This change made MW3 set a worst choice for DPS. Old MW2 set was competitive to Relic and Aboleth only because they had 100% uptime VS 33% uptime. MW2-type buff is perfect for support classes who want to buff dmg of their party. Old MW2 items with reduced reqirements for crafting could fullfill this role perfeclty but this…
Many rangers dreamed of that since the class introduction. When someone (I don't remember if it was you or not) asked if it's generally possible to separate ranged and melee powers devs answered positively but I don't think they're going to do this. As I remember last discussion at this topic was during rework at summer…
So much views and no reaction? LOL BTW with RoA being broken and removed from rotations since M12b the only way for Trappers to stay more or less competitive with overbuffed Great Weapon Trickster Rogue With a Bow Combat HR is to use LSS all the time - in trash clearing and in boss fights which could be difficult to…
@nitocris83 TY for letting us to save passenger functionality! BTW i've noticed that when you move carpet above uneven terrain it's shaking like crazy. Similar to Winter Sled animation. That's quite sad :( Could you adress this to devs please?
Another HR's Thorned Roots bugs. I've tested 2 more companions with bonuses to damage (all at rank 35). - Repentant Dragon Cultist isn't working with Thorned Roots. - War Boar is giving bigger bonus to Roots than in tooltip.
Bug: As many people noticed before, Hunter Ranger's feat Thorned Roots doesn't benefit from air and earth archon. Same with Seeker's Vengeance which isn't granting bonus to Roots and Careful Attack. In addition to that @rjc9000 had tested a new Soul Sight Crystal. Artifact isn't granting bonus to Roots and CA too.…
Same with HR's Cordon of Arrows. Can't hit some enemies or when landed on some surfaces maybe. Another HR's bugs: - Seeker's Vengeance isn't working with trapper's Roots and Careful Attack on Preview. - Bonus from air and earth archon also isn't working with Roots (fire archon is ok). - Bug with dodge immunity frames.…
Agree. Maybe the only good burst power for trappers is GW. I'd gladly trade my DoT from Roots for instant damage or for encouter damage bonus. SW/PF combat are burst monsters now and they will be even more in M12b.
Bonus is working when you're actually behind the target. Tested on dummies. Bonus damage is a bit odd. It's not adding damage to your powers directly but is adding an additional damage called "Active bonus" as percent of your power's damage. It's working on DoTs too. When you apply DoT ahead of the target and then go…
All new raid bracers for HR (Primal, Huntsman, Pioneer, Pilgrim, League's) has Power+Recovery+Defence in stats. Feedback: Is it possible to swap stats between boots and bracers in these sets? Or at least between Primal Raid Bracers (Power+Recovery+Defence) and Primal Raid Gaiters (Power+Crit+Defence). In current situation…
Bonus is ok but stats are not so good for some classes. New 500 ilvl arms for Hunter Ranger has Power+Recovery and Recovery+Arm.Pen. No Power+Crit unfortunately...
AA is still powerful so DO is not an option for BiS groups even with new Terrifying Insight. I agree with suggestions above that Prophecy of Doom should have an uncapped debuff. As for the Hammer of Fate... well it's much worse than AA. Adding party buff and/or uncapped debuff and/or damage reduction option(s) to the HoF…
+1 And Orcus i set does not work with couple of HR's powers. According to this post https://www.reddit.com/r/Neverwinter/comments/5qp33e/need_a_good_artifact_set_for_hr/dd1ajj6/ ...the bonus from the Orcus set currently does not work with: Gushing Wound, Forest Ghost, Disruptive Shot, Careful Attack (if you're pathfinder),…
Number of ticks are correct but there is still ~2 seconds delay between activation and 1st tick. @terramak, @asterdahl, @mimicking#6533 please look at this issue.
Sorry for my English. It’s not my native language. Changes in Forestbond and Swiftness of the Fox is a HUGE loss for a Trapper. Those feats allowed us to stay competitive against other striker classes. So these rework look like a huge nerf. I agree that bugs need to be fixed but please don’t ruin our playstyle. Here some…
Sry for my English. It's not my native language. To make "weapon damage" (WD) enchants viable in PvE and PvP devs might do such things as: 1) To make WD affected by your damage buffs (attributes, feats, Power stat etc.) 2) To make WD able to do critical damage. 3) To make WD able to use Combat Advantage. 4) To fix WD and…