My most wanted list is something like... Divinity: Original Sin (turn based isometric co-op rpg) Dark Souls 2 (3rd person action rpg) Grim Dawn (isometric action rpg) Planetary Annihilation (RTS) and more probably
1) Not really but you do some alright aoe damage and don't die quickly so you can keep it up a long time. 2) Nothing wrong with str+con all the way to 60. 3) Dwarf with +2 str and +2 con fits perfectly.
I took the offer no one complains about. I'm getting paid $200 to play 5 days late! I'll never miss an offer that good! Thanks, Cryptic and thank-you Dungeons and Dragons and Forgotten Realms and Drizzt.
Insight? Well, I assume you're aware this isn't an optimal path to take. The Fighter class has been split into two classes to make things more simple. Guardian got the tanking stuff. GWF did not. You can't taunt and hold aggro, your CON stat doesn't give you the full defensive bonus' a guardian gets and instead gives armor…
I don't really understand the choices. Is "used to maximum" 100% load or more about them efficiently utilizing available hardware to the max? It runs perfectly for me, anyway. Solid 60 all the time. Doesn't run at 100% load. I got a i7 and 560ti 1gb
Check out my thread http://nw-forum.perfectworld.com/showthread.php?39221-Character-Creation-Info! I'd say Half-elf. Dwarfs perks are only really active when you take those status effects like knockdown. Since the Cleric is a caster and not an oldschool plate and mace and shield kinda guy you'll get a lot more use out of…
What a great build. You should use that in PvP! I personally want a Troll Wizard with these stats: STR 18/00 DEX 18 CON 18 INT 18 WIZ 18 CHA 18 Dual wielding Halfling fighters and riding an unarmored human mount!
I'd love to see more hardcore, permadeath style games. Something like Realm of the Mad God but with AAA production values and emergent sandbox style gameplay. However, I can't see any way to add death penalties to a casual game like this without it just being a pain in the HAMSTER. I hate res sickness, I hate legwork to…
Give this a look. I haven't listed the names of the perks; just what they do. eg. Elven accuracy gives 1% crit. It's from the first beta weekend. http://nw-forum.perfectworld.com/showthread.php?39221-Character-Creation-Info!
I'm not sure I understand properly...? Are you saying that it's just TWO preset ability score options to choose from? It's just designed to make it look like real 3d6 rolls?
This is actually one of the few things mentioned that will help make it more playable with lag. Especially for PvP. I'm sure someone else has already mentioned how it gives weight to the animations and makes the combat feel less floaty.
Thanks for the impressions. "What really amazed me was the inclusion of physics in this game. Curtains that move as your walk through them and chair’s that get knocked over and the such. Never before have I seen an MMO of this type with a Physics Engine, it was really well done." Hadn't heard about this. Does everyone see…
How does this not stay on the front page. Best info in town! I should have just done a "how to look the most like Drizzt" guide and I'd have 50 pages of replies. :τ
I think feats start at level 10 and then you get 1 per level. When the developer Zeke leveled the press guys up to 16 to run the cloak tower they had 7 spare "heroic feat" points. You get +1 to two ability scores every 10 levels, so 10,20,30,40,50,60. I assume you continue gaining feat points at the same rate until you…
Perfect World actually have servers in Australia for Blacklight: Retribution. (which isn't half bad, btw) I'd love to see it happen. I always support games with aussie servers. Like Heroes of Newerth! What a fantastic game that is. Best game ever made! xD
I see you wow kids "this isn't an mmo" and raise you... *Combat Engaged* Little moves to cast divine fury upon large beholder. Fingolfin cleaves large beholder for 18 damage! Fingolfin swings at large beholder with his starsteel greatsword! Fingolfin cleaves large beholder for 15 damage! Fingolfin swings at large beholder…
It seems like a lot of MMORPGS these days are aiming for real time action such as Darkfall, Mortal Online, Guildwars2,etc. But it seems like people are forgetting why they were not action games to begin with. After all, action games have been around a long time. Why did WoW choose not to be action based? It's the latency…