc

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  • They stated that paladin and fighter tanks were producing too much agro. I am afraid that barbarians will not get buffed, instead the other two will get nerfed. It's nerf or nothing it seems.
  • @"cryptic39#8917" Knight's Rebuke and Survivor's Blessing are both under performing compared to Barbarian's Revelry. They provide about 1/3rd the heal per proc of Barbarian's Revelry.
  • I agree, some tank gear would be nice. I would love to see awareness as well.
  • Thanks for the replies, all. I had missed the DR equation when watching Rainer's video and that helps. Yes I was thinking about the ham, with divine palisade I was wondering how much additional HP I would be able to shield. If it adds 25% to the block over the 75% of Divine Palisade it would mean 325k more shielded, I have…
  • I guess they could add more boons like the damage/damage resist for demons or undead. Turn a few levels of power and 1 or 2 HP into, say damage/damage resist dragon, devils, hamsters...
  • What kind of defensive buffs would you add? All the defensive stats I can think of are already available. Are you suggesting that other stats should be treated as power and HP are now? Give a suggestion of what you would trade HP for. I really am interested in what could trump HP for survivability.
  • A few questions on stats. What is the formula for defense% to DR? 70% defense is how much DR? If a tank increases their stamina does that affect how much damage they can effectively block? +25% stamina = EHP boost? Does out going heals add to a tanks total agro, or just out going damage? In ACT do I go by damage out or…
  • My tank uses all the HP boons.
  • Congratz, I had to buy the Tensers Disk to get my first one.
  • Well, I also use VoE as a back up, but yeah still not a lot to rely on for agro intense moments. That 180 sec cool down just has me a bit off put. Or redirected damage at a bad moment. 8(
  • Yeah, in testing not using any smites it takes a little over 60secs to fully charge divinity. Even with around 50% divinity that would still give you the 10% reduction in damage as well as your 75% HP from the block. Should allow a smite or so for agro in that minute. Mostly this has been my theoretical out look for how I…
  • I have a question regarding agro, does a tanks out going heals count toward agro generated? Also, if so does the increased agro generation of tanks affect the healing agro?
  • First off, not calling for any nerfs. Just pointing out that with Shield of Faith, Absolution and Divine Palisade paladin receives 35% less damage, with Unyielding Champion, total with out the Awareness buff to Divine Protector. On top of that the shield absorbs 75% of the paladin's HP, an increase. Not to forget I would…
  • Divine Palisade can be buffed to 75% of HP with Unyielding Champion.
  • Actually, might it work better with Shield of Faith? 10 sec cool down, can be spec'd to share a heal while shielded and no transfer of damage from nearest ally/180 sec cool down.
  • Divine Protector, used as Shield of the Gods only lasts 6 secs.
  • From my testing forte' may be over rated. A 300 point increase in forte' increases your forte' total% by .3%, which increases your 3 forte' ratings stats by .1% to total%. What I would like to know is, does a 3000 point increase add 1% to each of the forte' ratings stat? Does this amount of bonus from forte' really make…
  • In my testing, adding 1 additional dominance insignia adds 300 points to forte', .3% to forte' total % and .1% to my defense+deflect%+crit chance% total%; with no ratings increase. On a paladin, .1% increase to total% on each forte' bonus. This was going from 4 to 5 dominance insignia. It is a small increase but an…
  • Before the last patch my rank 12 Holy Avenger proc'd 18 to 2326 damage. After patch it proc'd 0 to 7 damage. Was this intended?
  • Been testing the last few days with ACT, I have not taken flanking damage in any fight. I have run Ascension BHE many times solo and been totally surrounded, no flanking damage with no Knight's Rebuke heals. Seems to support the idea CA is turned off for mobs. Would like to test both CA damage as effected by my awareness,…
  • Well, if they anger the players enough then they will not have to worry about people reacting like they did with City of Heroes. People wanted to buy the IP to continue the game, then it was stolen and is now running rogue. Players who have had enough will be easy to get rid of without the problems of the player base…
  • My main is a paladin and has been since I began in mod 6. I play a tank, not a healer, a tank. None of the current changes have affected me any more than any other class. Collars and mount changes affected everyone. None of the coming changes affect me more than it does every other class. Everyone must find a way to adapt.…
  • Combined rating use for companions and augments will affect the amount of power shared from them since combined rating does not affect power. HPs too.
  • As a fresh 80 you will need to ensure that bondings, companions and gear for the companion is as good as possible. This makes up a large amount of your stats when maxed out. Under Mountain and Vallenhas are both very helpful for building up your character, Expeditions from the end of Under Mountain provide great gear for…
  • Yeah, getting rid of bonding stones would be a mistake. As is, our stats are in large part dependent on the gear/stats of our companion/augment X bonding stones. 210% of the stats provided by my augment is not something I want to replace.
  • If nothing else, they could increase the agro bonus our damage does. 40% more agro seemed a little low when mod 16 came out, maybe increase that by a good amount. We may not be there to do damage but our damage should draw more agro to us.
  • I believe the mod 16 comment was in reference to the Devs general push to remove the problem of overpowered players. The idea was that adding a new daily/mount like power may reverse their intended purpose. Not that we would lose something.
  • Ok, let me ask you one question. Will they be able to add this function to current xbox/ps using the controller? Adding a new "mount like" power is easy with PC, as we have a keyboard. I don't play Neverwinter on console so don't know, but if they change PC it has to port over.
  • Unless it has changed, like insignia bonuses do stack but with diminishing returns. So, 2 gives you 1.5%, 3 gives 1.75%, and 4 gives 1.875%.
  • Remove the level 80's and the queue will never pop.