This may have been discussed before sorry if so but here we go. So I understand the +2 Charisma and +2 Dexterity ideas but what do the other bonuses equate to? List below
Human Versatile Defense=???
Half Elf Dual Heritage=???
Elf Elven Accuracy=???
Drow Trance=???
Teifling Blood Hunt=???
Dwarf still unknown
Halfling still unknown
Anyhow I know it has probably been explained somewhere but I cant seem to find the link so if you would enlighten me!
Elven Accuracy= +5% Damage to Critical Hit
Trance= Regeneration Increase @ Campfires
Blood Hunt= Increase in Damage for Short Duration After Critical Hit
The others still evade me though so if you could let me know what the PnP Edition means.
Thanks,
Azsh
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silvergryphMember, NW M9 PlaytestPosts: 740Arc User
edited February 2013
I believe that in PnP the Half-elf Dual Heritage means that they can count as both a human and an elf for anything with a racial prerquisite.
denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
Human VD: not in the game
Half Elf Dual Heritage= You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
Elf Elven Accuracy= Reroll the attack roll. Use the second roll, even if it’s lower. (i guess that the +5% crit is similar)
Drow Trance= Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Not wholly viable in the game, though.
Teifling Blood Hunt= Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied enemies.
I guess it will be changed into bonus damage
Dwarf Dwarven Resilience = use your second wind as minor action... i don't really know how it will be brought into the game
Halfling Second Chance = when you are hit by an attack, the attacker must reroll the attack and use the second roll, even if it is lower. This will be, probably, changed into a generic defense bonus.
Dilige, et quod vis fac (Love, and do what you will)
Thanks for the info Denka. At least it gives me a clearer picture of what they may ultimately be. Maybe the devs will get us some more info as CB goes on?
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
Thanks for the info Denka. At least it gives me a clearer picture of what they may ultimately be. Maybe the devs will get us some more info as CB goes on?
Hopefully. Their main concern, thought, should be giving ME a long and exhaustive devoted cleric video :P
Anyway, i didn't notice you found drow racial. That seems quite nice.
Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
Consider most of them giving an attack and/or defense bonus. Some may or may not be conditional and are likely to be more if so. That's as far as the NDA will let me. I'm sure you;ll learn more come this weekend.
Comments
Thanks,
Azsh
If you want, i could tell you what these things mean in the pnp edition ^^
St. Augustinus
Elven Accuracy= +5% Damage to Critical Hit
Trance= Regeneration Increase @ Campfires
Blood Hunt= Increase in Damage for Short Duration After Critical Hit
The others still evade me though so if you could let me know what the PnP Edition means.
Thanks,
Azsh
Champions Online Advanced Forum Search
Half Elf Dual Heritage= You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
Elf Elven Accuracy= Reroll the attack roll. Use the second roll, even if it’s lower. (i guess that the +5% crit is similar)
Drow Trance= Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Not wholly viable in the game, though.
Teifling Blood Hunt= Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied enemies.
I guess it will be changed into bonus damage
Dwarf Dwarven Resilience = use your second wind as minor action... i don't really know how it will be brought into the game
Halfling Second Chance = when you are hit by an attack, the attacker must reroll the attack and use the second roll, even if it is lower. This will be, probably, changed into a generic defense bonus.
St. Augustinus
Hopefully. Their main concern, thought, should be giving ME a long and exhaustive devoted cleric video :P
Anyway, i didn't notice you found drow racial. That seems quite nice.
St. Augustinus
PvE Enthusiast.
Not sure they will be the same thing in this game
They are not, mostly.
St. Augustinus
It's from the first beta weekend.
http://nw-forum.perfectworld.com/showthread.php?39221-Character-Creation-Info!