test content
What is the Arc Client?
Install Arc
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Badges

5 Awesomes25 Agrees25 Likes5 InsightfulsFourth Anniversary100 CommentsThird Anniversary5 Likes5 LOLs5 AgreesName DropperFirst AnniversarySecond AnniversaryFirst Comment10 CommentsPhotogenic

hastur905 Arc User

About

Username
hastur905
Joined
Visits
1,417
Last Active
Roles
Member
Points
231
Posts
147
Badges
16

Comments

  • Description and Goal: Lists or Database access and search functionality needs a revamp. AH, Friends List, Guild Search .... the list goes on and on, the search-ability and access to the many databases in the game is just poor and needs a major rewor…
  • Description and Goal : Allow each boon structure in Strongholds contribute to 25% of each boon, with 4 boon structures giving 100% of all boons. Area of Impact: This will allow members to choose a guild based on the community instead of being drive…
  • Description and Goal : Eliminate the delineation of Shards when it comes to questing and consumption by mimic in Stronghold. Reason : Currently there is a discrepancy between how many Shards can be earned daily between different Stronghold quests, …
  • @dheffernan glad you like Lord Willows builds, we compared notes and tried to cover the different build types when Mod 16 came out. Each of the builds were actually designed for the journey up to Level 80 as you can see the last feat in the build wa…
  • @dheffernan i don't disagree, but for 3 mods we have only had one viable play style, melee. The last time we had a viable stance switching build was mod 15 and it was a hybrid Archer/Melee. The goals of the Dev was to make a quick pass on Ranger Hun…
  • @zerappus you are not wrong in ur analysis, however the underlying problem with the Ranger is that with every other DPS/DPS class is that they have a defined role for each paragon that is based on Single Target or AOE. The Ranger has as you put it a…
  • The rewards from the Marshal chest are good, not sure on the chances of the 1010 rings or even the 2x Enchant slot rings dropping that is still a a discovery in process. I would like to touch on an issue that I have noticed right away. The transmute…
  • I also support that, DoT damage for the Rangers has either been useless or overpowered, CC is part of that system. We just need to move on.
  • I too agree that the "cost" of running a dungeon/trial should not be a net negative benefit. I harken back to when FBI was first released and after charging your armor etc with voninblood you would then be forced to spend hours farming mor…
  • @"kythelion#3210" they actually have increased the rate at which content is being released. In the past we would receive a major update every 3-4 months with only events breaking it up. The current Roadmap shows that there is 5 episodes of…
  • @rikitaki that the improvement in Aim Shot with the cast time is not significant, it is very significant. When tested on Preview we found that ENC dps on the Hunter increased to over 300k which puts in in the range of other dps classes when using Ai…
  • @gabrieldourden @flublblblu I think all of the root and dot damage was basically nerfed in previous mods because of the carry over to PVP and how it became overpowering in there. Any suggestions on how to keep the increases relative to PVE so we don…
  • @rikitaki I think the issue i have found with Aimed Shot is that in practice against a dummy the ENC dps does increase tot he levels of the other classes, but in practice in a fight u cannot simply stand there and maximize it with the amount of stun…
  • Part of the issue when it comes to balancing the classes is that there are two distinct thoughts on how to place value on one versus another. On one hand some believe that the more complex the rotation/skill involved in attaining full potential dps …
  • After further exploration in different dungeons of differing IL requirements for entry and critter values, the new system is definitely more consistent moving between like for like dungeons. Two problems seem to persist though, Combat Advantage does…
  • So i have gone in and looked at the scaling. First glance, having not run the content yet, looks like the scaling is looking good with the exception of Malabogs Castle. Having looked different IL characters it looks like if u are stat capped for 90k…
  • I would also like to remind people that there are changes already coming in the next mod to Healers and Support Classes. I think it is premature to choose class changes when we haven't even seen promised changes already. I totally understand wanting…
  • So I am going to cheat a little here, at first I thought I would list my Top 3 topics that should have their own CDP, which could definitely happen given the size and scope covered in this one. Instead I decided to wordsmith the topics to 2 sets of …
  • (Quote) I find this logic confusing, because I am unable or incapable of doing BLANK, then no one should be recognized for doing BLANK. My assumption is that the problem seems to be if there was a reward or recognition of some sort attached and you …
  • (Quote) Thank you so much @"motu999#9953" , I apologize to everyone for maybe this small deviation from the top 3, but I have been trying to determine how to sort all these great contributions in some sort of order. I realized that the len…
  • Overview: Add additional value to current CDP submissions Goal: Increase the value of Neverwinter as an IP and make it a more fun and engaging game to play. Professions and Master Crafting : Primary focus: Develop a system that is not built on p…
  • 1. "VIP Superstore" combining multiple in game stores 2. Adding loadout swaps anywhere in non-combat situations, as well as other non-monetary QOL improvements like expanded crafting, vanity and transmute space. 3. Elimination of VIP ranki…
  • Feedback Overview Create a VIP store, change some of the benefits to account bound rather character bound, streamline and increase accessibility and usability of the VIP program. Feedback Goal Add choices and value for those that currently have VIP…
  • Although many have made these suggestions before, together, and apart I would like to add my two cents as well. They are not in any particular order of importance. 1. Scaling - many have said it but to me it encompasses a larger framework than othe…
  • Feedback Overview: Dungeons, Time/ Risk V Rewards Feedback Goal: To create new Dungeons and Trials that allow both new inexperienced players to play along side experienced end-game players, and have them be able to complete the new content withou…
  • Feedback Overview: Master Work Feedback Goal: Make MW a low maintenance, highly rewarding endeavor, without the constant need of adding new recipes and ingredient's. Also would generate renewed interest in Legacy Campaigns. Feedback Functionality…
  • Can you tell us what exactly what your job is? What area's of the business will u be hands on, and what do think you are bringing ,with your experience, to the game? Understanding that you are still getting your feet wet, but what do you feel are th…