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  • I also support that, DoT damage for the Rangers has either been useless or overpowered, CC is part of that system. We just need to move on.
  • I too agree that the "cost" of running a dungeon/trial should not be a net negative benefit. I harken back to when FBI was first released and after charging your armor etc with voninblood you would then be forced to spend hours farming more voninblood to recharge your armor, the dev's listened and the amount of voninblood…
  • @"kythelion#3210" they actually have increased the rate at which content is being released. In the past we would receive a major update every 3-4 months with only events breaking it up. The current Roadmap shows that there is 5 episodes of content plus various other things, plus other events that have had no changes made…
  • @rikitaki that the improvement in Aim Shot with the cast time is not significant, it is very significant. When tested on Preview we found that ENC dps on the Hunter increased to over 300k which puts in in the range of other dps classes when using Aim Shot, but that was on dummy. When we tested it in a dungeon run it ended…
  • @gabrieldourden @flublblblu I think all of the root and dot damage was basically nerfed in previous mods because of the carry over to PVP and how it became overpowering in there. Any suggestions on how to keep the increases relative to PVE so we don't have an uprising in PVP?
  • @rikitaki I think the issue i have found with Aimed Shot is that in practice against a dummy the ENC dps does increase tot he levels of the other classes, but in practice in a fight u cannot simply stand there and maximize it with the amount of stuns, interupts and moving out the red that happens. As I earlier…
  • Part of the issue when it comes to balancing the classes is that there are two distinct thoughts on how to place value on one versus another. On one hand some believe that the more complex the rotation/skill involved in attaining full potential dps should be the top dps. An example of this is the Cleric, it is clunky and…
  • After further exploration in different dungeons of differing IL requirements for entry and critter values, the new system is definitely more consistent moving between like for like dungeons. Two problems seem to persist though, Combat Advantage does not scale correctly in most circumstances, it often over scales below what…
  • So i have gone in and looked at the scaling. First glance, having not run the content yet, looks like the scaling is looking good with the exception of Malabogs Castle. Having looked different IL characters it looks like if u are stat capped for 90k (new trial) that is when you hit the caps in MC, however that is not the…
  • I would also like to remind people that there are changes already coming in the next mod to Healers and Support Classes. I think it is premature to choose class changes when we haven't even seen promised changes already. I totally understand wanting to jump to that right away, I currently main a Ranger fighting like a…
  • So I am going to cheat a little here, at first I thought I would list my Top 3 topics that should have their own CDP, which could definitely happen given the size and scope covered in this one. Instead I decided to wordsmith the topics to 2 sets of 3, Rewards gets a top 3 as does Progression. Also as suggested earlier, I…
  • I find this logic confusing, because I am unable or incapable of doing BLANK, then no one should be recognized for doing BLANK. My assumption is that the problem seems to be if there was a reward or recognition of some sort attached and you will be unable to attain it, therefore nobody should. Try inserting "1st to…
  • Thank you so much @"motu999#9953" , I apologize to everyone for maybe this small deviation from the top 3, but I have been trying to determine how to sort all these great contributions in some sort of order. I realized that the lens I should be looking through is "Is this Fun?", would I have fun doing this? Motu has…
  • Overview: Add additional value to current CDP submissions Goal: Increase the value of Neverwinter as an IP and make it a more fun and engaging game to play. Professions and Master Crafting : Primary focus: Develop a system that is not built on profiteering and AD sinks. That allows everyone to participate as much or as…
  • 1. "VIP Superstore" combining multiple in game stores 2. Adding loadout swaps anywhere in non-combat situations, as well as other non-monetary QOL improvements like expanded crafting, vanity and transmute space. 3. Elimination of VIP ranking, giving new players full access immediately, potentially adding yearly anniversary…
  • Feedback Overview Create a VIP store, change some of the benefits to account bound rather character bound, streamline and increase accessibility and usability of the VIP program. Feedback Goal Add choices and value for those that currently have VIP on what services they want, increase value for potentially new VIP players…
  • Although many have made these suggestions before, together, and apart I would like to add my two cents as well. They are not in any particular order of importance. 1. Scaling - many have said it but to me it encompasses a larger framework than others have suggested and includes more. Scaling in my mind refers to…
  • Feedback Overview: Dungeons, Time/ Risk V Rewards Feedback Goal: To create new Dungeons and Trials that allow both new inexperienced players to play along side experienced end-game players, and have them be able to complete the new content without each being put off by having to do it with the other. To have the rewards be…
  • Feedback Overview: Master Work Feedback Goal: Make MW a low maintenance, highly rewarding endeavor, without the constant need of adding new recipes and ingredient's. Also would generate renewed interest in Legacy Campaigns. Feedback Functionality: The proposal can have a number of different implementation options. 1) Allow…
  • Can you tell us what exactly what your job is? What area's of the business will u be hands on, and what do think you are bringing ,with your experience, to the game? Understanding that you are still getting your feet wet, but what do you feel are the hot spots that need to be addressed first, and under what timeline do you…
  • @nitocris83 When is Tales of Old going to preview, i dont see it here yet.
  • @"lordtweety#3604" @c1k4ml3kc3 A group of us went in to test ToO on preview, however it wouldn't allow for parties to enter. You could enter solo, but it would not let you enter as a party. However, having said that, Frozen Heart, the last ToO, which came out a few weeks after Mod16 was pretty much the same as this one…
  • The ToO after mod 15 was not adjusted to changes from Mod 16, this was reported when Frozen Heart was on preview, then again when it went live. The amount of difficulty combined with the Artifacts, weapons, and belt/neck set meant that nobody completed more than the 1st level last event. This is looking like the same…
  • They are fixed @draugkir , 3 days ago it was fixed.
  • So I guess I will vote for myself, been streaming on twitch for about 20 months. Interested to see what we can do for each other. twitch.tv/greyhastur youtube.com/c/greyhastur twitter.com/greyhastur
  • @rickcase276 you are I am afraid just wrong, if you looked a the provided link to the picture from ACT you would see that the critters have Hitpoints of around 3 million, this was not the case in any of the previous versions. Provide me with an ACT shot of ur "same as before" Warden Expeditions. Before u ask, the ACT is…